The Madman
Strength 9x |
Agility 3x |
Intellect 3x |
Willpower 8x |
Hand Size: Edge: |
3 (17) 1 |
Origin:
Originally a relatively normal human being, the Madman is a dangerous paranormal who acquired his dreaming powers in the wake of the Black Event. This catastrophe, the utter annihilation of Pittsburgh, was a direct result of an uncontrolled Star Brand energy discharge. Its mutagenic energies, cast off in a manner similar to the original White Event, twisted the Madman's mind and gave it inexplicable abilities.
Powers:
Dream Projection (i): the Madman's main power is his ability to project his mind into the short-lived pocked dimensions created by the subconscious mind while it dreams. He can do this at intensity 11. While in said pocket dimension, the Madman can swap his physical abilities for mental traits as if he were astrally projecting, allowing him to interact physically with dreams to significant effect.
The interesting thing about the Madman's dream powers, however, is that they can be used to inflict real life harm on a body. Should he attack a person in their dreams, the Madman can inflict his power score in karmic damage upon them, one's Willpower score being the only defense against this attack. And of course, few normals (his chosen victims) have sufficient Willpower to resist him!
Illusion Projection (w): functioning at intensity 11, this power allows the Madman to warp people's sensory input, slowly twisting their surroundings into a bizarre mish-mash of insane and terrible images, reflecting his state of mind at the time. The trick is, he can only do this to folks while he's in their dreams. In other words, he cannot actually use this power on a body while they are conscious.
Hindrances / Augmentations:
Insanity: the Madman, as his alias suggests, is seriously insane. His dream powers have warped his sense of reality to the point that it is no longer aligned with the real world, and as such, he is at Willpower zero (0) related to attempts to act sensibly or react to reason, should he be so inclined to try. It should be noted that he doesn't care to most of the time, either.
Skills:
(none)
Contacts:
(none)
Calling:
Demolisher: the Madman, being terminally insane, attacked, tortured, and even killed people simply for the sheer thrill of it. He had no significant motivation to speak of, no actual reason other than his personal, twisted enjoyment. Besides, he could no longer tell what he was doing, much less that it was wrong, so why should he even stop?
Costume:
Unsurprisingly, the Madman is usually wearing a straitjacket (with optional padded room) most of the time. While his mind wanders about inflicting harm to people in their dreams, however, he wears black leather boots, army green pants, and a black turtleneck sweater. His reason for this, along with most of his other motivations, are totally unknown.
Personality:
He's bloody bonkers. After the Black Event, the Madman's powers kicked in full-tilt, and his ability to enter and alter the dreams of others totally shattered his mind. As such, he's transformed into something of a megalomaniac, traipsing around in people's dreams and killing them simply for kicks and, most importantly, just because he can.
Real Name: unrevealed
Occupation: none
Legal Status: American citizen with quite a criminal record
Marital Status: presumably single
Alias(es), if any: none
Group Affiliation: none
Height: 6' 2"
Hair: blond
Eyes: blue
Weight: 210 lbs.
Other Distinguishing Characteristics: the Madman is a tall, tubby sort of man with a severe crew-cut. Also, he constantly has a haunted, chilling grin at all times. This attracts some attention.
Story:
Little is known about the history and background of the paranormal called the Madman. It is known that he was relatively normal until the Black Event, the disintegration of the entire city of Pittsburgh (and about twenty-five miles around it), after which he changed. He gained the ability to peer into the dreams of others, and affect them as if events in said dreams were actually occurring.
The man that would become the Madman enjoyed messing with people - so much so, in fact, that he eventually lost his grip on standard reality, and was institutionalized. This didn't stop him from playing with his toys, however, and the Madman managed, over time, to kill over 342 people in their sleep, baffling authorities and totally freaking out the local populace.
Though he was having fun, the Madman wasn't sure if he was invulnerable in this form. As such, he sought out Keith Remsen, the so-called Nightmask, to see if this fellow dream walker could manage to kill him. Attempting to escape this dangerous man, Remsen probed his mind to find some sort of image he could use against him.
Which caused an image of the Justice Killer to surface.
Seeing this, the Madman let Remsen go, instead wanting to face Justice in his dreams. Drawing him into his nightmare, the Madman taunted Justice for a time, trying to goad him into destroying him in any way he possibly could. Since his sword arm wasn't working, Tensen instead triggered his shields inside the Madman, an act that split him into multiple, little 'kid' Madmen.
These little trolls then picked Tensen up and threw him over a cliff's edge. The Madman subsequently let him go, glad that Tensen had done his all to kill him, and had failed. Now sure of his invulnerability, the Madman then settled in to a life of toying with people from a distance, and then killing them. Of course, little did he know that forces were aligning against him.
In the waking world, Remsen had managed to determine the identity of the Madman, and since he had proved that he was responsible for hundreds of sleeping deaths in the surrounding areas, the Madman's psychiatrists decided that they had to lobotomize him as soon as possible. This was never shown, so it is unknown whether or not the Madman managed to avoid this grisly fate.
But it's still pretty likely.
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