As is his aerial counterpart, Skyfire, Wind Sheer is an electromechanical being from Cybertron, a robot that wishes to conquer the universe itself - if alongside his fellows. This evil alien may also be from another time period, making him doubly out of place on the planet earth.
Cybertronian Physique: Wind Sheer is a Transformer, robotic entity of Cybertronian design and origin. As such, this arrogant aerial acrobat has, by his very nature, the use of a large variety of abilities that reflect this. Wind Sheer's very body gives him these super human powers:
* Body Armor (s): built (or formed) from primarily metallic materials, Wind Sheer is considerably durable. His sturdy, inorganic composition affords Wind Sheer intensity 4 (+1) protection from attack, enough to make him immune to most basic human assault.
* Growth (a): Cybertronians come in all manner of sizes, few of which align with the human norm. Wind Sheer, for instance, generally stands at eighteen feet tall in his humanoid mode, which grants him this power at intensity 4 as a general matter of course.
As such, this dogfighter possesses a +4 size factor. This grants him a +4 bonus to the damage he inflicts on normal sized foes, while theirs suffers a -4 against him. Conversely, he suffers a -4 penalty to strike standard sized enemies in the first place, while they gain a +4 to hit him.
* Microscopic + Telescopic Vision (w): all Transformers can alter their visual sensitivity where distance is concerned. Functioning at intensity 2, these powers let Wind Sheer see objects up to a mile distant with ease, and allow him to read items on microfiche.
* Radio Transceiver (i): as are most all Transformers, Wind Sheer is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Cybertronian within a wide radius of his person, having intensity 7 range (100 miles).
* Resistance / Invulnerability to Disease and Poison (s): as an inorganic life form, Wind Sheer possesses complete immunity to poisons and organic diseases. He also possesses intensity 30 (+7) resistance to more chemically creative forms of disease.
20mm Gatling Cannon (a): fitted with a weapon similar to his vehicle mode's terran counterpart, Wind Sheer has a highly effective, front-mounted lead-slinger. This weapon inflicts damage as would any other +6 weapon in a short burst, +7 in a continuous stream of lead.
Flight (a): modeled on an advanced Air Force fighter, Wind Sheer's vehicle mode can fly at truly impressive speeds. As can his earthly counterpart, the F-22 Raptor, Wind Sheer flies at speeds just over Mach 2 - Mach 2.25 to be precise - which translates into intensity 12 flight.
Missiles (i): in addition to his main cannon, Wind Sheer is equipped with a veritable arsenal of missiles to bombard an opponent with while airborne; two are air to air or air to ground, while the other six help him to deal with airborne opponents only.
These deadly projectiles inflict intensity 12 fragmentary damage to their target.
Shape Change (a): whenever he desires, Wind Sheer can transform between his humanoid and F-22 Raptor modes, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ('Wind Sheer, Transform!').
Hindrances / Augmentations:
Energy Cannon (i): a warrior by trade, Wind Sheer carries a powerful blaster on him in his humanoid mode, which he stores in a sub-space pocket when not in use. This advanced firearm inflicts intensity 9 damage per use, which can defeat the armor of most Cybertronians.
Acrobatics (a): accustomed to fighting at high speeds, Wind Sheer delights in performing all manner of seemingly impossible aerial maneuvers, if only to show off. This skill benefits both of his modes, though, and Wind Sheer dodges attacks and lowers falling damage at a reduced difficulty.
Advanced Guns (a): though built mainly for dogfighting, Wind Sheer is more than adept at throwing down in his humanoid configuration, too. Whenever he's utilizing his energy cannon, or any other high tech implements of doom, Wind Sheer does so at a reduced difficulty level.
Aerial Combat (a): it may go without saying, but as a highly advanced aircraft, Wind Sheer makes it a point to be very, very good at dominating the skies. Whenever he's engaged in combat while airborne, Wind Sheer may attempt any combat-related actions at a reduced difficulty level.
As a Decepticon, Wind Sheer can theoretically rely upon all of Megatron's flunkies for aid should he but ask for it - with his attitude, though, it often gives them a warm, fuzzy feeling to simply let him deal with his own messes. Wind Sheer gets himself into trouble rather easily, after all!
Gloryhound: Wind Sheer is dedicated to Megatron's bid for universal dominance, to be sure, but he's primarily motivated by his need to (constantly) demonstrate his aerial superiority. He's constantly grandstanding, not to mention bragging up his 'mad skills' to anyone who'll listen.
In his vehicle mode, Wind Sheer is a dead ringer for a black and purple F-22 Raptor, with orange cockpit glass and yellow trim in places. When transformed, Wind Sheer simply appears to be a robot built from assorted black, yellow, and purple F-22 Raptor components.
Wind Sheer is an incredibly arrogant Decepticon, delighting in his veritable dominance of the skies - few of his fellow Cybertronians on earth are fliers, after all. However, he usually takes things too far, and not only the Autobots hate him.
Wind Sheer's fellow Decepticons loathe him enough to kill him themselves, but they need his skills too much to go that far.
Real Name: Wind Sheer
Legal Status: citizen of Cybertron wanted on earth for various crimes against humanity
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Decepticons
Height: 18' (approximately)
Weight: 29,300 pounds
Other Distinguishing Characteristics: Wind Sheer is composed of a strong alien metal that is primarily black and purple in hue, with yellow trim, regardless of his form.
The exact origin of the Decepticon fighter jet known as Wind Sheer is something of a mystery. After all, the first six Decepticons that were created on earth came about after Megatron tainted six stasis-bound Autobots with the overwhelming power of his own, diabolical Spark.
Megatron may well have abducted more Autobots than was at first revealed, giving himself the means to further supplement his forces should more Autobots arrive to derail his plan to steal earth's energy resources - not to mention his mission to acquire Fortress Maximus.
Regardless of his origins, Wind Sheer has proven quite useful to Megatron. Since precious few Autobots have the ability to fly, this Decepticon can outmaneuver them in combat with ease, and has more than enough firepower to supplement Megatron's other minions on missions.
However, it has quickly become apparent that Wind Sheer isn't a team player; in fact, he revels in his air superiority, and takes every possible opportunity to let everyone know just what he thinks of them. The only thing keeping him alive is his amazing maneuverability and skill.
Of course, even this was not enough to prevent Wind Sheer from sharing the fate of his fellows. You see, after Galvatron (a dramatically supercharged Megatron) was defeated by the Autobots, he and his minions were detained and returned to Cybertron by their sworn enemies.
Whether Wind Sheer and his fellow Decepticons (and Predacons, and Vehicons) will ever escape their captivity in the Autobots' asteroid prison facility remains to be seen.