As is the case with most GI Joes, Salvo has no special powers. He lacks bulky cybernetic implants, god-like powers granted by divine ancestors, or magically powered artifacts. However, he does carry an inordinate amount of conventional explosives with him on the job!
Limitations / Enhancements:
Helmet: Salvo wears a helmet in the field, mostly because he knows just how lethal his equipment is. This headgear provides him Good (10) protection from attacks that strike him in the head, defense which also applies to his eyes thanks to a shatter-resistant visor.
Mine Layer: the secondary weapon in his anti-armor arsenal, this device allows Salvo to quickly and safely deploy mines in an area. Inflicting Remarkable (30) Edged Attack (fragmentary) damage to whatever sets them off, these mines can be activated by pressure or impact.
Missile Launcher: the primary implement in his role as an anti-armor trooper, this weapon allows Salvo to destroy almost anything he encounters. The rocket propelled grenades this weapon launches have the following vehicular characteristics:
Remarkable (30) Armor Piercing Edged Attack (fragmentary)
Sidearm: holstered most of the time, this weapon is a convenient backup in the event that Salvo's explosives aren't handy. He can fire a single round from this piece to inflict Typical (6) Shooting damage, or a short burst of such to inflict Good (10) Shooting damage.
Guns: a large portion of Salvo's Army basic training involved an education in the fine art of utilizing firearms. Whether he's brandishing standard, semi-automatic, or fully automatic rifles or pistols, or even a shotgun, he may do so as though his Agility score was +1 CS in rank.
Marksman: to fulfill his primary specialty of destroying things spectacularly, Salvo has been trained in the use of most serious military hardware. He can wield most line of sight weaponry as though his Agility score was +1 CS in rank, and suffers no penalties for range.
Martial Arts type B: another part of Salvo's basic military training, this talent describes his ability to fight even if he runs out of explosives. He has the ability to attempt any unarmed melee attack as though his Fighting score was +1 CS higher than is listed above.
Military / United States: the font of his many skills, this talent serves as a handy origin for Salvo. It gives him an ingrained understanding of military policies and procedures (the SOP), as well as additional, unstated military contacts.
Repair / Tinkering: Salvo's secondary military specialty involves the repair of malfunctioning explosive devices. Of course, he's pretty competent at fixing most complex mechanical items, too, and he may attempt FEAT rolls to do so as though the ability in question was +1 CS in rank.
A member of the elite GI Joe team, Salvo can rely upon his teammates for assistance without fail. The Joes know that they have little aid in their battle against Cobra, and as such are prepared to help each other no matter how difficult providing such assistance may be for them.
When in the field, Salvo wears semi-casual wear. It includes a dark brown T-shirt with 'the Might of Right' written on it, green trousers, black leather boots and fingerless gloves, black, brown, and gold belts to hold tools, and a yellow helmet with green stripes on it.
David is something of a Luddite. Nonetheless, he enjoys blowing things up in the most spectacular manner possible. This means he generally enjoys his time with the GI Joe team, since there's always something or other that needs exploding.
Blowing things up to help your country... it doesn't get better than that!
Real Name: David K. Hasle, Grade E-7
Occupation: anti-armor infantryman, weapons repairman
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe
Hair: light brown (though occasionally shaved off completely)
Weight: 200 lbs.
Other Distinguishing Characteristics: other than his occasional shiny cue-ball head, none.
Salvo really, really likes blowing things up. Sure, fireworks are fun, but they lack the impact of a rocket propelled grenade twisting metal objects beyond recognition. As such, Salvo got a job at the one place where he could scratch his explosive itch: the Army!
Breezing through Basic, Salvo managed to get an 11-H MOS assignment, and excelled to the point that he got to regularly deploy anti-armor and anti-personnel mines in hotspots around the world. Truly enjoying his work, Salvo only improved in the fine art of demolitions over time.
When GI Joe needed another anti-armor operative, the powers that be offered Salvo a position on the team. Knowing that the Joes have been in active combat against various terrorist organizations since 1982, he was more than happy to attempt its grueling entrance exam.
Surviving it with ease, Salvo was quickly put to work. His first mission was with Rock 'n Roll and Dusty, providing infantry support to an armored vehicle moving through the Cobra-besieged nation of Benzheen, where the trio found themselves in conflict with the insane Metal-Head.
Him being perhaps the one person on earth that likes blowing things up more than Salvo himself.
Mind you, Metal-Head uses all manner of advanced, computerized targeting mechanisms, the sort of high tech frippery that Salvo considers anathema to the fine art of Doing Business, which makes these two combatants perfect nemeses for each other.
Before the two could blow each other apart though, the official end of hostilities occurred, this when Cobra Commander successfully blackmailed Benzheen's Emir into paying him off in exchange for not totaling his oil reserves. Not that anyone was happy to stop fighting.
The next known conflict Salvo took part involved a Cobra assault on the Pit 3, launched to test the group's new radar suppression systems - a sort of upgrade to their old Pythonization process. Salvo took part in the defense against Cobra's BAT-based siege on the complex.
Though wiping out the Joes would've been nice, that wasn't the ultimate goal of this particular attack. As such, the villains counted this technology test as a victory, even though they were ultimately routed by the Joes - and lost untold millions of dollars in equipment damage.
The rest of Salvo's work with the GI Joe team has yet to be documented, since most of it was highly classified 'special missions', the details of which have yet to be revealed - even to this very day. Salvo ultimately stuck with the Joe team until it was disbanded in 1994.
At this point, Salvo returned to service with conventional military forces.
In time, the GI Joe team was reinstated to help combat a newly invigorated Cobra, though Salvo wasn't asked to serve anew - at least, not at first. However, in time they had need of his considerable experience against Cobra's heavy armor, and he ultimately found his way back.
Rejoining the Joes after the second Cobra Island Civil War, Salvo has been a member of the team ever since, presumably serving as a member to this very day. Cobra made a lot of messes to clean up in the wake of World War III, after all!
Submachine Gun: when rockets just aren't practical, Salvo can fire a single round from this weapon to inflict Typical (6) Shooting damage, a short burst of such to inflict Good (10) Shooting damage, or fire it continuously to inflict Excellent (20) Shooting damage.
This weapon is equipped with a bottom-mounted laser targeting device for a +1 CS to hit (though Salvo doesn't bother to use it).
Salvo's second GI Joe uniform is similar to his first. It includes a dark red T-shirt with 'the Might of Right' written on it, gray trousers, black leather boots, a red wrist watch, a black leather belt, black knee pads, and a black helmet with a mirrored visor covering his eyes.
Salvo's third GI Joe field uniform is like his first, consisting of a dark brown T-shirt with 'the Might of Right' written on it, green trousers, black leather boots and fingerless gloves, a black leather belt, brown holsters and knee pads, and a yellow helmet with green stripes on it.
GI Joe directories featuring a version of Salvo:
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