Sgt. Hacker

F
Gd 10
A
Ex 20
S
Ty 6
E
Gd 10
R
Ex 20
I
Gd 10
P
Ex 20
Res
Gd 10
Pop
Sh 0

Health:
Karma:
46
50

Origin:

Just like most of his allies on the elite GI Joe team, Sgt. Hacker is a highly skilled human, one who lacks ascendant powers of any variety. He's got a knack with computers and disguises, but he doesn't have any ability that could really be considered super-human in scope.

Known Powers:

(none)

Equipment:

Commando Knife: when using guns would simply be too revealing in a given situation, Sgt. Hacker will normally dispatch his opponents with a handy serrated blade. Made from Incredible (40) m.s. materials, Sgt. Hacker can cut through items of like m.s., or inflict Edged Attack damage, with this knife.

Grappling Hook: in order to access those Cobra locations that are higher in nature, Sgt. Hacker carries a grappling hook with him. He can use this to ascend up to four stories at a time, as its rope is 52' long (and has a net m.s. of Excellent (20)).

the Joe-Com: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with various other goodies built in to help a soldier on the go, and is described in greater detail in its own equipment entry.

Machine Guns: when subtlety is no longer an option, Sgt. Hacker can whip one of these beasts out and do some damage! When firing a machine gun, Sgt. Hacker inflicts Good (10) Shooting damage in a short, controlled burst, or Excellent (20) Shooting damage in a sustained hail of lead.

Semi-Automatic Pistol: this weapon is deadly in Sgt. Hacker's hands, and a bit more subtle than taking a machine gun to somebody. A bit. He can fire this hand cannon to inflict Typical (6) Shooting damage in a single shot, or Good (10) Shooting damage in a semi-auto burst.

Spy Troops Gear: helping him to infiltrate Cobra installations, Sgt. Hacker carries various components that, when combined with his own uniform, allow him to pose as a Cobra operative. These components are confiscated Cobra gear, making Sgt. Hacker's disguises much more convincing.

Quirks:

Dulled Sense / Vision: though he's in pretty good shape overall, Sgt. Hacker has a bit of a vision problem, and usually needs glasses for his baby blues. As long as he's wearing his spectacles, Sgt. Hacker won't suffer from the usual -2 CS to vision-based Intuition FEAT rolls this problem inflicts.

Talents:

Computers 2: there's a lot of military computer experts, but it takes someone with exceptional skills to earn his way onto the GI Joe team. Sgt. Hacker is one such expert, and receives a +2 CS on FEAT rolls called for when designing, building, programming, repairing, or hacking a computer system.

Detective / Espionage: to do his job on the GI Joe team, Sgt. Hacker has been given advanced training courses in infiltration and espionage. As such, he should receive a +1 CS to FEAT rolls required of him when attempting to dig up information - or to pose as a Cobra (or other terrorist) operative.

Guns: an essential portion of Sgt. Hacker's military training, the man has been educated in the use of most modern firearms. He may wield any standard, semi-automatic or fully automatic rifle or pistol as if his Agility was +1 CS higher than is indicated above.

Martial Arts type B: everybody learns how to fight upon enlisting - even if it means doing so unarmed. Sgt. Hacker is no exception to this rule, and as such may defend himself even without weaponry. He should receive a +1 CS to his Fighting score when attempting any unarmed melee attack.

Military / United States: the source of each and every one of his skills, marketable or otherwise, Sgt. Hacker is a product of the United States military. Thanks to the government, he can easily get work after his enlistment ends, and he can readily function in most modern fighting units when necessary.

Contacts:

Sgt. Hacker is a member of GI Joe, and as such can readily rely upon his teammates for assistance should he but ask for it in most any endeavor. Sgt. Hacker also has additional, as of yet unrevealed contacts in both military and computer programming circles, as that's where he got his start.

Costume:

Sgt. Hacker's 'basic' uniform consists of a gray jacket over a T-shirt, gray trousers, blue-gray leather boots and gloves, blue-gray belts, webbing and holsters for his gear, and blue-gray knee pads. He also carries a variety of Cobra trooper costume bits, which he can add to his uniform to pose as one.

Personality:

Like Daemon and Firewall before him, Jesse appears to be a somewhat amoral computer hacker. Unlike those other two however, he was in the military before the GI Joe team recruited him, and thus is a lot more mature than those two egotistical, sociopathic showoffs.

Real Name: Jesse E. Jordan, Grade unrevealed (but at least E-5)
Occupation: information retrieval expert
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe

Height: 5' 9"
Hair: black
Eyes: blue
Weight: 160 lbs
Other Distinguishing Characteristics: Sgt. Hacker wears a pair of wire-frame glasses to correct his poor vision.

Story:

Jesse Jordan was a computer maintenance specialist working at Fort Leonard Wood to repair the mainframes that handle various personnel records when, browsing through GI Joe files he shouldn't have been, he discovered that they needed a new information retrieval expert or two.

As such, he set about getting himself placed in one of those openings. Of course, being a typical, self-important computer hacker, Jesse decided that he was going to show 'what he could do' by hacking into the list of candidates and placing himself on the very top of it!

When Hawk took him to task for this clumsy cry for attention, Jesse then showed the General the other things he'd hacked up, including the man's own high school records! Less than amused, Hawk nonetheless could see that Jesse had talent, so he gave the man a job anyway.

Mind you, Jesse needed training up in order to do the job Hawk had in mind for him. This is why the GI Joe team had Jesse trained in a wide variety of espionage and infiltration techniques. You see, most of his work isn't simple remote-hack console jockey work, oh no.

Cobra bases are often electronically isolated - at least, as far as conventional technology can tell. So, when Jesse gets the green light to seize some Cobra data or other, if it hasn't been left on an open network of some kind, he gets to work and grabs his disguise gear.

Jesse, as the GI Joe code-named Hacker, carries a variety of Cobra uniform bits with him in the field. Sometimes he poses as a lowly Viper, sometimes it's as a C.L.A.W.S. - just depends on who's manning the base he needs to break into at any given time.

Sure, he'd prefer to just do his job from the comfort of Joe headquarters. But hey, at least field work keeps him in shape!

Extra Goodies:

Sgt. Hacker Universal Heroes Text File Download

GI Joe directories featuring a version of Sgt. Hacker:

  2003  

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