MAX Armor, Mark 3
The Mark 3 MAX armor was built by Jenny Swensen, in conjunction with the Central Intelligence Agency's Codename: Spitfire group. While she worked with that organization, Jenny used the suit to assist the government in the prevention of MAX technology proliferation.
After Jenny quit working for the government in the wake of the Pitt incident, her MAX suit was given to Jake Travest, who gleefully used it to accomplish any mission the government had for him. But then, he lacked the moral qualms that Jenny seemed to be subject to.
The original Mark 3 suit was destroyed on a mission to Canada, where Jake failed to capture two paranormals the CIA wanted to get their hands on - primarily due to interference from the clandestine Medusa Web organization, who wanted those paranormals themselves.
Though the suit had been properly trashed, both Codename: Spitfire and the Medusa Web itself now have the means to recreate it, should they have the desire and funding to do so. Such a recreation would likely have, at the very least, these capabilities:
Ability Boost (w): the Mark 3 MAX armor drastically improves the physical ability scores of its occupant - which is sort of the point of MAX technology, after all! While wearing a MAX suit, its occupant will have a Strength of 13 and an Agility of 9.
Backup Power: the Mark 3 MAX suit is equipped with at least one reserve supply of power, in the event that its main power is lost somehow. This is especially necessary considering where the suit was meant to be used.
Body Armor (s): as a suit of armor, the Mark 3 MAX suit provides its pilot intensity 12 (+3) defense against harm. This defense replaces the pilot's standard protection against injury (unless, of course, his or hers is higher than that provided by the MAX suit).
Energy Absorption / Electricity (s): thanks to various storage batteries scattered throughout its structure, the Mark 3 MAX suit can absorb electrical attacks directed at it. It thus has the energy absorption power, where electricity is concerned, at intensity 15.
Purloined energy can be used to power the Mark 3's various systems if necessary, or it can be wielded in an electrical attack through the armor's gauntlets, an assault that can have up to 15 points of absorbed energy behind it (inflicting like stunning energy damage).
Environmental Independence (s): the Mark 3 suit offers its pilot intensity 1 life support, limited to air, in the event that breathable atmosphere should disappear. This supply of air lasts for at least four hours, which can come in handy in a pinch.
Flight (a): moving via foot-mounted jet thrusters, the Mark 3 MAX armor can achieve intensity 6 flight, which rates in at about 225 miles per hour. This flight produces fiery exhaust, which can be used as an intensity 6 fiery attack against an opponent in a kicking action.
Gatling Cannon (a): mounted on the MAX armor's right shoulder, this deadly weapon can be used to inflict its pilot's Agility +5 damage in a short, controlled burst, or its pilot's Agility +6 damage in a fully automatic hail of leaden doom.
Laser Cannon (a): mounted on the back of the Mark 3 MAX suit's wrists, these weapons emit a laser beam that inflicts damage equal to the pilot's Agility +5, and can also be used to cut through materials of like or lesser strength with ease.
Magnetic Grappler (i): this weapon, mounted in the MAX armor's left hand, can be used to seize ferrous objects from a target via magnetic attraction. Treat this as if it were an intensity 10 telekinetic grabbing attack against applicable targets.
Onboard Computer: this voice activated computer system has the ability to monitor the MAX armor's systems to ensure peak performance, and it can also automate the Sensor Suite to save the pilot lots of time looking for things manually.
Piggyback Turbo Booster (a): this optional add-on device is essentially a back-mounted jet pack. When this extra is added on to the Mark 3 MAX suit, it can fly at Mach 4 to Mach 5 (or, in game terms, at intensity 15 - more or less).
Radio Transceiver (i): the Mark 3 MAX suit can communicate with a control center with significant range. While its exact limits are unknown, the MAX suit can transmit and receive radio signals halfway around the globe; consider this intensity 11 in scope.
Rocket Brace (a): this optional add-on weapon is loaded with six surface-to-air missiles. Each of these weapons can inflict intensity 11 damage, though the MAX pilot can fire all of the rockets at a single target for a total of +5 damage in one hit, if he or she so chooses.
Sensor Suite (w): greatly augmenting the situational awareness of the MAX armor's pilot, this suite of sensors provides him or her numerous additional capabilities to perceive their environment. MAX's sensor suite has the following, intensity 12 sensors:
* Image Recognition Technology (i): incredibly powerful for their time, the computers within the Mark 3 MAX suit have the ability to identify specific targets based on their appearance alone, doing so as long as they're within one mile of the armor.
* RADAR System (i): this unit can tie into government tracking systems to follow a target with seemingly unlimited range, or it can simply work alone, spotting significant airborne targets within a fifty mile range (intensity 6).
* Thermal Scans (w): the Mark 3 MAX armor doesn't allow the pilot to actually see infrared heat sources, but it does have the ability to track them. It can detect infrared signatures within artillery distance of its location, and display them via false-color imagery.
* Transparent Vision (w): the Mark 3 MAX armor uses an x-ray system to peer right through solid materials, showing what lies beyond as a computerized, false-color image. Using the MAX suit's transparent vision, its pilot may peer through up to twelve yards of opaque matter.
* Voice Print Identification (i): the MAX armor can track a target by his or her voice print, doing so within an approximate ten mile range (it has tracked a single target through the city of Vancouver). This system works with intensity 4 effectiveness.
Sonic Couplings (i): mounted in the Mark 3 MAX armor's left hand, this potent energy weapon allows the pilot to hit everybody within near missile distance with sound of variable amplitude and frequency, which produces an intensity 10 stunning attack.
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