Crossfire

F
Gd 10
A
Ex 20
S
Gd 10
E
Gd 10
R
Ty 6
I
Ex 20
P
Gd 10
Res
Gd 10
Pop
Sh 0

Health:
Karma:
50
36

Origin:

Like the vast, vast hordes of military men and women that comprise the GI Joe team, Bill is a completely normal human, as far as ascendant powers go; he lacks metahuman abilities of any sort, be they from freakish happenstance, physical mutation, a mystical background, or anything else.

Known Powers:

(none)

Equipment:

the Joe-Com: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with various other goodies built in to help a soldier on the go, and is described in greater detail in its own equipment entry.

Knife: stored in a boot sheath when not in use, this utility blade is made from Incredible (40) m.s. metals, and can cut through materials of like strength, whether they be ropes, plants, or anything else that needs cutting. In a scrap, this implement can be used to inflict Edged Attack damage if necessary.

Machine Gun: being that his primary military specialty is that of a machine gunner, it's a natural that Bill carries one on the job. He can use this weapon to inflict Typical (6) Shooting damage with a single shot, +1 CS in a short burst, and +2 CS in a deadly, full-auto barrage of lead.

Semi-Automatic Pistol: his backup piece (just in case his main gun is taken out), this standard semi-automatic handgun can be used to inflict some damage as well. It can be fired to inflict Typical (6) Shooting damage in a single shot, or Good (10) Shooting damage in a semi-auto burst of pain.

Quirks:

(none)

Talents:

Guns: it may go without saying, but Bill's quite handy with a gun - just about any gun, really. Whether it be a standard, semi-automatic, or fully automatic rifle or pistol, or even an oddball projectile weapon like a shotgun, Bill can wield any non-energy gun in combat at his Agy rank +1 CS.

Martial Arts type B: while he's a gunner, and a rather good one at that, Bill has been trained in unarmed fighting techniques should he be deprived of his primary implements of doom. In unarmed melee, Bill can make any attack (punch, knee drop, elbow smash, etc...) at his Ftg rank +1 CS.

Military / United States: the source of all his skills (save for the one below), this 'background' talent represents Bill's intensive military training. It allows for his instinctual knowledge of military protocols and procedures, and accounts for a large number of Military contacts.

Repair / Tinkering: ever since he was a wee youth, Bill was fascinated with how things work - he's always taking things apart to see what makes them tick. As such, Bill receives a +1 CS to any Rsn FEAT called for whenever he's repairing and/or modifying existing electromechanical items.

Contacts:

Though he's one of their newer members, Bill is nonetheless a part of the GI Joe team, and can easily rely upon members of that organization for assistance in a pinch - the Joes look after their own, you know. Furthermore, Bill has numerous, additional military contacts (who have yet to be detailed).

Costume:

Bill wears a uniform more traditional than many of his fellows. It consists of a green, long sleeved shirt, as well as a green pair of trousers, both of which have been dyed in a 'camouflage' pattern. Further, he wears a brown leather belt, brown leather boots, and two ammo belts strapped over his shoulders.

Personality:

Bill has always been an inquisitive soul, forever trying to find the wheres and whys behind something, whether it be a machine gun or an automotive engine. Enamored with the military lifestyle since he was a child, though, he wound up applying his skills to the martial world, and enjoys helping his country with 'em.

Real Name: Bill White, grade E-7
Occupation: machine gunner
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe

Height: 6'
Hair: brown
Eyes: brown
Weight: 170 lbs
Other Distinguishing Characteristics: none

Story:

As a child, Bill was usually more fascinated with how his toys worked than with actually playing with them; for instance, he took his toy guns apart to play with their innards rather than play 'war', and his front room was a menagerie of parts and pieces come Christmas morning.

When he was eight, Bill journeyed to Fort Bragg with his father on a trip to visit an uncle, and he was forever changed. You see, he witnessed the grunts chopping down trees with their big ol' Quad-50 cannons, and he was hooked; Bill found that he loved the military, and almost everything about it.

On this trip, the young Bill was befriended by the Base Command's Sergeant Major, who taught him all kinds of neat military tricks, like how to disassemble and reassemble most small arms - both in the dark and not. With all this stuff swimming in his head, it was inevitable that Bill enlist in the Army.

And he did, too. Of course, armed with his mechanical skills and an indefatigable enthusiasm, Bill couldn't help but do well in the Army, and they decided he'd be best suited with a machine gunner position. Specializing in the operation of heavy weapons, Bill was right at home... he truly loved his job.

His joy in working naturally enhanced his performance, since his concentration was absolute, which gained him the notice of a GI Joe recruiter. Now that he's in the military's one constantly-warring wing, Bill has truly come into his own - for it seems Cobra will always make more goons for him to shoot at!

Extra Goodies:

Crossfire Universal Heroes Text File Download

GI Joe directories featuring a version of Crossfire:

  2001  

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