Voltar
Strength 7d |
Agility 5d |
Intellect 6x |
Willpower 9b |
Hand Size: Edge: |
4 (25) 2 |
Origin:
While he may seem like a supernatural terror in battle, Voltar is but a normal human, lacking special powers of any stripe. He does benefit from numerous high tech accoutrements while working as the second-in-command of the Iron Grenadiers, though, making him a high tech villain.
Powers:
(none)
Hindrances / Augmentations:
(none)
Equipment:
Body Armor (s): like the Iron Grenadiers he commands, Voltar wears padded armor as his uniform. It provides most of his body intensity 4, or +1, protection against physical attacks, though the defense his head benefits from is different, thanks to his futuristic helmet.
Helmet (s): while his face features no defense against injury, Voltar's helmet offers the rest of his head intensity 8, or +2, body armor. Furthermore, his right eye has a lens that provides him Infravision (w) at intensity 7, helping him lead his men and women at night.
Knife (s): no self-respecting combatant journeys into the field without a blade, and Voltar is no exception to this rule. His knife is made from m.s. 13 materials, and can either be used to cut through items of up to like m.s., or to inflict +2 slashing damage in melee.
Radio (i): whenever he's on the job, Voltar carries a back-mounted communications device, to dispense orders to and receive intelligence from his subordinates. It works with intensity 5 ability, having a twenty-five mile maximum range, and features intensity 10 signal encryption.
Sidearms (a): Voltar carries three of these weapons in the field, two in hip holsters and one in a chest holster. He may fire a single round from any of them to inflict his Agility +4 in damage, or a semi-automatic burst of rounds to inflict his Agility +5 in damage.
Uzi 9mm (a): this modified weapon can be used by Voltar to inflict his Agility +4 in damage when discharging a single round, his Agility +5 in damage when discharging a short burst of rounds, or his Agility +6 in damage when it is fired continuously.
Skills:
Animal Handling (w): curiously, Voltar has a knack for handling animals. In particular, he tends to keep a condor with him at all times, one he has trained to feed upon his slain enemies, and he should receive a reduced difficulty when attempting relevant card play.
Boxing (s): sure, you'll almost never find Voltar without a weapon in hand, but even without one he's not defenseless. He may divide his pre-card play action score between two unarmed melee strikes, the second of which he may attempt as a contingent action.
Guns (a): it should go without saying, but Voltar is a master of most firearms, whether commonplace or hard to find. When firing a standard, semi-automatic, or fully automatic rifle or pistol, Voltar may do so at one difficulty level lower than is normally required.
Leadership 2 (s): not only does Voltar seemingly have his finger on the pulse of every battlefield he surveys, he also has the ability to read how various variables in a fight affect each other, and to plan accordingly. Those following his lead receive a +2 on all combat actions.
Military 2 (w): the veteran of countless battles around the world, Voltar has an uncanny instinct for the martial lifestyle. He can readily lead fighting men and women into combat, and has innumerable contacts amongst various military and paramilitary forces active world-wide.
Contacts:
Voltar is the second-in-command of the Iron Grenadiers, behind only Destro himself. As such, he can rely upon any member of that organization for assistance should he but ask - after all, that's what they get paid for! But that's only the tip of the iceberg for Voltar.
The grizzled commander of countless mercenaries over the years, having led such ragtag forces to victory time and time again over his career, Voltar has earned an unknowable number of contacts amongst mercenaries, terrorists, revolutionaries, and dictatorships around the world.
Calling:
Greed: one does not lead companies of mercenaries in violent altercations around the world for decades without reason - save for the acquisition of material goods. Voltar fights constantly to line his pockets, for he wants nothing more than, well, more.
Costume:
Like his subordinates, Voltar wears padded body armor into combat! His consists of a fuschia jacket and fuschia trousers as its base, coupled with black boots and gloves with gold trim, black belts with gold buckles, black holsters and sheathes, gold spaulders, and a gold helmet.
Personality:
Few things slip by Voltar, his highly disciplined and attentive mind rapidly noting the smallest details about his surroundings, and constantly analyzing what they are and what they mean to him. This trait makes him a singularly deadly man, both on and off the job.
And his job involves the command of mercenaries, men hired to perform jobs both righteous and unspeakable. Were he a more principled man, Voltar could have easily been one of the world's greatest leaders, but his greed and predilection for violence handily prevented that.
