SEA Legs

One of the first in a long line of amphibious assault vehicles devised by Cobra, the SEA (Surprise, Engage, and Attack) Legs are one-man submarines. Equipped with collapsible legs, the SEA Legs can walk onto shore from any body of water, to attack ground targets!

Though only a small run of these vehicles were produced, they nonetheless proved effective in vehicular ambushes, even if they weren't quite up to snuff during prolonged engagements. At any rate, the SEA Legs have these known vehicular characteristics:

Additional Limbs (a): when switching from its underwater mode to its land configuration, the SEA Legs will unfold its long, thin, collapsible legs, which allow the rest of the vehicle to tower approximately forty feet above the fray in whatever battleground it is fielded on!

Body Armor (s): each SEA Legs is primarily a one-man vehicle, though it can conceivably hold a few additional people in its spacious cockpit. Built sufficiently tough enough to ward off water pressure, its intensity 4 armor provides its occupant(s) like (or +1) protection from injury.

Communications Suite (i): Cobra's SEA Legs are equipped with radio transceivers, allowing the crew to send messages to a central command, and then receive new orders in turn. It functions at intensity 7, and has a maximum range of about one hundred miles.

Environmental Independence (s): a submersible vehicle, the SEA Legs is equipped to provide its operator with air to breathe for a considerable period of time. Operating at intensity 1, the SEA Legs has an air supply that can last approximately twenty hours, give or take.

Machine Guns (a): each SEA Legs is equipped with dual, twinned machine guns on the front, mounted so they don't obscure their operator's vision. They can be fired to inflict said operator's Agility +6 damage in a short burst, raised +7 when fired in a fully automatic fashion.

Sonar Suite (w): to assist its operator in detecting other vehicles underwater, the Cobra SEA Legs is equipped with an advanced sonar system. It functions at intensity 4, allowing it to spy submerged objects within ten miles of its location.

Super Swimming (a): when submerged, the SEA Legs can move with respectable speed. It possesses this power, after a fashion, at intensity 2. This allows this vehicle to zip around undersea at approximately forty-five miles per hour (or 39.1 knots, if you prefer).

Extra Goodies:

SEA Legs Saga System 13 Text File Download

Cobra directories featuring a version of the SEA Legs:


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