the Maggot

Cobra's Maggot is a powerful artillery piece that can easily dominate a battlefield. It can either function as a whole, or split into three distinct components, depending on the situation. When complete, the Cobra Maggot has the following vehicular capabilities:

Handling
RV 6
Velocity
RV 10
Durability
RV 20
Protection
RV 20

Anti-Tank Vehicle: the front half of the Maggot can detach from the front in order to more rapidly maneuver in combat situations. Faster and rather heavily armed (compared to the other two components), the anti-tank vehicle has these vehicular statistics:

Handling
RV 10
Velocity
RV 20
Durability
RV 20
Protection
RV 20

Armored Reconnaissance Vehicle: this rear portion of the Maggot can detach from the anti-tank vehicle (and the gun emplacement, if desired), in order to surveil a battlefield. Though unarmed without the gun emplacement on top, it is useful for directing a firefight from afar.

It possesses these vehicular statistics:

Handling
RV 10
Velocity
RV 10 *
Durability
RV 30
Protection
RV 10

* -1 RS if the gun emplacement is still mounted atop the ARV.

Body Armor: designed to go toe to toe with tanks, the Maggot is built tough. All three of its components are equipped with high strength, lateral dispersing protection armor, along with armored treads and the like, to provide the listed Durability and Protection ratings.

Cobra-Band Radio: Cobra gear uses a communication system of its own, not beholden to conventional broadcast standards. All three components of the Maggot have comm gear with a rank value 6 range (25 miles), and benefits from rank value 20 signal encryption.

Gun Emplacement: this portion of the Maggot is, by itself, immobile. It can be configured in either a stand-alone position (thanks to four powerful stabilizer legs), or alternately can sit atop the battlefield control vehicle to acquire mobility.

The main feature of the gun emplacement is, of course, the gun. This huge-barreled cannon fires 155mm rocket-assisted projectiles, each of which inflicts rank value 50 Piercing damage to their targets, along with associated fragmentary damage to the surrounding sector.

HEAT Laser: this High Efficiency Anti Tank laser is guided by gyros for a +1 RS to hit. Mounted on the rear of the anti-tank vehicle (so the approximate middle of the Maggot), it can cycle up to inflict rank value 20 Armor Piercing Energy damage with each deadly blast.

MAG-61 Radar: this lead-computing radar unit allows the Maggot's operators to track foes and strike effectively, even when they're moving! It can monitor an area with rank value 30 range, keeping track of all ground units in action within that radius.

Rotating Cannon: mounted on the front of the Maggot (and thus, the anti-tank vehicle), this rotary-barreled 40mm cannon is mainly used to soften up enemy personnel. It inflicts rank value 20 Piercing damage in a short burst, +1 RS when fired fully automatic.

1988 Variations

the Night Blaster

After capturing a Maggot or two, GI Joe's Night Force team refurbished the things and, after giving them a spiffy black paint job, rechristened them the Night Blasters. As a whole, GI Joe's Night Blasters function the same, they're merely a bit more inconspicuous in the dark.

Extra Goodies:

the Maggot 4C System: Edition 13 Text File Download

Cobra directories featuring a version of the Maggot:

  1987  

GI Joe directories featuring a version of the Maggot:

  1988  

Return to the Night Force main page!

If you're not seeing this content within the technohol.com domain, it's been stolen by someone who doesn't respect others' work.