Cobra Recruit Officers

6d *
3d *

Hand Size:
2 (10)

* Cobra Recruit Officers will generally have either Boxing or Martial Arts as a skill, but not both unless they are exceptional fellows. If a Recruit Officer goes with Boxing, he or she will have a d code for both Strength and Agility; this is the standard Recruit Officer choice for the most part. On the other hand, if he or she goes with Martial Arts, a Recruit Officer will have an x code for Strength and a c code for Agility.


The swarming hordes of Cobra Recruit Officers are actually little better than their subordinates, the Cobra Recruits. This countless rabble has simply shown a slight bit of discipline and/or potential, and have thus been given a different uniform (so the real Cobras can at least see who is possibly worth salvaging). The real go-getters know that this rank is just a stepping stone, however.



Hindrances / Augmentations:



AK-47 Assault Rifle (a): this Russian-built, semi or fully automatic rifle is built to last, being readily adapted for almost any duty imaginable. Cobra Recruit Officers may discharge a single round with this firearm to inflict their Agility +4 in damage, a rapid, semi-automatic burst of rounds to inflict their Agility +5 in damage, or a continuous, automatic burst of fire to inflict their Agility +6 in damage.

Grenades (i): the shiftless masses of Cobra Recruit Officers have been equipped with two grenades apiece, in addition to their other hardware. They carry one incendiary and one fragmentary grenade, both of which inflict intensity 10 damage of the proper type (fiery or shrapnel) to everybody within near missile distance of the grenade's detonation. Nasty, yes?

Helmet (s): the second lowest rank of Cobra operative, all Recruit Officers wear factory second Viper helmets. Theirs are blue with a silver, acrylic/composite face plate that acts as a one-way mirror. The helmet offers intensity 4 (+1) protection against head attacks, reduced to intensity 2 on the face plate. It also has an intensity 4 RTO suite built in, offering communications within ten miles.

Knife (s): though they'd usually rather not do so, all Cobra Recruit Officers are equipped to fight hand-to-hand in the event that they completely run out of ammunition (and they usually carry several magazines to prevent this). These blades are of material strength 12, and in a Recruit Officer's hands, they can be used to inflict his or her Strength +2 in slashing damage with each deadly strike.

Multi-Layer Body Armor (s): similar to their helmets, Recruit Officers receive factory second versions of the Viper's utilitarian, Kevlar weave body armor, which offers them some defense from assault. This handy costume offers the Cobra Recruit Officer intensity 4 (+1) protection from physical attacks. This may not defend against heavier artillery, but it dulls small arms fire for the most part.

Pistol (a): in the event that one's AK-47 is disabled, a Cobra Recruit Officer often has a spare handgun handy, stored in a convenient shoulder holster for quick access. These firearms can discharge a single round which inflicts one's Agility +4 in damage, or a short burst which drains the entire magazine, but inflicts their Agility +5 in damage. The magazine can presumably hold 8 rounds before it needs to be swapped out.


Boxing (s): all Cobra Recruit Officers are trained in at least one form of unarmed combat once they hook up with the group, if they don't already have one under their belt. A majority learn the fine art of boxing, allowing them to divide their pre-card play action score between two unarmed melee attacks per exchange, the second of which will occur as a contingent action. *

Guns (a): a given prerequisite, all Cobra operatives must have the ability to wield firearms in combat; if they don't have it upon joining Cobra, they are trained - and quickly. Any Recruit Officer can wield a regular, semi-automatic, or fully automatic rifle or pistol with proficiency, doing so at one difficulty level lower than is normally necessary.

Martial Arts (a): a rare few Cobra Recruit Officers transform their unarmed fighting style into an art form. Those who have managed to do so will be able to resolve unarmed attacks at one difficulty level lower than would otherwise be required, a benefit which extends to any actions they attempt to dodge incoming damage or to catch weapons thrown at their person. *

Military (w): a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, to rise through the ranks; those who can't typically remain right here. This skill gives Cobra Recruit Officers an edge concerning military protocols and regulations.

* Remember: Cobra Recruit Officers will generally have either Boxing or Martial Arts, but not both. Were some to indeed have both they'd be quickly promoted out of this rank into something more flashy and/or better paying.


Various Callings: the vast, vast majority of Cobra operatives have joined up for their own, evil purposes, so choose a villainous calling and go with it! Nominally, Cobra Recruit Officers are motivated by Greed for material possessions or aspirations of World Domination, but anything else can really apply. For instance, Storm Shadow hooked up with Cobra to gain Vengeance, etc.


The almost bottom-of-the-barrel Cobra Recruit Officer's uniform is oddly a version of the Viper's, instead of that of a Cobra (or Cobra Officer). It consists of gray trousers, a gray vest, and a gray, short-sleeved shirt, coupled with a gray helmet that bears a mirrored face plate that completely obscures the features of its wearer. The uniform also has a black belt, black boots, and steel wrist guards.


The Cobra Recruit Officer is a Recruit that has shown vague promise, and is thus given a gaggle of their brethren to command. If he or she proves worthwhile, the Recruit Officer may be given a 'real' rank in the organization, either as a Cobra or a Viper. Of course, if they survive any spectacular failure, he or she may instead wind up a Desert Scorpion or Toxo-Viper. There's one's motivation to succeed.

2008 Variations


After a decade, Cobra Recruit Officers were given a new uniform style. It consisted of a blue jacket with a silver Cobra sigil on the left breast, blue trousers, black leather boots and gloves with metal plates on each, a black leather, pouch-laden belt, black webbing, a black bandolier with grenades attached, a black face mask, a blue skull cap, and as (almost) always, a blue helmet with a silver arrow designating rank.

Extra Goodies:

Cobra Recruit Officer Universal Heroes Text File Download

Cobra directories featuring a version of the Cobra Recruit Officer:

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