Wild Card
Strength 7d |
Agility 3b |
Intellect 3d |
Willpower 6d |
Hand Size: Edge: |
4 (25) 2 |
Origin:
Eric U. Scott is the GI Joe operative known as Wild Card. And his name is apt, because things always seem to get a bit chaotic around him. In fact, it's almost uncanny just how things tend to break, disintegrate, or otherwise fall apart around the poor guy!
Powers:
Atrophication (i): there's a certain something about Wild Card, something that causes things around him to break. It can be a delicate toggle switch, a high quality tool, or even the hull of an aircraft carrier. Wild Card's wishes seem to be irrelevant, for this effect is always present.
Whenever he actively handles an inanimate object, it's quite possible that Wild Card will break it, or it will otherwise fail somehow. In play, this requires an operations or material strength check on something Wild Card is handling, the failure of which indicates some kind of breakage.
This ability generally only functions on physical contact, but there is no size limit to what it can affect, whether it be small or truly immense in scope. Curiously, however, Wild Card can channel it through ranged weaponry, increasing his damage against inanimate objects by +2.
Hindrances / Augmentations:
Naive: despite being a Chaplain's assistant and his years in the military, Wild Card often seems naive in nature. He acts almost innocent until you irk him, has an ability score of zero for the purposes of making and detecting surprise attacks, and must declare his actions first.
Equipment:
Helmet (s): an absolute necessity in his line of work, Wild Card always wears this headgear while on the job. Made from m.s. 8 materials, it provides the man like, or +2, protection against physical attacks to his head - as long as they don't strike him in the face.
Machete (s): in the event that he has to clear a path through some brush - or unruly terrorists - Wild Card usually carries a long blade with him on the job, strapped onto a back holster. It can be used to cut through items of up to m.s. 12, or inflict +3 damage in melee.
the Mean Dog (i): Wild Card's sweet ride, the Mean Dog is a 6WD heavy assault vehicle. Of course, it can split into three separate components when necessary, though Wild Card usually risks disaster if he divides the Mean Dog so. It is described fully in its own entry.
Sidearm (a): in the event that he finds himself outside his Mean Dog for some reason, Wild Card can wield this smaller weapon instead. It can discharge a single round to inflict his Agility +4 in damage, or his Agility +5 in damage when firing a three-round burst.
Skills:
Boxing (s): a skill everyone learns in the military, Wild Card has been taught how to defend himself should he find himself without weaponry. He may divide his pre-card play action score between two unarmed melee attacks, the last of which occurs as a contingent action.
Guns (a): Wild Card relishes his firearms training, for it allows him to, at long last, wield his destructive potential in a manner that isn't accidental. He may fire most standard, semi-automatic, or fully automatic rifles or pistols at a reduced difficulty.
Marksman (a): supplementing his training in firearms, Wild Card has learned how to wield powerful, line-of-sight weaponry with relative ease. From mortars to rocket launchers to high-caliber cannons, Wild Card wields such devices at one difficulty level lower than is usually required.
Military / United States (w): the source of all his talents, this skill could almost be considered an origin for Wild Card - save for his strange, entropic nature. This skill nonetheless represents his inherent understanding of the Standard Operating Procedure.
Theology (i): a Chaplain's assistant, Wild Card has been schooled in the fine arts of religious faith, practice, and experience. He should receive a reduced difficulty on actions regarding the knowledge of religions - any religion - even those he does not practice.
Vehicular Combat (a): his primary military specialty, Wild Card is well-versed in the advanced techniques of vehicle to vehicle combat. When engaged in such, he should attempt any offensive or defensive vehicular actions at one difficulty level lower than is normally necessary.
Contacts:
Wild Card is a member of the GI Joe team, and can likely rely upon them for help in most any manner should he only ask - even if most of them dread him breaking their stuff by accident. He's also got several additional contacts in military and theological circles.
Calling:
Uncontrolled Power, with a secondary calling of Demolisher: Wild Card doesn't like being a walking engine of entropy, but he deals with it as best as he can. When his frustration gets the best of him, though, he likes to take it out on enemy gear as brutally as possible.
