Steam-Roller

F
Gd 10
A
Ty 6
S
Ex 20
E
Ex 20
R
Gd 10
I
Ty 6
P
Ex 20
Res
Ex 20
Pop
Sh 0

Health:
Karma:
56
36

Origin:

While he may be large and imposing, and often described as a 'moose' by his fellow Joes, Steam-Roller is naught but a normal human. He lacks special powers of any variety, though he does have access to very large, advanced equipment that could make him a high tech hero.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Grenades: Steam-Roller carries six grenades, pinned to his vest so he can blow up some Cobras. These explosives can be thrown anywhere within the usual range, and detonate to inflict Remarkable (30) Edged Attack damage to all uncovered targets in their blast area.

High-powered Pistol: Steam-Roller carries this hand cannon on his person at all times, mounted on a hip holster. He can fire this beast to inflict Good (10) Shooting damage per blast, though it does not have a semi-auto function; it sacrifices volume for power.

Knife: Steam-Roller always carries a blade on his person. Sure, he's strong as an ox, but sometimes you just have to cut something instead of beating on it. His blade has an m.s. of Incredible (40), and can cut through items of like m.s., or be used to inflict Edged Attack damage.

the Mobile Command Center: this huge, mobile facility is a multi-story base of operations GI Joe can literally wheel into action anywhere. Steam-Roller usually drives this beast for the Joes, since he knows it inside and out. It is described in its own vehicular entry.

Quirks:

Stubbornness: Steam-Roller is like a freight train in more ways than one. Once he's set his mind on a course of action, persuading him to change it is difficult. Steam-Roller must pass a Psyche FEAT roll at -2 CS to allow others to sway his line of thought.

Temper: furthermore, Steam-Roller is ill-tempered. Whenever someone or something pushes his buttons, he must pass a Psyche FEAT roll at -2 CS to resist the urge to say or do something against them directly, and has a similar penalty to regain his cool after losing it.

Talents:

Driving: a consummate professional driver, Steam-Roller is only truly happy when he's driving something with a weight rated in 'tons'. He can handle most ground vehicles with ease, and should receive a +1 CS on any maneuver he attempts while behind the wheel of one.

Guns: a skill he didn't have before enlisting, Steam-Roller can thank the military for his ability to effectively use a firearm. Whether he's got a standard, semi-automatic, or fully automatic rifle or pistol in hand, Steam-Roller may fire it as if his Agility was +1 CS in rank.

Martial Arts type B: Steam-Roller has always known how to throw a punch, though the Army helped him polish his skills some. When engaged in unarmed melee combat, Steam-Roller should receive a +1 CS on attack rolls, whether punching, kicking, or even head butting a foe.

Military / United States: though he originally joined simply as a means to an end, Steam-Roller has come to love the military life - especially for the heavy machinery opportunities it provides. His training gives him the ability to function effectively in a fighting unit.

Contacts:

The Joes know Steam-Roller by that name due of his personality more than because to his job description. Though he's not a likable fellow, they nonetheless can be considered reliable contacts to the old moose, and would help him out if he were to simply ask them for it.

Costume:

Steam-Roller dresses like a trucker on or off the job. His 'uniform' consists of a black vest over his bare chest, a brown pair of trousers, a dark brown leather belt and hip holster for his sidearm, brown leather boots and gloves, and a black cap with 'dog' or 'mack' printed on the front.

Personality:

More than anything else, Steam-Roller lives his life large... very large. He's stubborn, ornery, mean-tempered, bad-humored, and uncouth, but if you ever need to move something that weighs over ten tons, he's probably the best man for the job. He likes to drive the big rigs!

Real Name: Averill B. Whitcomb, Grade E-5
Occupation: heavy equipment operator
Legal Status: citizen of the United States with a probable minor criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe

Height: 6' 2"
Hair: brown
Eyes: brown
Weight: 240 lbs
Other Distinguishing Characteristics: Steam-Roller has a tattoo on his left bicep of a heart with an arrow sticking through it.

Story:

Steam-Roller grew up in Minnesota, where his fondness for incredibly large machines developed. He has worked handling cranes on the Great Lakes, drove earth-movers in Appalachian strip mines, and has operated four-lane asphalt graders in numerous states around the country.

Enlisting got him access to the really big stuff though. He spent years driving M-15A2 tank transporters, after which he was chosen to drive the really big rigs for GI Joe. Sure, Hardtop gets to handle the Defiant crawler, but Steam-Roller drives the Mobile Command Center!

This mammoth vehicle is Steam-Roller's pride and joy, a vehicle three stories tall that is transported by four separate tank tread drives. Armed to the teeth and armored enough to withstand heavy enemy fire, the Mobile Command Center has proven to be Steam-Roller's ultimate ride.

While working with the Joes, it is his job to operate the MCC, and position it for the team's use on missions. When it's not needed in the field, Steam-Roller simply uses the MCC as an element of the GI Joe team's security, guarding the Pitt III with it clandestinely.

He accomplishes this by actually burying the thing in the sands around the Joes' headquarters, and drives it out of its tomb to surprise enemy forces, as he did when the Python Patrol attempted to infiltrate the base alongside two Joes that they'd brainwashed.

Thanks to quick thinking and an overwhelming application of firepower, Steam-Roller stopped Cobra's air support cold - though he damaged his ride in the process (Cobra only stopped the MCC by crashing a fighter into it). Steam-Roller doesn't get a lot of field work, but he keeps busy.

He's served the GI Joe team in this capacity well, at least up until it was temporarily deactivated back in '94. When they got back together a scant few years later, Steam-Roller was eventually called back into the fold to help with heavy machinery operations.

(Historical Divergence)

Most of his work was done in the background, but if you paid attention you could see him in the Joes' major operations, as was the case during World War III, when Steam-Roller helped his fellow Joes to prevent a planetary takeover by none other than Cobra's terrorist forces!

Extra Goodies:

Steam-Roller Universal Heroes Text File Download

GI Joe directories featuring a version of Steam Roller:

  1987  

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