Windmill
Melee RV 10 |
Coordination RV 20 |
Brawn RV 6 |
Fortitude RV 10 |
Intellect RV 10 |
Awareness RV 20 |
Willpower RV 10 |
Lifestyle RV 20 |
Repute RV 0 |
Health: Fortune: |
46 40 |
Origin:
As are most of his fellow GI Joe operatives, Windmill is but a normal human, lacking special powers of any variety. However, the man does have access to a variety of high tech devices of government manufacture, so he could technically be considered a high tech kind of hero.
Known Powers:
(none)
Limitations / Enhancements:
(none)
Equipment:
Helmet: while in the air, Windmill wears a futuristic black helmet with various mundane devices protruding from it. The helmet itself is made from m.v. 10 materials, and provides Windmill like protection against physical attacks that strike him in the cranium.
Revolver: kept handy should he find himself in trouble outside his aircraft, Windmill can make ready use of this effective, if antiquated weapon. He can discharge a single rond this weapon to inflict rank value 10 Piercing damage, though it lacks a semi-automatic option.
Skystorm X-wing Chopper: a revolutionary aircraft, the Skystorm can take off like a helicopter, and then once it achieves enough speed, the rotor stops spinning and the jet turbines take over. A helicopter and a fighter jet, the Skystorm is described in its own vehicular entry!
Quirks:
(none)
Skills:
Aerial Combat: not only does Windmill fly like an ace, he can also fight in most aircraft as well! Whenever he's engaged in aerial combat, Windmill should receive a +1 RS on applicable maneuvers, whether offensive, defensive, or operational in nature.
Education: in addition to his role as a combat and test pilot, Windmill is a competent instructor as well. He should receive a +1 RS on any efforts to teach things to others, whether trying to keep his subject's attention or to impart his knowledge onto them.
Guns: Windmill knows his way around guns. While he packs an old-style revolver, he nonetheless can wield all modern firearms with ease. Whether it's a standard, semi-automatic, or fully automatic rifle or pistol, Windmill can wield it as if his Coordination was +1 RS in value.
Martial Arts style B: an ability everyone picks up in their military training, this skill allows Windmill to defend himself without weaponry. When engaged in unarmed attacks, Windmill may resolve them as if his Melee was +1 RS higher than is listed above.
Military / United States: the source of all his many talents, this skill serves as an origin of sorts for Windmill. It describes his instinctual understanding of the SOP, and his ability to function seamlessly in almost any fighting unit.
Piloting: his claim to fame, this skill denotes Windmill's ability to fly most any aircraft. While he originally specialized in helicopters, Windmill can also fly most fixed-wing aircraft, and even hybrids of the two, as if his Coordination was +1 RS in value.
Contacts:
Windmill can readily count on his fellow GI Joe operatives as reliable contacts, since he's saved their collective bacon more than once, after all! Windmill also has numerous additional contacts in education and military circles, particularly where piloting is involved.
Costume:
Windmill's GI Joe uniform is... conspicuous. It consists of a bright green flight jacket over a red T-shirt, loose-fitting orange trousers, an orange leather belt, black leather boots, occasional mirrored sunglasses, and a black futuristic helmet with orange racing stripes.
Personality:
Windmill has something of a dry sense of humor, and inflicts it upon his friends as well as his foes. People tend to put up with this, though, because he has the skills to back his comments up. Not to mention the irrational bravery he demonstrates with some frequency.
Real Name: Edward J. Roth, Grade O-3
Occupation: stopped-rotor aircraft operator
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe
Height: 5' 10"
Hair: brown
Eyes: brown
Weight: 160 lbs.
Other Distinguishing Characteristics: none.
Story:
Windmill has always been a pilot - it's just something he's enjoyed since the first time his feet left the ground. He went enlisted in the Army to become a pilot, and proved so good at it that they eventually made him an Army Flight Warrant Officers School instructor.
He worked there for a time, putting aspiring Army helicopter pilots through their paces at Fort Rucker, and eventually made his way to the Army Aviation Department Test Activity division, giving a whole bevy of experimental helicopters their fair due when they came his way.
One of the particularly unusual prototypes Windmill had the pleasure to test out was the Skystorm X-Wing Chopper. This vehicle was meant to be a cross between a helicopter and a fixed-wing aircraft, having the properties of both - it was a chopper and a fighter jet!
Though the military ultimately went with the Osprey design instead of the Skystorm, Windmill proved that the latter was a viable concept, and as such it made its way into the GI Joe team's arsenal. And since they needed someone to fly it, Windmill came along for the ride!
After he made it through the terrifying GI Joe entrance exams, Windmill made his way to the new Pit along with fellow Joe 'newbies,' Skidmark and Wild Card. Little did this trio know that they had picked up a passenger en route - one who wished them ill!
This fellow was the Cobra Star-viper, who was looking for a way into GI Joe's new base, and literally hitched a ride on the bottom of one of their vehicles. Once there, he stole an expensive 'black box' unit and escaped - making Windmill's first day on the job quite exciting, indeed.
After this mess, Windmill got into the groove of his GI Joe assignment, and performed a variety of covert, Special Missions for the team. Though few details of these have been released, Windmill and his Skystorm have performed admirably in the fight against Cobra's terrorism.
(Historical Divergence)
When the Joes broke up for a while in the 90s, Windmill presumably returned to his work at Fort Rucker, doing so until the team called upon him again several years later. His first mission with the 'new' team saw him flying combat over Cobra Island in its second Civil War.
Windmill quickly went into a 'reserve' status at this point, though he returned to active duty again during World War III, a conflict Cobra itself instigated. With that war won (if barely), Windmill remains a Joe to this very day, helping his allies to hunt down leftover Cobra fugitives!
2017 Variations
Equipment:
Micro Helicopter: this back-mounted vehicle allows Windmill to hover above a combat zone with ease! Incredibly compact, the micro helicopter can be stored in a small crate, but once it is assembled (a feat which does not take long), it has the following abilities:
* Flight / Levitation: the primary purpose of the micro helicopter, it can be strapped on to lift Windmill above the fray. It can move itself and its pilot at up to 54.54 miles per hour (rank value 4 flight), or simply hover in place indefinitely when needed.
Costume:
Windmill's second GI Joe uniform is a variation on his first. It includes a bright red flight jacket over a blue T-shirt, loose-fitting blue trousers, a black leather belt, black leather boots, and a black futuristic helmet with red racing stripes.
Extra Goodies:
GI Joe directories featuring a version of Windmill:
1988 | 2017 |
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