Transistorized Ted
Melee RV 10 |
Coordination RV 10 |
Brawn RV 6 |
Fortitude RV 20 |
Intellect RV 40 |
Awareness RV 50 |
Willpower RV 30 |
Lifestyle RV 40 |
Repute RV +5 |
Health: Fortune: |
46 130 |
Origin:
Transistorized Ted is a technomage, an otherwise normal human possessed of considerable knowledge concerning both magic and technology. He has sussed out the finer points of combining the two into a singular whole - though it has left him scarred in ways.
Known Powers:
Schooling: Adept / Technomancy: while the various strings tugging Ted towards his fate could have led him to become either a renowned inventor or sorcerer, he was unwilling (or unable) to choose only one of these paths, instead following both simultaneously!
He has demonstrated an astounding knack for blending these two seemingly disparate sources of power together into a seamless whole, having mastered a variety of technical skills and magical spells, all the while cooking up a few technomantic oddities with which to enjoy life.
Aerial Dominator (s): this potent technomantic device is essentially a winged skateboard without the wheels, enchanted to allow Ted access to the stars themselves! When he activates and mounts this curious, m.v. 50 item, Ted can make use of the following spell-like powers:
* Environmental Independence (d): thanks to some sort of energy shunt from a higher plane, Ted can subsist without the chemical energy provided by food, water and air while atop his Aerial Dominator. This power works for Ted at rank value 5000 whilst he's on the board.
* Flight / Super Flight (p): in an atmosphere, Ted is limited to relatively slow flight, operating at but rank value 30 (204.55 miles per hour). In space however, he can greatly exceed the speed of light, having similarly valued Super Flight (thirty light years per turn)!
* Resistance Auras / Heat, Cold, Pressure Variation and Radiation: designed to allow him to fly in interplanetary or interstellar space, the Aerial Dominator protects Ted from these particular concerns - doing so with rank value 75 ability!
Device Generation (s): when all else fails, and Ted hasn't got the materials he requires to build something, he can just manifest them from nothingness! He is a rank value 10 device generator, and can produce up to ten pounds of technological matter per turn.
Gigaphone (s): this m.v. 40 technomantic item began its existence as a mundane megaphone before Ted plied his trade upon it. It is normally disassembled and dispersed across his costume when not in use, but can readily be put back together to achieve the following effects:
* Admittance (p): Ted can open up any lock, no matter how complicated, simply by telling it to - through the mouthpiece of his Gigaphone, that is. While this prevents him from breaking into a location stealthily, Ted can nonetheless open locks or doors with rank value 30 ability.
* Eldritch Bolt / Sound (u): Ted's very voice becomes a deadly weapon when used offensively through the Gigaphone. His spoken words (usually shouted) will inflict rank value 40 Force damage when this function of the Gigaphone is invoked, which delights Ted immensely.
* Mesmermechanism (s): Ted can take control of non-sentient devices with his Gigaphone, though he must speak orders to said device through it first. This precludes him using this spell-like effect discreetly, but nonetheless works with rank value 50 ability.
Interfacing (s): though he doesn't have items secreted within his person, Ted has the mystical ability to merge them with non-technological items, whether the ground (say, laying cables) or a person (installing cybernetics)! This spell works for him with rank value 30 power.
Schema (s): a great way for Ted to suss out how something works to duplicate it himself, schema allows him to learn the science behind a technological item. He may break down the principles that make a device work for his own consumption with rank value 20 skill.
Technological Sense (s): his chief means of finding new sources of technology, and thus new members of the Electronicists' League, Ted is frighteningly adept in the use of this spell. He may wield it at a truly impressive, rank value 100!
Variable Cybernetics (s): though he chooses not to modify his body with external technology as a general matter of course, Ted is all right with temporarily assuming the qualities of such, and has the ability to do so with rank value 30 skill.
Limitations / Enhancements:
(none)
Equipment:
Linguistic Overdriver: an invention of his that is curiously not mystically inclined, this object is Transistorized Ted's donation to the pool of technological trinkets that each member of the Electronicists' League must donate for admittance - even he must obey this rule!
Using a neural induction field, it allows individuals within Middle distance of Ted to understand what everyone is attempting to convey to those present - at least, while active. Ted's Linguistic Overdriver functions for him with rank value 10 ability (11 sector range).
