Lt. Gorky
Strength 6d |
Agility 4c |
Intellect 4d |
Willpower 6d |
Hand Size: Edge: |
3 (17) 1 |
Origin:
As are the rest of the Oktober Guard, Mikhail Gorky is but a normal human - strictly speaking, at least. While he lacks special powers or advanced equipment, Gorky is a highly skilled operative of the Soviet Naval Infantry (and later the Russian military).
Powers:
(none)
Hindrances / Augmentations:
(none)
Equipment:
Grenade (i): Gorky always carries at least one of these devices with him in the field. It can be flung out to near missile distance, and will explode to inflict intensity 10 fragmentary damage to every uncovered target within near missile distance of its detonation point.
Knife (s): a must for any serious combatant, Gorky carries a blade at all times. His knife is made from m.s. 12 materials, and can be used to either cut through items of up to the same m.s., given enough time, or to inflict +2 damage in melee.
Makarov PM Pistol (a): in the event that his other weaponry is impractical or unavailable, Gorky keeps this firearm in a handy shoulder holster. It can inflict his Agility +4 damage when firing a single shot, raised to his Agility +5 damage when firing a short burst of lead.
Submachine Gun (a): his primary weapon in the field, Gorky can discharge one round from it to inflict his Agility +4 in damage, a short burst of such to inflict his Agility +5 in damage, or fire the thing continuously to inflict his Agility +6 in damage.
Skills:
Boating (a): originally of the Black Sea Regiment of the Soviet Naval Infantry, Gorky knows how to operate most sea-faring vessels. Whether serving as the captain, the navigator, or in any other role, Gorky may attempt applicable nautical actions at a reduced difficulty.
Boxing (s): though he's a competent marksman, Gorky can easily defend himself without weapons - he can fight anywhere, any time. He may divide his pre-card play action score between two unarmed melee attacks, the second of which he may attempt as a contingent action.
Languages / English and Russian (i): though he hails from Arkhangelsk (in Russia), Gorky has mastered English in addition to his native tongue. He may fluently read, write, and speak in either of these languages - a skill that has served him well as an Oktober Guardsman.
Guns (a): naturally, Gorky knows his way around most firearms, whether built by a Warsaw Pact nation or anyone else. When firing a standard, semi-automatic, or fully automatic rifle or pistol, Gorky may do so at one difficulty level lower than is usually required.
Military / Russia (w): the source of all his marketable skills, Gorky can thank the Sovier navy for his incredible aptitudes. He can easily fight in most modern combat units, and knows the ins and outs of Warsaw Pact nation command structures and their procedures well.
Contacts:
Lt. Gorky is a member of the Oktober Guard, and can readily rely upon his fellows for aid should he but ask - the Guard is an incredibly close group, working together even after the dissolution of the team - much less the Soviet regime!
Of course, Gorky also has... other connections. He has several undeclared contacts within the Naval Infantry, as well as a variety of such in the Russian Mob, which he started to work with after his post-Guard unit went bad (even if he didn't really want to).
Calling:
Soldier: Lt. Gorky isn't the stereotypical Russian soldier, but then he's rather exceptional. Nonetheless, he believes in getting the job done no matter what, and is utterly fearless in the persecution of whatever duties his superiors place before him.
Costume:
For a short time, Lt. Gorky wore a uniform similar to Big Bear's. It consisted of a long-sleeved gray shirt over a white T-shirt, gray trousers, dark gray leather boots, dark gray belts, web gear, holsters, and sheaths for his gear, and finally a light gray, fur-lined cap.
He quickly settled into his 'own' Oktober Guard uniform, however. This includes a long-sleeved gray shirt over a blue and white striped shirt, gray trousers, black leather boots, brown belts, web gear, holsters, and sheaths for his gear, and finally his black and red beret.
Personality:
Lieutenant Gorky is more mature than one would expect of his age, though his experiences haven't dampened his general enthusiasm for life. The man is utterly fearless, and will happily hold his ground against far superior forces, sure of his ability to win any conflict.
Real Name: Lieutenant Mikhail P. Gorky
Occupation: naval commando
Legal Status: citizen of Russia with no known criminal record, legally deceased in the Devil's Due continuity branch
Marital Status: single
Alias(es), if any: none
Group Affiliation: Oktober Guard
Height: 5' 9"
Hair: blonde
Eyes: brown
Weight: 165 lbs
Other Distinguishing Characteristics: none
Story:
Lieutenant Mikhail P. Gorky was originally assigned to the Black Sea regiment of the Soviet Naval Infantry - sort of the Communist equivalent of the Navy SEALs. Younger than most of his fellows upon joining that unit, Gorky grew his beard out to appear more 'mature'.
He quickly decided this was unnecessary, as his skills showed just how competent the man was - his fellow Naval Infantryman quickly grew to respect the man for his sheer capability. Furthermore, this competence got him a job on the Oktober Guard when it needed new operatives.
The combat leader of the group, which was mostly new after the team was almost completely wiped out in Sierra Gordo, Lieutenant Gorky quickly took charge in the field - bringing Sgt. Misha to join up with Dania and Dragonsky in that South American nation.
There the new Guard teamed up with several GI Joe operatives to bolster revolutionary forces working to dislodge the Iron Grenadiers occupying large swathes of the land, but this mission went awry as soon as said revolutionaries were killed or bought off before joining up with their allies.
This meant that the Joes and the Guard had to flee the country before Darklon and the Grenadiers could capture and/or kill them. In the process of this extraction, Gorky was wounded by gunfire, but was able to keep up the fight until the group escaped to neighboring Punta del Mucosa.
Gorky continued on with the Guard, either as its field leader or under the direction of Red Star himself, until the dissolution of the Soviet Union - and with it, the Oktober Guard. While the others would work together now and then, Gorky instead continued on with the Naval Infantry.
(Historical Divergence)
The unfortunate effect of this was that, when his new unit was bogged down with corruption, Gorky was dragged down with them. Sucked into a life of crime directed by the Russian mob, Gorky found himself engaging in all manner of dubious deeds that he didn't want to do.
This situation lasted until he helped his mob bosses capture high ranking members of the GI Joe and Cobra groups, in an effort to locate Cobra Commander. During the climax of this ill-fated caper, Gorky was gunned down by Destro himself, who sought to rescue the captured Baroness.
Though he died a criminal, Daina at least saw to it that he was given a hero's burial, due to his long tenure of service for his home land.
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