Real Name: unrevealed
Occupation: mercenary commander
Legal Status: citizen of an unknown country, yet wanted for innumerable crimes in countless nations
Marital Status: unrevealed
Alias(es), if any: presumably several
Group Affiliation: the Iron Grenadiers
Height: 6' 1"
Hair: black
Eyes: brown
Weight: 190 lbs
Other Distinguishing Characteristics: Voltar wears a full beard, as well as a handlebar moustache. He also has thick, bushy eyebrows.
Story:
While the specific details of Voltar's background have yet to be revealed, it is known that the man has been a soldier his entire life. He likely got his start in an actual military during his youth, but whether or hot he did, he has worked as a mercenary for several decades.
A canny tactician with a seemingly supernatural awareness of various facets of whatever battlefield he's currently active within, Voltar quickly grew from a mere mercenary into a commander of such men. After all, he almost never lost a battle, so men were happy to serve under him!
In time, Voltar proved a bit too effective for his employers' liking. While he handily provided results for his employers, whether they be dictators, revolutionaries, or terrorist organizations, his procession of victories ultimately made him a perceived threat to those who hired him.
This put Voltar in something of a pickle, because he'd seemingly become unemployable due to being too successful a general for hire. As it turned out, Voltar simply needed the right boss, one who had no fear of competent underlings, and that boss turned out to be Destro.
In the process of forming his own, personal army, Destro thought Voltar would make a perfect general for his Iron Grenadiers. And he did! From the moment he was hired, Voltar led the Iron Grenadiers to one victory after another for Destro, even helping the boss take over Cobra.
When Destro seized command of that terrorist organization, one which had secured its very own sovereign nation in the form of Cobra Island, Voltar joined the boss on his journey there. When Destro reorganized the joint, Voltar stayed on, helping Cobra sell arms to various governments.
This lasted until the original Cobra Commander, who was thought long dead, used his Crimson Guard to retake the organization he'd built years ago. In the process of this coup, the Commander rounded up all the operatives present that he felt had betrayed him in some fashion.
While Destro wasn't on the island, his general was. Thus, Voltar was detained in the land-locked freighter on Cobra Island, and buried alive along with a vast array of the Cobra Command. There, the villains attempted to effect an escape, but were stymied by an unexpected enemy.
Having utter disregard for the common Cobra, Doctor Mindbender opted to save money by ordering them rations of dubious quality. Stored on the freighter, these rations were eaten by those trapped within while they tried to dig their way to freedom, and many died of botulism.
It was believed that Voltar was one of those who met this grisly fate, as a corpse wearing his uniform and sporting facial hair similar to his own was spotted when Cobra Commander dug the freighter up months later - this to ensure that everyone he put there had, indeed, died.
(Historical Divergence)
Over two decades later, however, Voltar was seen working with the Iron Grenadiers once more. While someone could have assumed his mantle, whether a relative, admirer, or mere carpetbagger, anyone who could effectively fake Voltar's experience and capability wouldn't need to.
Thus, it is most likely that Voltar merely faked his death, as had many other Cobras who dressed several unwitting corpses as themselves to throw the Commander off their trail for a time. And, since he's still working for Destro to this very day, his efforts seem successful.
As almost everything else that Voltar puts his mind to is.
2012 Variations
Equipment:
Body Armor (s): like the Iron Grenadiers he commands, Voltar recently received a dramatically improved set of armor. It provides most of his body intensity 8, or +2, protection against physical attacks, matching the defense his head benefits from due to his futuristic helmet.
Saber (s): Voltar now carries a saber made from m.s. 13 materials, which while ornate, is certainly not for merely ceremonial purposes. It can either be used to cut through items of up to like m.s., or to inflict his Strength +2 in slashing damage.
Costume:
Voltar's second uniform is a bolstered suit of body armor! It features a fuschia jacket and fuschia trousers as its base, coupled with black boots and gloves, black belts with gold buckles, black holsters and sheathes, gold pauldrons and wrist guards, and a gold helmet and chest plate.
Condor
Strength 4x |
Agility 4x |
Intellect 1x |
Willpower 2x |
Hand Size: Edge: |
2 (10) 0 |
Like all condors, Voltar's pets have the ability to soar through the skies, at up to fifty-five MPH, having intensity 2 Flight (a) thanks to their immense wings. Furthermore, they possess sharp Beaks (s), if not talons, which allow them to inflict +2 slashing damage in melee.
Extra Goodies:
Cobra directories featuring a version of Voltar:
1988 | 2012 |
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