Space Gun: most firearms operate on principles that make their use a bit tricky, if not impossible, in a vacuum. Transistorized Ted has taken great pains to develop a handgun which can operate quite well in the void of space, however - since his Gigaphone is useless there.
This weapon features a recoilless firing action, and uses rounds with their own oxygen within. It inflicts damage as per a conventional firearm, however; Ted's Space Gun causes rank value 6 Piercing damage with a single shot, or +1 RS in a semi-automatic burst.
Quirks:
Compulsiveness 2: Ted is always tinkering with some technical or mystical aspect of his work - he is compelled to do so. When he's working, it is often quite difficult to pry Ted away from his mad efforts, and he must pass a Willpower ACT at -4 RS to do so himself.
Skills:
Computers: Ted is an excellent computer programmer. The language of computer code is like music to his mind, and Ted often finds himself coding subroutines in his head for later use. His Intellect is considered +1 RS when designing, building, repairing or programming a computer.
Electronics 2: his favorite thing in the world, Transistorized Ted revels in the existence of electronics technology - and has done so ever since he got his first electronics science kit. He may design, build or repair electronic devices at his Intellect value +2 RS.
Engineering: while he by far prefers the electronic side of things, Ted nonetheless recognizes the fact that his work involves physical objects as well as the digital. He may build mechanical and stationary objects as if his Intellect was +1 RS in value.
Lore: though a majority of his non-ascendant knowledge is technical in nature, Ted does know a thing or two about magic and its mysterious ways. He should receive a +1 RS on Intellect ACTs called for when working with magical items, mystic beings, and places of sorcerous power.
Repair / Tinkering: greatly aiding his work, whether mundane or fantastic, Ted has a knack for repurposing items into other items. He should receive a +1 RS on any such efforts, which is partly why his laboratory is filled with old junk he's salvaged from other devices.
Contacts:
Many ascendant humans of a high tech bent look upon Transistorized Ted as a reliable contact, for he is often ready and willing to help them with whatever kink, whether minor or major, is preventing them from advancing their own technologies. Good or evil, Ted does not discriminate.
On the other hand, a like amount of these advanced technology wielders see Ted with naught but disdain, for he has considered their requests beneath him. Such efforts most often involve some manner of device or principle he or his League has already mastered previously.
Speaking of the League, most all members of this association would definitely aid Transistorized Ted in a pinch. He has actively furthered their own goals, after all, and is liable to do so again in the future. Men of Tomorrow tend to stick together, after all.
Unless they get in the way of each other's world domination plots, that is.
Costume:
Ted wears a... unique outfit at all times. Its bedrock is a shiny black neoprene body suit that ends above his knees and his elbows, a long, tattered and torn white cape, and white boots and gloves with way too many leather belts snaking up from his wrists and ankles.
While this alone is unusual, Ted has woven a large number of electronic and magical components into his costume. He has the components of his Gigaphone scattered about his upper body, while various leg straps (and his gloves and boots) hold parts of his Aerial Dominator.
Depending on his mood, Ted may have any number of additional, mundane bits and pieces lying around his person, ranging from his Android ™ smartphone to his Nintendo ™ 3DS ™ to his Microsoft ™ Surface ™ tablet. And, of course, his bronzed welding goggles.
Ted does love his toys.
Personality:
Transistorized Ted is a truly outgoing, cheerful sort of man. The only problem is that he's so focused on his idea of advancing human civilization by means of its technological curve, he quite often tends to seem aloof and distant when working on something or another.
Ted tends to have problems relating to those without technical abilities, because that's all he knows. He has no interest in sports, or pop culture, or even (most) video games. He sees such as distractions to his goal, and prefers to focus on that which will further mankind's ability.
While he tends to sympathize with his creations more than people, Ted has created and maintains the League despite his difficulties with socializing. But then, each new member of his League only serves to further the arsenal of Tomorrow that it maintains and disseminates!
Real Name: Transistorized Ted (legally changed from Ted Brand)
Occupation: leader of the Electronicists' League, occasional technomage for hire, mad scientist
Legal Status: citizen of the United States who would have a criminal record if the records hadn't mysteriously been wiped from all records everywhere simultaneously
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Electronicists' League
Height: 6' 5"
Hair: blonde
Eyes: brown
Weight: 205 lbs
Other Distinguishing Characteristics: Ted's hair sort of sticks straight up. It's about a foot long, and looks as though it should be held up by some sort of hair spray or gel, but remains vertical on its own. This is the result of a magic accident years ago.
