Chuckles

F
Ex 20
A
Ty 6
S
Gd 10
E
Ex 20
R
Gd 10
I
Ex 20
P
Rm 30
Res
Ex 20
Pop
Sh 0

Health:
Karma:
56
60

Origin:

Like most of the Joes, Chuckles is a normal human, strictly speaking. Of course, 'powers' fail to account for the man's sheer toughness, likability, and seemingly super-human ability to blend into a crowd and invariably seem like 'one of the boys'.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Communicators: when he isn't equipped with a cellular or satellite telephone of some sort, Chuckles normally has a hand-held radio with him during missions. This device can communicate with Poor (4) ability, transceiving signals within five miles of his person.

Knife: you never know when you're going to have to cut someone on the job, which is why Chuckles always has a knife handy. He can inflict Edged Attack damage with this weapon (letting him deal with snitches quietly), or cut through items of up to Incredible (40) m.s., in time.

Restraints: affiliated with the CID, Chuckles typically carries restraints of some sort at all times. These are most often handcuffs, capable of constraining the movements of others with Excellent (20) ability, but he often utilizes equally effective plastic restraints as well.

Sidearm: no matter who he's working for (or pretending to) at the moment, Chuckles always carries a handy sidearm in a shoulder holster. He can fire this hand cannon to inflict Typical (6) Shooting damage in a single shot, raised to Good (10) when fired semi-auto.

Quirks:

Likability 2: say what you will about Chuckles, but the man is definitely liked. People can't help but be drawn in by his affable charm, and NPCs react to him as though his Popularity was +2 CS in rank. This works whether he's dealing with friends or foes.

Talents:

Detective / Espionage: Chuckles's second military specialty involves snooping of all stripes. The man is good at digging up clues and information, whether it involves crime or government secrets, and attempts FEAT rolls applicable to such work at a +1 CS.

Guns: a vital portion of his training, Chuckles can easily handle most firearms - even if he usually just has his sole pistol handy. He can fire any standard, semi-automatic, or fully automatic rifle or pistol as though his Agility was +1 CS higher than is listed above.

Law Enforcement: Chuckles is a member of the Criminal Investigation Division of the Army. He's well-versed in most law enforcement techniques as a result, and can legally make arrests and investigate crimes of a military nature in all US Army installations.

Martial Arts type B: the first skill he picked up, some before and some during his basic training, this talent describes Chuckles's ability to defend himself without weaponry. He may attempt any unarmed melee attack (punching, kicking, head butting, etc.) at his Fighting score +1 CS.

Military / United States: the source of all his skills, save perhaps his Martial Arts type B, this talent serves as an 'origin' of sorts for the man known to most as Chuckles. It helps him to function seamlessly in a military organization - either genuinely or as a plant.

Contacts:

Chuckles is on very good terms with most of his fellow Joes, even if they don't know his real name - he can't help it, really. Most of them like him as a general matter of course, even if they only see him every year or so, and would gladly help if he were but to ask for it.

Costume:

Chuckles usually wears a highly casual 'uniform' while working with GI Joe. It includes a neon blue collared, short sleeved shirt featuring tropical designs (flowers and such) all over, Army green trousers, a brown belt and shoulder holster, and black leather boots.

Personality:

Chuckles is eminently likable. He's friendly and affable, and people usually can't help but feel at ease around the man. He has the ability to put his own, personal distaste for someone or something aside for the greater good, no matter how much tolerating them may eat away at him.

Real Name: Phillip M. Provost, Grade E-5
Occupation: Criminal Investigation Division operative, intelligence operative, former insurance investigator
Legal Status: citizen of the United States with no known criminal record (in his own name), legally deceased (in the Devil's Due continuity branch)
Marital Status: single
Alias(es), if any: too many to list
Group Affiliation: GI Joe, Night Force

Height: 6'
Hair: blonde
Eyes: blue
Weight: 225 lbs
Other Distinguishing Characteristics: Chuckles usually leaves confounded enemies of Freedom in his wake, for that is usually his job.

Story:

Few people completely live every moment of their life on the job, but Chuckles is one such individual. He's been in investigative work for as long as anyone can remember, having gotten his start as a fraud investigator with the Southeastern Insurance Group.

He proved very, very good at his job, and eventually wandered into the military life, quickly rising to become a member of the Criminal Investigation Division after enlisting. Chuckles even had several encounters with then-colonel Hawk during the GI Joe team's first mission.

While he wasn't initially invited to be a part of that elite military unit, Chuckles wound up getting involved with them again several years later, when they were approached by a corrupt government official to guard a 'black book' missile site and promised membership on the team.

Always suspicious, particularly of a missile silo built in a New Jersey casino block, Chuckles did some digging... and he didn't like what he found. As such, with his fellow dupes, Chuckles actually abducted (now General) Hawk and got to the bottom of things.

