Armorhide

Strength
13x
Agility
9d
Intellect
10x
Willpower
12d

Hand Size:
Edge:
3 (17)
1

Origin:

Armorhide is, like other Decepticons, an electromechanical entity hailing from Cybertron - possibly the Cybertron of another era or even a variant time line. He is an evil robot that strives to conquer the universe alongside his fellows, and wages war to achieve this goal.

Powers:

Cybertronian Physique: Armorhide is a robotic entity of Cybertronian design and origin. As such, this acrimonious artillerist has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Armorhide these super human powers:

* Body Armor (s): formed from primarily metallic materials, Armorhide is considerably durable. His sturdy, inorganic composition affords Armorhide intensity 8 (+2) protection from attack, enough to make him especially resistant to human assault.

* Growth (a): Cybertronians come in all manner of sizes, few of which align with the human norm. Armorhide, for instance, generally stands at twelve feet tall in his humanoid mode, which grants him this power at intensity 2 as a general matter of course.

As such, this marksman possesses a +2 size factor. This grants him a +2 bonus to the damage he inflicts on normal sized foes, while theirs suffers a -2 against him. Conversely, he suffers a -2 penalty to strike standard sized enemies in the first place, while they gain a +2 to hit him.

* Microscopic + Telescopic Vision (w): all Transformers can alter their visual sensitivity where distance is concerned. Functioning at intensity 2, these powers let Armorhide see objects up to a mile distant with ease, and allow him to read items on microfiche.

* Radio Transceiver (i): as are most all Transformers, Armorhide is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Cybertronian within a wide radius of his person, having intensity 7 range (100 miles).

* Resistance / Invulnerability to Disease and Poison (s): as an inorganic life form, Armorhide possesses complete immunity to poisons and organic diseases. He also possesses intensity 30 (+7) resistance to more chemically creative forms of disease.

Camouflage System (a): as do all Combatrons, Armorhide wields a specialized camouflage system to blend into various environments (such as Arctic tundra, or desert sands). This system works at intensity 1, giving him camouflage appropriate to the background at hand.

Gestalt (a): using this special power, Armorhide can combine his physical form with that of his fellow Combatrons. Working at intensity 10, this ability can be used to create the ultra-powerful Ruination, one of the Decepticons' most powerful operatives!

Plasma Mortar Cannon (a): his primary, integral weapon system, this device is housed within Armorhide's tank barrel. It can be used to lob explosive gobs of plasma at an opponent, gobs that detonate to inflict intensity 11 AP SD energy damage to whatever (or whoever) they hit.

Shape Change (a): Armorhide has the ability to transform his humanoid form into that of a combat tank, if admittedly a rather small one; it's only slightly larger than the vehicle form of his cohort, Rollbar. Armorhide's treads move him with intensity 3 velocity in this form.

Hindrances / Augmentations:

(none)

Equipment:

Dangar Cannon (i): unlike his plasma mortar cannon, Armorhide's dangar cannon isn't built in to his body, but is a rear-mounted system only usable in his tank mode. It can be fired to inflict intensity 12 AP energy damage with every deadly, twin-barreled strike.

Laser Pistol (a): in addition to his built-in plasma mortar cannon and his Dangar cannon, Armorhide carries a small, backup laser pistol to assist him on missions. This relatively low-powered weapon can be fired to inflict his Agility +4 energy damage with each successful shot.

Restraint Shells (a): equipment that all the Combatrons carry, these shells can be fired from their primary weaponry to capture a foe, rather than kill him outright. Each shell casts an energy net around a foe that restrains him with intensity 12 ability, +2 for each additional shell used.

Skills:

Advanced Guns (a): Armorhide is naturally a competent marksman - he's been well trained how to use advanced energy weaponry, whether or not it's incorporated into his frame. He can make attacks using beam weapons at a reduced difficulty level.

Military (w): as are the rest of the Combatrons, Armorhide is a born and bred warrior. In other words, he knows general military protocols and procedures like the back of his manipulator, and can lead combatants into battle when circumstances deem it necessary.

Contacts:

As a Combatron, Armorhide can easily rely upon his fellows for assistance should he need it - after all, without him, they cannot combine to form Ruination, can they? Furthermore, as one of Megatron's minions, he can count that villain's other flunkies as contacts as well.

Calling:

Soldier, with a secondary calling of Demolisher: primarily speaking, Armorhide is all business, his very personality being the epitome of military discipline. However, Megatron has brought out the dark side of his identity, and he now revels in destruction for its own sake.

Likeness:

In his alternate mode, Armorhide looks like a blue and black camouflaged tank. Of course, he's much smaller than normal tanks, being just a bit larger than a SUV. In his robot form, Armorhide resembles a humanoid machine built from spare blue tank parts.

Personality:

Whatever his original personality was, Armorhide is now truly representative of Megatron's minions. He is crass, belligerent, incredibly violent, and battle-crazy. He likes nothing more than to crush his opponents under his heel - and then taking a nice, hot sand bath afterwards.

Real Name: unrevealed
Occupation: Decepticon warrior
Legal Status: citizen of Cybertron wanted on earth for various crimes against humanity
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Decepticons, the Combatrons, former Autobot

Height: 12' (approximately)
Hair: inapplicable
Eyes: orange
Weight: several tons
Other Distinguishing Characteristics: Armorhide is composed of a strong alien metal that is primarily blue in hue, with a nifty black camouflage pattern in places, regardless of his form.

Story:

Most of Armorhide's history is a mystery, for his true self has been irrevocably muddled by Megatron's meddling. You see, after the stasis pod he was riding in was corrupted by that villain, Armorhide was transformed into a highly combative, belligerent Decepticon.

He seems to have been of a military mindset like his fellow Combatrons, but not quite so... gung-ho about blowing things up. Now that he's been forcibly turned away from the Autobot cause, Armorhide gleefully exults in the destruction of anything that Megatron wishes.

Working with his fellow Combatrons, Armorhide has caused untold damage to earth, much of which was unchecked by the Autobots, since their leader didn't stop trying to help him 'see the light' about his true persona for quite some time. Not that this mayhem was without purpose.

This because Megatron sought the location of Fortress Maximus, an immense Autobot secreted on earth long ago, and was willing to destroy everything standing in his way. And since there were so many darn Autobots on earth already, this meant Armorhide was rather busy.

Either by himself, or combined with his fellows into the mighty Ruination, Armorhide fought to the bitter end in order to accomplish Megatron's dangerous goals. In the end, however, Armorhide and his fellows were laid low by the Autobots, and captured in their ultimate defeat.

Once this was done, Armorhide was transferred with his fellow villains to an asteroid penal colony in the vicinity of Cybertron, where he presumably remains to this very day. Unless Megatron's influence is removed from his spark, he may stay there for a very long time, indeed.

Extra Goodies:

Armorhide Saga System 13 Text File Download

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