Gristle lacks special powers altogether, and is seemingly human in his outward appearance, but it's hard to consider him human. He behaves like an animal, whether considering his personal hygine or his criminal behavior, and he has no qualms doing anything to make more money.
Hindrances / Augmentations:
Gross: Gristle isn't just a charming nickname. The man eschews personal hygiene whenever possible, giving him a generally greasy appearance and malodorous aspect. This effectively reduces his Willpower score to zero (0) for the purposes of social interactions.
Body Armor (s): as do his Headhunter Stormtroopers, Gristle wears a leather suit into battle. This ensemble, in addition to having the look Gristle likes, provides the man intensity 4, or +1, protection against conventional assault. Gristle doesn't do spikes, though.
Knives (s): while in uniform, Gristle has access to his two buck knives, held in burgundy leather chest sheathes. Made from m.s. 13 metals, they can either be used to cut through items of up to like m.s., given the time, or to inflict +2 slashing damage in melee.
Tracker Gun (i): on occasions where conventional efforts fail him, Gristle often makes use of this monster. It can only fire one projectile per loadout, though this is usually more than enough to get Gristle's point across. This missile inflicts intensity 10 damage.
Sidearm (a): no less powerful for its small size, Gristle carries an automatic pistol that can discharge one round to inflict his Agility +4 in damage, a three-round burst to inflict his Agility +5 in damage, or all its rounds to inflict his Agility +6 in damage.
Submachine Guns (a): when rockets seem excessive, Gristle can instead fire one round from these weapons to inflict his Agility +4 in damage, a short burst of such to inflict his Agility +5 in damage, or fire them continuously to inflict his Agility +6 in damage.
Boxing (s): Gristle learned how to fight on the streets - the hard way. A lifetime of violence allows him to divide his pre-card play action score between two unarmed melee attacks, the second of which he may attempt as a contingent action.
Business / Finance (w): more than just a violent thug, Gristle has a head for business. He knows value when he sees it, has a keen nose for opportunity, and can manage even the most mundane of business operations, bringing his Willpower to bear in such activities.
Crime (i): having broken the law his entire life, Gristle is a career criminal. Not only does he make a living as a scofflaw, but Gristle is really, really good at it. He should receive a reduced difficulty on card play called for during the perpetration of illegal activities.
Guns (a): he's a competent brawler, to be sure, but Gristle prefers to let lead do his talking for him. Whether firing a standard, semi-automatic, or fully automatic rifle or pistol, Gristle may hit his targets at one difficulty level lower than is usually required.
Hurling (a): Gristle isn't a master melee combat, but he excels at weaseling out of injury. On a successful, average difficulty Agility (agility) action, he can perform a throw on anyone who attacks him in unarmed melee, redirecting their attack as desired.
Marksman (a): Gristle excels in the use of advanced, line-of-sight weaponry, a knack he developed after he signed up with the Headhunters. He receives no range penalty when utilizing line-of-sight weaponry, resolving such attacks at a reduced difficulty.
Military (w): though criminally minded, Gristle endured the same martial training that the other Headhunters have. Combined with proven experience, Gristle is capable of participating in large-scale combat, whether in charge of such or merely a participant.
Gristle is the leader of the Headhunters, a quasi-military criminal organization that is loosely aligned with Cobra. In addition to those two organizations, Gristle has countless contacts in the criminal underworld, because he has had his fingers in many soups over the years.
Greed: his overriding motivation, Gristle began a life of crime to get rich quick. Upon learning that real avarice requires hard work, Gristle knuckled down and did said work, prompting him to jealously cling to everything he's actually managed to earn, however illicitly.
Gristle's leather bodysuit is primarily neon yellow in hue, with a secondary black jacket and chaps layered on top. He accents this with burgundry chest sheathes, arm patches, and pouches, a burgundy leather belt and boots, black leather gloves, and mirrored 'bloodshot' shades.
Gristle doesn't care about anyone or anything besides himself and what he wants. Supremely selfish, he desperately claws at everything around himself to have more. More time, more money, more drugs, just... more. Anything that gets in the way of his desires is brutally crushed.
Real Name: Danimal J. Rogers
Occupation: career criminal
Legal Status: citizen of the United States with a considerable criminal record in multiple nations
Marital Status: unrevealed
Alias(es), if any: Brutus, Vandalo
Group Affiliation: the Headhunters
Height: 5' 9"
Weight: 180 lbs
Other Distinguishing Characteristics: Gristle is notorious for his poor physical hygeine and his bloodshot eyes, likely a consequence of a drug habit that dips into one's product a bit too much. He also pulls his long hair into numerous tails pointing in random directions.
Gristle cares about what he cares about, and everything else is irrelevant. That's one reason his personal hygiene is so awful; he simply has more important things to think about than primping, preening, and uh, bathing. But this betrays his single-minded focus on profit above all.
While he seems greasy and lazy, Gristle craves more. Whether it's money, food, drugs, or anything else, Grisle always wants more than he has - or, sometimes, what someone else has. Thus, to achieve his goals, Gristle does the work, even if on the surface it doens't look like it.
While odious in both a physical and a personal sense, Gristle was nonetheless admitted into the Headhunters when they first got started, and true to form, he put the time in. He learned everything his Headhunters mentors had to teach, and turned that into a successful crime spree!
For a time, he helped several organized crime figures run illicit warehouses behind comedy club fronts, and used this on-the-job training to hone his skills. Massaging his many contacts, Gristle eventually found himself on Cobra's radar, and began to do work for that group.
Cobra hates dealing with Gristle, however, because he's so unpleasant to have in close proximity. And this is in a group that features Gnawgahyde as a member! Thus, Gristle rarely contacts his Cobra customers directly, using his Headhunter Stormtroopers as proxies in such dealings.
And the dealings he has! Gristle, having taken control of the Headhunters after the Headman's seeming demise, has his fingers in all manner of criminal conspiracies, ranging from protection rackets to illegal fences to drug trafficking, not to mention many other, less savory efforts.
But that suits Gristle just fine. He doesn't care where his riches come from, only that they keep flowing. Thus, he'll readily dip his toes in any illegal enterprise, no matter how awful, all to further line his pockets. Gristle will never have enough, which keeps him on the job non-stop!
Shotgun (a): when getting personal, Gristle can fire birdshot from this weapon to inflict his Agility +4 in damage in a sixty-degree arc, buckshot to inflict his Agility +5 in damage to adjacent foes, or slugs to inflict his Agility +6 in damage to a single foe.
Gristle's second leather bodysuit is primarily black in hue, with a secondary jacket and chaps layered on top. He accents this with cornflower chest sheathes, arm patches, and pouches, a cornflower leather belt, gloves, and boots, and mirrored 'bloodshot' shades.
Cobra directories featuring a version of Gristle:
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