Hand Size:
3 (17)


Annah was born a perfectly good human female, though this changed after she was transformed into one of the most powerful beings in existence by a contraption built by Industrio and Fascisma. Thanks to these twits, Annah has been instantly upgraded into a psionic omnimind!


Natural Psi Powers (omnimind):

Annah's mind has been completely activated by circumstances beyond her control, an incident that simultaneously awakened every single psi power possible within her. As such, she essentially has access to any psi power she chooses to use, as she sees fit, at a respectable power level.

When using psi powers, Annah may wield arts at intensity 8, talents at intensity 10, and skills at a whopping intensity 12. The only real limit to her abilities is that which binds all psis, namely the fact that she can only maintain so many powers at a given moment in time.

For each power she wishes to maintain at a given time, Annah must pass an Intellect action based on the number she's currently utilizing. Maintaining one power is an automatic difficulty Intellect action (no check required), with each power she tacks on an additional level of difficulty.

Since her Intellect is 8, she need only engage in card play if she attempts more than three at a time. This sounds like a whole lot of powers, but since she tends to keep a set roster active most of the time, Annah usually only has one or two power 'slots' open at once.

This nonetheless allows her an uncanny amount of versatility in life, as she tends to find trouble more than most people her age do, due to her new found inquisitive nature about the form and function of reality. The powers she tends to keep 'on' all the time include the following:

* Danger Sense (a) (w): the power she maintains above all others, this metapsi art allows Annah a heads-up when it comes to incoming danger. This usually frees her to concentrate on the here and now, thus freeing up her other power slots for more immediate concerns (intensity 8).

* Longevity (Agelessness) (a) (s): this metapsi art is another that Annah maintains constantly, especially since it doesn't consume one of her maintenance slots. A permanent ability, Annah's aging process is halted completely, whether due to natural process or artificial aging powers.

* Regeneration (t) (s): helpful for recovering from those injuries that get past her danger sense - or any other power she's erected to protect herself from injury, this metapsi talent allows Annah to recover a card of lost health each exchange on a positive or neutral aura check, of seven or less.

Hindrances / Augmentations:



Crazy Hate Communicator (i): wielding powerful tachyonic technology developed by Wendell Wherever, the Crazy Hate communicator allows the team instant, encrypted (at intensity 18) communications with infinite range within a given plane of existence.


Boxing (s): though she has all kinds of powers, Annah has taken intensive self-defense courses to increase her combat prowess even further. She can divide her pre-card play action score between two unarmed melee attacks, the last of which occurs as a contingent action.

Business / Finance (w): Annah's only marketable talent to speak of, this skill denotes her college degree, as well as the original path her life took before it was derailed in a super-human sense. She should receive a reduced difficulty on any business or finance related action required of her.


As one of the Crazy Hate, Annah can rely upon her fellows for assistance should she need it. You'd think she wouldn't, what with her impressive power, but then again you'd be surprised. Besides, she values their company, since she generally feels at home when adventuring with them.


Explorer, with a secondary calling of Thrill-Seeker: while she was originally just an Uncontrolled Power, Annah has figured out how to do what she can do on command, and has since began an adventuring lifestyle that allows her to explore the world and meet new, exciting people.


Annah wears a subtle costume, one that doesn't really advertise her ascendant nature - though it works in a pinch. When adventuring, Annah wears a black leather duster over a white T-shirt, black Spandex ™ pants, black leather boots, two white, loose-fitting belts, and a silver necklace.


Annah has always felt that she was missing something, that there was something wrong with her, since other people always felt so comfortable in their skin - and she didn't. The truth is that she simply felt ill at ease with her life since she didn't really know who or what she wanted to be.

Thanks to the acquisition of her fantastic powers, Annah has begun to explore the limits of her existence, not to mention existence in general. After all, with the ability to do anything often comes the desire to do everything, and this has greatly increased Annah's sense of self and purpose.

Real Name: Annah Harrington
Occupation: adventurer, accountant
Legal Status: citizen of the Untied States with no criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Crazy Hate

Height: 5' 7"
Hair: light brown
Eyes: brown
Weight: 128 lbs
Other Distinguishing Characteristics: Annah wears her wavy hair exceptionally long, but other than her ever-changing earrings, that's about it.


Annah didn't really want to join the business world, but her parents insisted that she should get a degree in finances, since that's where all the money is. So, since they were footing the bill, Annah went to business school and got herself a degree in such - for all the good it did her.

She had a hard time getting a job with that degree despite her high grades, and after six months of growing depression and anxiety finally managed to land a job at a financial firm. Being the low woman on the totem pole, however, Annah got stuck doing foreclosure notices.

She quickly grew to hate her job despite the decent pay, but it ultimately led her to a life-altering situation when she tried to foreclose on a villain's lair. This villain, the madman known as Industrio, had neglected to make payments on his dilapidated Detroit steel mill.

Going to give him notice, Annah tried to serve Industrio papers, but happened upon an experiment that he was engaged in with his cohort, Fascisma, and wound up being empowered. And how! These two villains' experiment shocked her mind into complete functionality.

In other words, every psi power possible was suddenly accessible by Annah's mind, meaning that she'd been rendered an instant omnimind, a state of being that most psis work lifetimes to achieve. Though not invulnerable, per se, Annah had suddenly become unbelievably powerful.

The two villains tried to sway Annah to their way of thinking, but ultimately failed when Annah finally came to terms with who she was - and wanted to be. After dealing with them, and ensuring they'd never bother her again (with some simple telepathic tricks), Annah was free.

Free from obligation, free to make her own path. Annah quit her unfulfilling job, put her things in storage, and moved out of her small apartment to walk the earth. She did so for quite some time, meeting and helping new people, while fighting one super-human threat after another.

Eventually, Annah threw in with a bunch of outcasts like herself, people with ascendant powers and no real place in the world. This group of eight vigilantes now works as a team, relying on each other for both protection from the outside world and the comfort of friendship with their peers.

United in a common cause, even if they have no true purpose to speak of, the Crazy Hate makes Annah feel at home - at last. Despite their fearsome powers, they don't unnerve her like other people used to - but then, nowadays, hardly anything gets under Annah's skin...!

Extra Goodies:

Without Saga System 13 Text File Download

Return to the the Crazy Hate main page!

Interested in using Technoholic content in your own project? Please read this beforehand!