Costume:
Wild Card's GI Joe uniform is very simple - but then he wrecks it often. It includes a green shirt with the sleeves torn off (possibly by accident?), a burgundy pair of trousers, a burgundy leather belt, black leather boots, black wrist bands, and a futuristic green helmet.
Personality:
Wild Card has a youthful, almost naive aspect to him, and he truly seems to be an unwilling agent of unmitigated destruction most of the time. When he's driving something heavily armed and armored, however, any enemy gear around him will readily feel his frustration!
Real Name: Eric U. Scott, Grade E-4
Occupation: armored vehicle driver, chaplain's assistant
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe
Height: 6' 1"
Hair: 190 lbs
Eyes: brown
Weight: brown
Other Distinguishing Characteristics: Wild Card usually wears a thick, bushy brown moustache at all times.
Story:
Wild Card showed at an early age that he'd be perfect for a life in the military. This wasn't because he was incredibly violent, superbly organized, or particularly patriotic, so much as the man can't help but destroy anything he gets his hands on for more than a few seconds.
An uncanny and almost unnatural ability he has no control over, Wild Card has inflicted it upon everything he's encountered in life, from delicate toys to immovable objects of cast iron. Trying to direct this constructively, Wild Card enlisted and became an armored vehicle driver.
Having a spiritual side most folks wouldn't readily guess at, Wild Card has also specialized as a chaplain's assistant, which comes in handy when his fellow soldiers need someone to talk to. Only being a chaplain's assistant, Wild Card can still make use of weaponry in the field.
And he has, on numerous occasions. This particular history caused Wild Card to be noticed by GI Joe, who often uses Chaplains as a sort of cover. Their first two bases were under the Fort Wadsworth Chaplain's Assistant school, and their third was designated a supply depot for such.
Actually having a legitimate chaplain's assistant only helped GI Joe's various covers, and Wild Card's uncanny ability behind the wheel of an armored vehicle didn't hurt. Recruited onto the team, Wild Card quickly made it through their entrance exam, joining the Joes full time.
He was then placed in charge of the Mean Dog, a powerful six-wheeled vehicle that can actually split into two separate rides, though this is often dangerous; you see, while vehicles seem to become an extension of his destructive ability, they're still subject to it.
Ever since his very first meeting with his new teammates, Wild Card has managed to demonstrate his bizarre 'talent' on both the Mean Dog and everything around it. Nonetheless, since the day he joined up, Wild Card has been involved in a bevy of high profile GI Joe missions.
His very first day on the job, alongside Skidmark and Windmill, saw the team's new Pit headquarters infiltrated by Cobra's Star-Viper. Wild Card also saw serious action against Cobra in New Jersey, near the town of Broca Beach, as well as during the Battle of Benzheen.
In fact, Wild Card arrived there before the Battle of Benzheen became such, being sent there with Clutch and Rock 'n Roll to provide support for a heavily out-gunned Joe team working in the area. He even got to ride on the GI Joe shuttle en route - much to his teammates' dismay.
They were worried he'd touch something and cause the vehicle to come crashing down to earth.
Wild Card continued on with the GI Joe team for the duration of its first incarnation, working with its heavily armed and armored vehicles right up to the end. His last assignment saw him testing out the Monster Blaster APC, once it was outfitted with an experimental rail gun!
(Historical Divergence)
After the Joes disbanded for the first time, Wild Card resumed conventional military service, and didn't rejoin his fellow Joes until they fully reassembled to participate in the second Cobra Island Civil War. He's presumably worked with them on and off ever since.
With the seemingly ultimate defeat of Cobra in the wake of World War III, a conflict Cobra itself instigated, Wild Card has plenty of work alongside his fellow Joes. To this day he works with them to round up escaped Cobra fugitives, as well as stopping new groups from taking its place.
Extra Goodies:
GI Joe directories featuring a version of Wild Card:
1988 |
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