Story:
When growing up, Ted Brand was never really a normal boy. He was always obsessed with electronic gadgets as a child, to the point that his parents had to stop him from attempting to dismantle everything from televisions to toasters to figure out just how they worked.
To redirect his curiosity, they bought him an electronic kit to play with, though this didn't quite have the effect they really hoped for. You see, having been given the means of discovering how electronic bits worked and why, Ted became more than a little bit obsessed with the Future.
In addition to his continued experimentation with electronics technology, Ted began to voraciously consume science fiction novels, which put ideas in his head. The worst of these was the notion of the Singularity, wherein technology evolves beyond our ability to anticipate its effects.
Seeing this Singularity as the ultimate solution to the world's current problems, Ted decided even before entering high school that he wanted to bring this state of advancement about. But Ted had exhausted all the information and innovations he could in his mundane existence.
Once he graduated from high school, Ted asked his parents for the money to backpack across Europe, ostensibly to 'find himself' before going to college. Incredulous that Ted wanted to do something besides read technical manuals, they gladly gave him what he asked for.
While they hoped he'd find a girlfriend or something while across the pond, Ted was in reality looking for something else entirely. He didn't even know what it was, truth be told, but Ted was pretty sure that there had to be some means of progressing technology past its current curve.
It was on one fateful day when Ted was trudging across France that he encountered the wizard. This fellow seemed to be performing inexplicable tricks with electronic hardware in front of a light crowd in a small town's square, and Ted found himself more than a little mesmerized.
After the show, Ted asked the man to teach him his secrets, and he agreed - though he warned Ted that the road he wished to walk was fraught with peril. Undaunted, Ted agreed, and entered the service of this mysterious master of all things technological.
At first, Ted didn't believe the man was actually performing sorcery to achieve the effects he did, but he nonetheless persevered in an effort to suss out what this bizarre old man was really up to. In fact, Ted continued to doubt his technomystic mentor until he cast his very first spell!
His eyes opened at long last, Ted began to study the magic of devices even while continuing to hone his otherwise mundane skills over the same. It took several years of hard work, but when Ted's training was complete enough for his liking, he left his mentor's side to return to America.
Proselytizing about the coming Singularity in New York City, Ted was generally ridiculed by the populace, and specifically ridiculed by the scientific community. He was sure there were others like him who believed in the coming... whatever, but Ted simply couldn't reach them.
Since his (to him) sensible arguments were getting him nowhere, Ted decided that he needed more. He would have to convince the world to see things his way by collecting a band of like-minded futurists. But he would have to find them, which is hard when the world is the way it is.
Before he left his mentor's service, you see, Ted was warned about a group operating within America that acted to maintain the status quo. This group, the Bureau of Ascendant Humans, would be diametrically opposed to that which Ted desired to bring about for his unsuspecting fellows.
Thus, Ted began to scour the world in a search for disaffected high tech geniuses like himself. It took some doing, but thanks to his technomantic abilities, Ted was able to locate more than a few technologically inclined ascendant humans - and even recruited them into the fold.
The fold of the Electronicists' League, that is. This group, founded by Ted, publicly advocates Ted's ideas about technological advancement, all the while making a variety of scholarships available to promising youth who may well comprise its next generation of membership.
While the world tends to see them as a benevolent advocacy group however, the League works hard to drastically advance all facets of technology on earth. Of course, the League only shares its spoils with itself, at least for the time being, until they can 'leak' things to the public.
They do this by randomly licensing what are, to them, simple patents to various corporate interests to generate funding, all the while randomly seeding the minds of developers in these companies with more advanced notions. Which should ultimately speed along the technological curve.
And bring about Ted's utopia!
Legal Hoopajoob:
I offer my Edition 13 work under the Creative Commons Attribution license.
What this means is that if you wish, you may use this Edition 13 material in any way you see fit, whether copying, distributing, or displaying all or part of this text, as long as you credit my work, in either your own derivative texts or products.
If you would like more information about me for attribution, you can contact me via e mail (DashApostrophe@gmail.com).
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