Just then, several Dreadnoks caught wind of what was going on, and thinking the Joes were going to strike Cobra Island with a missile (which was what said corrupt official wanted), they attacked. With Cobra support, the Dreadnoks even managed to stop that missile from getting too far.

Since they all performed so well, however, Hawk decided to make Chuckles and his fellow dupes (Lt. Falcon, Fast Draw, and Law and Order) official Joes - for real this time. Of course, they had to deal with a particularly paranoid GI Joe team at the time.

The Joes were in the process of building their third base, and weren't about to let any 'unknowns' into the place without all their paperwork being in order. This caused Chuckles (and another new Joe recruit, Psyche-out) to be left in 'limbo' until they discovered the Defiant.

It's hard to hide something like that, after all... though the Joes naturally managed this with ease. Once he was on the team in an official capacity, Chuckles began to engage in all kinds of clandestine work and Special Missions for the team, doing so until it was disbanded.

(Historical Divergence)

Naturally, this didn't last long. When the Joes were reassembled but a few years later, Chuckles gave up his 'ordinary' CID work to help the Joes in their battle against international terrorism anew, continuing where he left off the first time around against those surly villains.

However, when Chuckles was drawn onto the field during the second Cobra Island Civil War, and when Duke was grappled by the diabolical Overlord, Chuckles tried to rescue his teammate. Of course, Overlord took that opportunity to punch a hole clean through poor Chuckles (!)

The damage too severe, Chuckles died on the spot, one of several Joes who lost their lives during this messy Cobra civil war. At the very least, he was buried in the Arlington National Cemetery, along with all the other Joes who have died in the line of duty.

2007 Variations

Equipment:

Cobray Street Sweeper: this revolver-style shotgun can fire birdshot to inflict Typical (6) Shooting damage in a sixty degree arc, buckshot to inflict Good (10) Shooting damage to adjacent targets, or slugs to inflict Excellent (20) Shooting damage to a single opponent.

Submachine Gun: a single round fired from this weapon inflicts Typical (6) Shooting damage, a short burst of such inflicts Good (10) Shooting damage, and continuous fire inflicts Excellent (20) Shooting damage. Its silencer cuts its sound output to Feeble (2) intensity.

Costume:

Chuckles' second GI Joe field ensemble is comprised of a neon blue collared shirt featuring tropical designs (flowers and such) all over, whose sleeves have been torn off, Army green trousers, a light brown belt and shoulder holster, and black leather boots.

2013 Variations

Equipment:

Body Armor: Chuckles occasionally wears combat gear while on the job. This includes a black flak jacket and a similarly-hued helmet with a red, mirrored visor. These implements provide him Good (10) protection against physical attacks that strike his head or torso.

Submachine Gun: a single round fired from this weapon inflicts Typical (6) Shooting damage, a short burst of such inflicts Good (10) Shooting damage, and continuous fire inflicts Excellent (20) Shooting damage. Its silencer cuts its sound output to Feeble (2) intensity.

Costume:

Chuckles' third, Night Force outfit consists of a short sleeved gray, collared shirt featuring tropical designs (flowers and such) all over, dark green trousers, a dark green leather belt, black leather boots and gloves, black knee pads, and a brown leather shoulder holster.

2015 Variations

Equipment:

the FOE Striker: while he typically doesn't rely upon GI Joe transportation during missions, Chuckles makes an exception when working in the desert. That's when he breaks out this upgraded AWE Striker, which is described fully in its own vehicular entry.

M-16: using this weapon, Chuckles can fire a single round at his opponent to inflict Typical (6) Shooting damage to them, a short burst of such to inflict Good (10) Shooting damage to him or her, or fire continuously at them to inflict Excellent (20) Shooting damage.

Furthermore, it is equipped with an underslung shotgun, which can fire birdshot to inflict Typical (6) Shooting damage in a sixty degree arc, buckshot to inflict Good (10) Shooting damage to adjacent targets, or slugs to inflict Excellent (20) Shooting damage to a single opponent.

M-60: when his M-16 simply won't cut it, Chuckles breaks out the literal big guns. He can fire a short burst of ammunition with this tripod-mounted monster to inflict Excellent (20) Shooting damage, or fire it continuously to inflict Remarkable (30) Shooting damage, instead.

Costume:

Chuckles' fourth ensemble includes a short sleeved brown, collared shirt featuring tropical designs (flowers and such) all over, khakis trousers, a khakis neckerchief, brown leather boots, black leather gloves, pouches, knee pads, and belts, and a brown shoulder holster.

Extra Goodies:

Chuckles Universal Heroes Text File Download

GI Joe directories featuring a version of Chuckles:

  1987 2007 2013 2015  

Return to the Night Force main page!

If you're not seeing this content within the technohol.com domain, it's been stolen by someone who doesn't respect others' work.