Blowtorch
Melee RV 10 |
Coordination RV 10 |
Brawn RV 6 |
Fortitude RV 10 |
Intellect RV 10 |
Awareness RV 20 |
Willpower RV 20 |
Lifestyle RV 10 |
Repute RV 0 |
Health: Fortune: |
36 50 |
Origin:
As are the vast majority of his fellow Joes, Blowtorch is but a normal human, lacking ascendant powers of any stripe. However, he is highly skilled in the use of his own, flame-throwing equipment, along with other assorted, advanced technologies.
Known Powers:
(none)
Limitations / Enhancements:
(none)
Equipment:
Colt M1911A1 Sidearm: a handy backup piece should Blowtorch's M-7 be disabled or impractical, this weapon can be fired to inflict rank value 6 Piercing damage in a single shot, or rank value 10 Piercing damage in a short, semi-automatic burst of lead.
Fire-Resistant Suit: Blowtorch always dons this suit when he thinks he may be using a flamethrower in combat, for he is intimately aware of the effects of fire and heat. Primarily, this bulky, multi-layered suit provides the man rank value 50 protection from both fire and heat damage.
However, the suit has several additional features. For one thing, the suit has a full face mask and respirator / air filter, providing rank value 30 filtration of ambient air (versus smoke and other particulate matter), and the helmet offers Blowtorch rank value 10 protection from injury.
M-7 Flamethrower: Blowtorch's primary weapon, this tried and true military implement can fire a jet of fiery liquid at a person or object to inflict rank value 40 SD Energy damage, -1 RS if used to cover an entire sector with the flaming jelly that this thing emits.
Quirks:
Compulsiveness: Blowtorch is constantly looking for fire hazards in his area, locating the nearest fire exit, scowling at smokers, and keeping an eye out for exposed flammables. He must pass a Willpower ACTION roll at -2 RS to keep from doing this for any length of time.
Skills:
Guns: as a part of his basic training, Blowtorch was taught how to wield conventional firearms. Whether he's firing a standard, semi-automatic, or fully automatic rifle or pistol, or even esoteric weapons like shotguns, he does so as though his Coordination was +1 RS in value.
Martial Arts style B: while he prefers to utilize fire (or even his Colt) in combat, Blowtorch has nonetheless been trained in the use of unarmed fighting techniques. As such, the man can attempt any unarmed attack as though his Melee trait was +1 RS in value.
Military / United States: the origin of his many talents, this skill represents the ability granted by Blowtorch's basic training. It imparts unto him an almost instinctual understanding of military protocols and procedures, as well as several bonus military contacts.
Skill / Flamethrower: his claim to fame, Blowtorch is handy with a flamethrower - he's an expert with the M-7, but can use others with competence, as well. He should receive a +1 RS on any attack ACTION he rolls when wielding a flamethrower against any person, object, or area.
Contacts:
As a long-standing member of the GI Joe team, Blowtorch can naturally rely upon his teammates for assistance should he need it - the Joes look after their own. Furthermore, being enlisted in the United States Army, he can count on that group for help when on a mission for them.
Costume:
Blowtorch's field uniform consists of a brightly hued, flame retardant suit. This full-body covering is primarily yellow, with a red vest, red ankle, thigh, wrist, groin, and upper arm bands, a yellow helmet, a yellow face mask, clear viewing goggles, and a large yellow fuel backpack.
Personality:
Working with fire for a living has forever altered Blowtorch's mindset. Being intimately aware of what fire can do to the human body, he's compulsive about avoiding it at all times, keeping an eye out for available fire exits, exposed flammable materials, and especially smokers.
Timothy hates cigarette smoke with a fervent passion.
Real Name: Timothy P. Hanrahan, grade E-4 (later E-6)
Occupation: special weapons expert, armorer
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe
Height: 6'
Hair: sometimes brown, sometimes blonde
Eyes: brown
Weight: 180 lbs
Other Distinguishing Characteristics: none
Story:
Aside from the fact that he's had a special appreciation for fire ever since he was young, little is known about Blowtorch before he joined GI Joe. He's not a pyromaniac or anything - he just feels that fire has been an implement of warfare since before even the bow and arrow.
To this end, he decided to become the best he could be with fiery implements, and as such has mastered the M-7 flamethrower. This expertise got Blowtorch his position on the GI Joe team, after passing the insanely difficult entry exams during a significant recruitment wave.
Blowtorch fit in well with his fellow recruits, especially Ripcord and Spirit, and spent plenty of time with these two Joes. He stayed with the team for quite a while, participating in various important missions with the team, including the Battle of Springfield.
Blowtorch's expertise in fire-based weaponry and warfare served the team well for years, and he was good enough that the Joes didn't need to supplement its fire-wielding forces for years, only being joined by Charbroil and the Ice Cream Soldier late in the game.
Of course, good things always come to an end, and late in 1994 the GI Joe team was deactivated. The perceived decrease in the threat that Cobra presented to the world meant the government simply didn't want to pay for a fully functional Joe team any longer.
(Historical Divergence)
Seven years later, this proved to be a mistake, and the Joe team was reactivated as a result. Though he didn't sign up right away, Blowtorch eventually came back to the fold, testing out various new equipment for the team, both conventional and esoteric.
