the Hurricane

Built to harrass the innermost defenses of Cobra's foes, the Hurricane is a powerful ground support aircraft. Sporting a blue fuselage and gray wings, the Hurricane showcases a compact, forward-thinking design more than capable of competing with its predecessor, the Rattler.

Featuring side and rear wings that pivot simultaneously, the Hurricane has full vertical take-off and landing (VTOL) capabilities, letting it stop or start on a dime. That, on top of its numerous armaments, allows a Hurricane's pilots to combat their enemies almost anywhere on earth.

Technically speaking, the Hurricane has these vehicular characteristics:

75mm Cannons (a): mounted beneath the Hurricane's canopy are dual 75mm cannons. These twinned weapons inflict one's Agility +7 in damage when activated momentarily, or their Agility +8 in damage when fired continously, striking anything in front of the aircraft.

Air-to-Surface Missiles (i): its primary offense, the Hurricane enjoys ten of these when fully loaded: three on each rear wing, one on each side wing, and two under its fuselage. They inflict intensity 10 damage each, raised by +1 for each additional missile that hits simultaneously.

Body Armor (s): the Hurricane is built tough, since its surface-based targets often fire back at it. Its various engineering features offer it an effective material strength of 12, which provides its pilot(s) like, or +3, protection from assault.

Cobra-band Radio (i): Cobra gear uses a communication system of its own, not beholden to conventional broadcast standards. The Hurricane in particular has comm gear with intensity 9 range (500 miles, optimally), and benefits from like complexity signal encryption.

Direct Neural Interface (i): unlike most Cobra aircraft, the Hurricane can connect directly with the central nervous system of its pilot - assuming they feature a like interface. When so connected, Vapors (or anyone else so equipped) adds ten (10) points to their IPS.

Flight / Levitation (a): thanks to its innate VTOL capabilities, the Hurricane can hover in place or scream about at supersonic speeds. Due to it possessing this ability at intensity 10, the Hurricane's pilots may go from zero to seven hundred and fifty miles per hour at will.

Passengers: despite being a somewhat compact aircraft, the Hurricane can nonetheless support two occupants. Its cockpit has room for both a pilot and a second individual, who may be another pilot or is instead capable of utiliing the vehicle's weapons when necessary.

Radar Array (w): in addition to using RF signals to communicate with other Cobras, the Hurricane can itself track air or ground targets with intensity 9 ability. This helps it to keep an enemy's aircraft at bay while demolishing their troops and vehicles on the ground!

VTE-490 Drone (i): parked on the Hurricane's rear stabilizer when not in use, the Hurricane features an added offensive feature when accosted while in the air. This miniature, unmanned aircraft can launch one air-to-air missile (intensity 10 damage), and possesses like flight as well.

Extra Goodies:

the Hurricane Saga System 13 Text File Download

Cobra directories featuring a version of the Hurricane:

  1990  

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