Track-Vipers

F
Gd 10
A
Ty 6
S
Gd 10
E
Gd 10
R
Ty 6
I
Ty 6
P
Gd 10
Res
Gd 15
Pop
Ty -5

Health:
Karma:
36
22

Origin:

Most Cobra operatives are normal humans, in a strictly anatomical sense, and Track-Vipers are no exception to this rule. Sure, they're typically larger than their fellows, due to the physical requirements of their job, but aside from their high tech gear they're ordinary folks.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Helmet: the distinctive Track-Viper helmet is primarily white in hue, and has a conspicuous, cube-like shape - its mirrored, crimson faceplate aside. It provides the heads of these vehicular combatants Good (10) protection against physical attack.

the HISS Tank, Mark 2: the first revision of a Cobra classic, the Mark 2 HISS tank is a beast. Featuring laser cannons instead of main guns, missile launchers, and capable of serving as a troop transport, the Mark 2 HISS is described in its own vehicular entry.

Knife: as do almost all other Cobra operatives, Track-Vipers carry a blade with them while in the field. Made from Remarkable (30) m.s. materials, they can use this implement to slice through items of up to like m.s., given the time, or to inflict Edged Attack damage in melee.

Sidearm: holstered and at the ready for use when their other hardware fails them, Track-Vipers may discharge a single round from this firearm to inflict Typical (6) Shooting damage, or a three-round burst to inflict Good (10) Shooting damage.

Quirks:

(none)

Talents:

Guns: all Cobra operatives have the ability to wield firearms in combat, and Track-Vipers are no exception to this rule. They may discharge any standard, semi-automatic, or fully automatic rifle or pistol as if their Agility was +1 CS higher than is listed above.

Martial Arts type A or B: furthermore, Track-Vipers are well-versed in the art of self-defense. They either wield type a, allowing them to Slam or Stun foes regardless of their comparative Strength or Endurance, or b, granting them a +1 CS to hit in unarmed combat.

Military: Cobras who previously lacked this talent upon joining the organization have definitely earned it by the time they become Track-Vipers. It allows them to function effectively within a combat unit, and gives them insight into Cobra's byzantine organizational structure.

Repair / Tinkering: while most Cobras who operate vehicles for their organization can maintain their rides, Track-Vipers are expected to repair them as well. As such, they may add a +1 CS to any FEAT roll required when doing precisely that, whether in a garage or under fire.

Vehicular Combat: like their predecessors, the HISS Drivers, Track-Vipers are well-versed in the fine art of vehicle-to-vehicle combat. This talent allows them to resolve FEAT rolls attempted in such battle at a +1 CS, whether offensive or defensive in nature.

Contacts:

Like all members of Cobra, Track-Vipers can consider the organization they work for their contact. Whether or not they can do so reliably depends on how vital an individual Track-Viper is to Cobra's current needs, not to mention what they're asking of their fellow Vipers.

Costume:

The Track-Viper uniform is somewhat abstract. It is comprised of a black and white jacket, white trousers, gray leather boots, red leather gloves, a white leather belt, a black leather shoulder strap, and a white helmet that is primarily cubical save for its mirrored red face plate.

Notes:

Track-Vipers are generally seen as big, dumb, and clumsy by other Vipers, ostensibly because candidates for the Track-Viper corps tend to be big, dumb, and clumsy. Viewed as poor candidates for survival in an infantry role, they're offered a big, armored vehicle to operate.

On the other hand, an ordinary Viper would be hard-pressed to retread the track of a vehicle in the field. Those operatives that the Cobra Command choose to operate their advanced upgrade to the HISS line are often precisely the type required to stymie lucky hits by the Joes.

Furthermore, these brutish gearheads might get guff from their terrorist peers in the barracks, but most Vipers are more than a little happy to see Track-Vipers on the job, because they definitely bring the firepower - and are more likely to get shot at then they, themselves are!

Extra Goodies:

Track-Vipers Universal Heroes Text File Download

Cobra directories featuring a version of Track-Vipers:

  1989  

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