This high tech hardware included a much more compact flamethrower, as well as a bizarre hovercraft he can reconfigure in the field into four separate, smaller vehicles. Blowtorch remains a Joe to this day.
2002 Variations
Equipment:
Flame Pistol: a serious upgrade to his fiery capabilities, this weapon is a fine example of miniaturization technology. This pistol inflicts the same damage as Blowtorch's old M-7, but can be held in just one hand - allowing him to use the other one for something else in battle.
Submachine Gun: supplementing his new flame pistol, Blowtorch carries a conventional hand cannon with him on missions. It inflicts rank value 6 Piercing damage in a single shot, rank value 10 Piercing damage in a short burst, or rank value 20 Piercing damage when fired full-auto.
Skills:
Chemistry: upon rejoining GI Joe, Blowtorch began work on a degree in chemical engineering, to better understand incendiary devices - both those wielded against him and those he himself uses in battle. His Intellect in such areas should be considered +1 RS.
Costume:
Blowtorch's second field uniform is more conventionally colored. This flame retardant ensemble is Army green in hue, and adorned with golden plates on the knees, thighs, chest, and wrists. Blowtorch also wears black leather boots and gloves, a black leather belt, and a gold helmet.
2003 Variations
Equipment:
Flame Pistol: a serious upgrade to his fiery capabilities, this weapon is a fine example of miniaturization technology. This pistol inflicts the same damage as Blowtorch's old M-7, but can be held in just one hand - allowing him to use the other one for something else in battle.
the Raging Typhoon: Blowtorch's newest toy, the Raging Typhoon is a BTR hovercraft he can reconfigure in the field, changing it into four separate, smaller vehicles with just a little bit of applied manpower. The Raging Typhoon is described in its own vehicular entry.
Skills:
Chemistry: upon rejoining GI Joe, Blowtorch began work on a degree in chemical engineering, to better understand incendiary devices - both those wielded against him and those he himself uses in battle. His Intellect in such areas should be considered +1 RS.
Costume:
Blowtorch's third GI Joe uniform is similar to his first in hue, but his second in design. It is a bright yellow flame retardant suit, adorned with red plates and padding on the knees, thighs, wrists, and chest. Blowtorch also wears yellow boots, gloves, and belts, and a red and yellow helmet.
2011 Variations
Equipment:
Fire Axe: sometimes, the best place to lay an incendiary mine is within a wall, so Blowtorch has taken to carrying a heavy duty fire axe with him on the job. This m.v. 40 weapon can be used to chop through items of like m.v., or to inflict Slashing damage in melee.
Incendiary Mines: when laying an ambush for foes, or simply to set the destruction of a thing in motion, Blowtorch can set these incendiary mines in place. They explode to inflict rank value 40 SD Energy damage on everything within the sector of their detonation.
Submachine Gun: supplementing his flamethrower, Blowtorch carries this firearm on missions as well. It inflicts rank value 6 Piercing damage in a single shot, rank value 10 Piercing damage in a short burst, or rank value 6 Piercing damage when fired full-auto.
Skills:
Chemistry: upon rejoining GI Joe, Blowtorch began work on a degree in chemical engineering, to better understand incendiary devices - both those wielded against him and those he himself uses in battle. His Intellect trait in such areas should be considered +1 RS.
Engineering: in addition to his new expertise in chemistry, Blowtorch has also studied structural engineering in his down time - the better to demolish a structure with fire! In engineering matters, his Intellect should be considered +1 RS in value.
Costume:
Blowtorch's fourth field uniform is colored similar to his first. It consists of a canary yellow, flame retardant suit with a crimson vest, crimson ankle, thigh, wrist, groin, and upper arm bands, a yellow helmet and face mask, a yellow fuel pack, and clear viewing goggles.
2015 Variations
Equipment:
Fire Axe: sometimes, the best place to lay an incendiary mine is within a wall, so Blowtorch has taken to carrying a heavy duty fire axe with him on the job. This m.v. 40 weapon can be used to chop through items of like m.v., or to inflict Slashing damage in melee.
Incendiary Mines: when laying an ambush for foes, or simply to set the destruction of a thing in motion, Blowtorch can set these incendiary mines in place. They explode to inflict rank value 40 SD Energy damage on everything within the sector of their detonation.
Submachine Gun: supplementing his flamethrower, Blowtorch carries this firearm on missions as well. It inflicts rank value 6 Piercing damage in a single shot, rank value 10 Piercing damage in a short burst, or rank value 6 Piercing damage when fired full-auto.
Skills:
Chemistry: upon rejoining GI Joe, Blowtorch began work on a degree in chemical engineering, to better understand incendiary devices - both those wielded against him and those he himself uses in battle. His Intellect trait in such areas should be considered +1 RS.
Engineering: in addition to his new expertise in chemistry, Blowtorch has also studied structural engineering in his down time - the better to demolish a structure with fire! In engineering matters, his Intellect should be considered +1 RS in value.
Costume:
Blowtorch's fifth fire retardant suit is like his first, but in more subdued colors. It is primarily light green, with an emerald vest, emerald ankle, thigh, wrist, groin, and upper arm bands, a green helmet, a gray face mask, clear viewing goggles, and a light green fuel backpack.
Extra Goodies:
GI Joe directories featuring a version of Blowtorch:
1984 | 2002 | 2003 | 2011 | 2015 |
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