the Greenshirts

Strength
6d *
Agility
4d *
Intellect
3x *
Willpower
5d *

Hand Size:
Edge:
2 (10)
0

* One of these codes will usually be one step higher, depending on which bonus skill a Greenshirt has.

Origin:

As are the vast majority of 'regular' GI Joe operatives, the team's reservists, or Greenshirts as they're called, are normal humans - at least, in an anatomical and genetic sense. They're drawn from the US military's elite forces, and thus have exceptional fighting skills.

Powers:

(none)

Hindrances / Augmentations:

(none)

Equipment:

Bonus Equipment: supplementing the below, standard gear, each Greenshirt will have at least one specialized device to call his own. This is almost exclusively tied to their standard specialty (radio gear for communications experts, and so on).

Helmet (s): all Greenshirts wear proper headgear while in the field. These streamlined helmets are made from m.s. 8 materials, and provide the Greenshirts like, or +2, protection against physical attacks that strike them on the top or back of their heads.

Knife (s): standard military issue, every Greenshirt carries a blade with them almost everywhere they go. These weapons are made from m.s. 13 materials, and can either be used to cut through items of up to like m.s., or to inflict +2 slashing damage in melee.

Machine Gun (a): the Greenshirts favor weapons from the M-16 family, from which they may discharge one round to inflict their Agility +4 in damage, a short burst of such to inflict their Agility +5 in damage, or fire rounds continuously to inflict their Agility +6 in damage.

Sidearm (a): in the event that their primary weapon is out of ammunition or otherwise indisposed, Greenshirts always carry a backup piece. They can discharge one round from this weapon to inflict their Agility +4 in damage, or a three-round burst to inflict their Agility +5 in damage.

Skills:

Bonus Skill(s): supplementing the below, standard talents, each Greenshirt will have at least one additional skill to call his own. This can be anything picked up in the military to date, or even something that these would-be Joes learned before enlisting in the first place.

Boxing (s): every member of the military is trained in the art of self-defense; even unarmed, they're a deadly lot! This training allows them to divide their pre-card play action score between two unarmed melee attacks, the second of which they may attempt as a contingent action.

Guns (a): in addition to their unarmed combat expertise, the Greenshirts are quite competent in the use of modern firearms. Each Greenshirt may wield any standard, semi-automatic, or fully automatic weapon (usually of American design) at a reduced difficulty.

Military / United States (w): all of the Joe Greenshirts possess this talent, as an origin for their other skills for the most part. Regardless of which branch of the military they hail from, each Greenshirt has been trained by the best, to become the best they can be.

Calling:

Soldier: it goes without saying that the vast majority of Greenshirts will reflect this calling. They're often the best of the best after all, and pursue their martial lifestyle with great zeal. Some may differ in mindset, of course, but this is a great springboard for Greenshirts.

Contacts:

As probationary, reserve or trainee members of the GI Joe team, the Greenshirts can consider the Joe team as a contact. They often make good friends with the Joes they are assigned to, and can count these individuals as contacts above and beyond the team (and the military) proper.

Costume:

The first Greenshirt uniform is a utilitarian affair. It consists of Army green trousers, an Army green, long-sleeved shirt over a white T-shirt, brown web gear, holsters, pouches, belts, and gloves, gray wrist, knee and thigh pads, brown leather boots, protective goggles, and their green helmets.

Personality:

Overall, GI Joe's Greenshirts are presented as highly motivated individuals. They typically stand in awe of the 'real' Joes and, but at the same time, are generally highly competent and confident military men and women themselves, often causing some competition between the two.

Notes:

GI Joe Reservists, commonly known as Greenshirts, are a force of support troops acquired when GI Joe was reactivated in the year 2001. This force is culled from the best that conventional military forces have to offer, and can all meet the requirements of the Joe Entrance Exam.

But even with all that, the Greenshirts are not Joes. Not yet. Once accepted into the ranks of the reserves, Greenshirts have to prove they have what it takes to face Cobra head-on. This involves a lot of supplementary training above and beyond that which they'd already endured.

And usually some intimate time with the Joes' most notorious drill Sergeant, Beach Head.

Once they've proven themselves to him, the Greenshirts are given a final exam, which is usually an actual mission that doubles as a live-fire exercise. If the Greenshirts perform to spec, and Beach Head has a very high checklist of qualifying criteria, they get to become real Joes.

No longer Greenshirts, these fellows then get to choose their own code names and join the team proper. Those Joes who are known to have utilized the Greenshirts program are Barrel Roll, Depth Charge, Mariner, and Mayday, though presumably all post '01 Joes had to do so.

The Greenshirt program was maintained throughout the team's second great heyday, and put on hiatus when it resumed a more covert status prior to the outbreak of World War III. It is presumed that these backup troops were reactivated after the end of that conflict.

And, of course, remain as a part of the post-War GI Joe recruitment plan to this very day.

2002 Variations

Costume:

After their first, less than stellar outing, the Greenshirts were divided up into three distinct forces, based on their service of origin. Thus were three separate Greenshirt uniforms commissioned - one for ground troops, one for naval operatives, and one for those flying aircraft.

The new naval uniform is primarily a scuba diving suit. It is a sort of grayish-purple in hue, with a scaly-textured sea green 'stripe' that runs up the legs, along the sides of the torso, and down the insides of the arms. It comes with gray boots, gloves, web gear, and diving gear.

The air Greenshirt uniform is a bit more lively, however. It includes Army green shirts and trousers, with a brown stripe similar to the green one on the naval suit, above. It includes brown leather boots, gloves, knee pads, elbow pads, shoulder pads, and web gear, and a green helmet.

The ground trooper's uniform is mostly the same. It consists of Army green trousers, an Army green, long-sleeved shirt over a white T-shirt, brown web gear, holsters, pouches, belts, and gloves, gray wrist, knee, and thigh pads, brown leather boots, protective goggles, and a green helmet.

However, some ground troops used a slightly different, short lived outfit for a bit, including green trousers, a green padded shirt, black leather boots and gloves, green and black knee and thigh pads, metal arm bands, a green cap, a green half-mask, and large silvered goggles.

2005 Variations

Costume:

The third iteration of the Greenshirt uniform resembled Grunt's original GI Joe ensemble, probably intentionally. It consists of Army green trousers, Army green turtleneck sweaters, light green web gear, black leather boots, and less streamlined, green helmets.

2008 Variations

Costume:

The fourth iteration of the Greenshirt uniform is only slightly different than the third - mostly where color is concerned. It consists of dark green trousers, Army green turtleneck sweaters, brown belts and web gear, black leather boots, and less streamlined green helmets.

Extra Goodies:

Greenshirts / Reservists Saga System 13 Text File Download

Greenshirts / Reservists Imagery

GI Joe directories featuring a version of the GI Joe Greenshirts:

  2001 2002 2005 2008  

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