Cobra Technicians

Gd 10
Ty 6
Ty 6
Ty 6
Gd 10
Gd 10
Gd 10
Gd 10
Ty -5



Unlike the nameless, faceless legions of Cobra, the technicians of that organization exist in significantly more limited numbers, as they are the more skilled members of the bunch. In addition to being trained as fully functional field operatives, Cobra's technicians also serve as telecommunications personnel, equipment operators, and in other vital, yet less 'adventurous' positions.

Known Powers:


Limitations / Enhancements:



Dragunov Sniper Rifle: this Russian-built, semi-automatic rifle is built primarily with assassinations in mind, though it can be used in a firefight when necessary. The gun itself fires shells capable of inflicting Good (10) Shooting damage per shot, though it can inflict Excellent (20) Shooting damage in a semi-automatic burst. It is also equipped with a scope, offering a +1 CS to ambush attempts.

Knife: though they'd rather not do so, all Cobra technicians are equipped to fight hand-to-hand in the event that they completely run out of ammunition (and they usually carry several magazines to prevent this). These blades are of Remarkable (30) material strength, and in a Cobra technician's hands, they can be used to inflict Typical (6) Edged Attack damage with each deadly strike.

Pistol: in the event that one's Dragunov is disabled, a Cobra technician always has a spare handgun handy, stored in a convenient shoulder holster for quick access. These firearms can discharge a single round which inflicts Typical (6) Shooting damage, or a short burst which drains the entire magazine, but inflicts Good (10) Shooting damage. The magazine can presumably hold 8 rounds before it needs to be swapped out.




Guns: a given prerequisite, all Cobra operatives must have the ability to wield firearms in combat; if they don't have it upon joining Cobra, they are trained - and quickly. Any and all Cobra technicians may use a regular, semi-automatic, or fully automatic rifle or pistol with proficiency, doing so as though their Agility score was +1 CS higher than is listed above.

Martial Arts type A or B: furthermore, all Cobra technicians are trained in at least one form of unarmed combat once they hook up with the group, if they don't already have one under their belt. Most learn type B, allowing them to attempt unarmed melee attacks at their Fighting score +1 CS, but some opt to learn type A, allowing them to Slam or Stun opponents more easily.

Military: a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, to rise through the ranks; those who don't typically stay right where they are. This skill allows a +1 CS on any Reason or Intuition FEAT based on the workings of military dogma.

Technical Skill: above and beyond their basic terrorist training, Cobra technicians are also skilled in at least one area of technical knowledge. Usually, this consists of the Electronics or Repair / Tinkering talents, as Cobra has a very large need for repair-men for their combat and support gear. However, some of these guys are instead trained in Piloting, Computers, or even Medicine!


Cobra technicians theoretically have the entire organization of Cobra as their contact, in that they are members of the group and supposedly have the same goals. However, if it is more convenient to let a technician (or group of techies) get captured or killed, the Cobra Command is more than happy to let this happen. Unless a specific techie has something the Command needs, he or she is ultimately expendable.


The standard Cobra technician uniform consists of a blue jumpsuit that bears the Cobra sigil, in red, on the front upper torso, accompanied by blue gloves. The uniform is then further complemented with black boots, black knee-pads, a black strap-on knife sheath, a black, pouch-riddled belt, black webbing with a shoulder holster for the techie's pistol, and a red face mask.


During the formative stages of the terrorist outfit known as Cobra, these operatives seemed to perform those sundry, yet vital technical duties that were required to keep such a group functioning. Telephone operators, electronics technicians, mechanical geniuses, and so on. However, they were eventually replaced by various other ranks, such as the Tele-Viper, with more distinctive equipment and uniforms.

Extra Goodies:

Cobra Technician Universal Heroes Text File Download

Cobra directories featuring a version of the Technician:


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