First Strike Padded Suit (s): Long Arm's bulky and conspicuous, orange padded suit has a practical purpose (if not coloration). The thing is made from composite materials that provide him exceptional resistance to just about anything he may encounter in the field.
Whether we're talking about ballistics (piercing), fragmentary (slashing), concussive (smashing), pressurization (crushing), and even fire and heat damage, Long Arm's suit provides him a total of +3 protection from it. Of course, it also has this extra capability:
* Environmental Independence (s): with his helmet on and the suit fully pressurized, Long Arm may avoid contact with the outside environment, and thus biological and chemical agents, with intensity 10 ability. He has about a day worth of air thanks to an oxygen scrubber (intensity 1).
Grenades (i): Long Arm has four grenades pinned to his padded suit in the field. He can fling these devices out to near missile distance, which then explode to inflict intensity 10 fragmentary damage to all uncovered targets within near missile distance.
the Joe-Com (i): this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with various other goodies built in to help a soldier on the go, and is described in greater detail in its own equipment entry.
Knife (s): because they always come in handy, Long Arm's usually got a blade with him on the job. He can use this sharp implement to cut through items of up to m.s. 12 (given enough time), or he can use it instead to inflict +2 damage in melee combat.
Machine Guns (a): when he can't quite justify the use of his mega-blaster, Long Arm instead picks up one of his machine guns. He can wield these weapons to inflict his Agility +4 damage in a single shot, raised to +5 in a short burst, or +6 when fired full-auto.
Mega-blaster (i): his 'big gun', Long Arm often uses this to soften up a structure - or to end everyone inside it. It can fire one projectile before it needs a reload, and Long Arm usually has a few of those on hand, just in case. Its missiles inflict intensity 10 damage.
Semi-automatic Pistol (a): in the event that all else fails him, Long Arm has his back-up piece at all times. He can fire this 9mm hand cannon to inflict his Agility +4 damage in a single shot, raised to +5 if he fires off a controlled semi-auto burst instead.
Boxing (s): one of those skills everyone picks up in the military, Long Arm can easily defend himself without weaponry of any kind. He may divide his pre-card play action score between two unarmed melee attacks, the last of which will occur as a contingent action.
Demolitions (a): his secondary military specialty, Long Arm is a fully trained explosive ordnance disposal operative. He should receive a reduced difficulty on actions to either arm or disarm explosives, as well as knowing the best / likely placement for such in the environment.
Leadership (w): supplementing his basic military training, Long Arm has demonstrated that he's quite the expert in offensive tactics. If following a prepared plan of Long Arm's devising, a combat unit should receive a +1 to its actions - until they deviate from it, that is.
Marksmanship (a): Long Arm can wield most modern firearms with competency - and those he don't know, he can figure out fast. He may fire any standard, semi-automatic or fully automatic rifle or pistol at one difficulty level lower than is usually required.
Military / United States (w): the source of all his marketable skills, Long Arm is a product of the United States Army. He knows the SOP like the back of his hand, and can seamlessly integrate himself into almost any modern combat unit, no matter where it originates.
Soldier, with a secondary calling of Protector: Long Arm is a soldier through and through. The man loves his job, and loves ensuring his fellow soldiers live to fight another day, even if it means putting himself at extreme risk on a regular basis.
Long Arm's GI Joe field uniform is his first strike padded suit. It's basically a thickly padded, mainly orange suit that covers most of his body, save for the black leather boots and gloves. It's topped off with a large orange bubble helmet with a 'shatter proof' visor.
Thomas is used to living fast and hard, primarily because his job demands it, but also because he knows each day at work could most easily be his last. He doesn't sweat the small stuff if he can help it, as he knows that in the grand scheme of thing such worries are mostly inconsequential.
Real Name: Thomas R. Mangiaratti, Grade E-4
Occupation: initial assault expert, explosive ordnance disposal
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe
Height: 5' 10"
Weight: 200 lbs
Other Distinguishing Characteristics: none.
Thomas is a natural-born tactician and has always been fast on his feet, both physically and mentally. When he enlisted in the Army, Thomas quickly found his way into the lead when either practicing field exercises or while engaged in real action against the enemy.
Seeing his stand-up nature, Thomas' superiors eventually steered the man towards an EOD career, since he didn't seem to mind putting himself at risk for his fellow soldiers - and had the natural aptitudes for it. As such, Thomas wound up with multiple specialties in the Army.
In addition to his explosive ordnance disposal capabilities, Thomas was also trained as an offensive tactician and initial assault expert, leading the charge into an enemy compound when necessary, and defusing any booby traps and other tricks they may've set up to waylay soldiers.
His sheer bravery and exceptional skill got Thomas nominated for a position on the GI Joe team, one which he gladly accepted. Thanks to their exceptional budget, Thomas was able to get all the equipment he needed to do his job for the Joes, allowing him to do his part against terrorism!
Of course, his equipment is possibly on the high end of GI Joe spending, as Thomas' suit alone is the single most expensive disposable item in the Joe arsenal. But then it protects him from almost any threat that he - or any of the Joes - might face in the field.
Given the code name of Long Arm, Thomas has earned it as he consistently braved the front line of any action the Joes committed against Cobra, and is usually drawing their fire while his fellows fill a structure with enough lead and projectiles to flatten a small nation!
Long Arm's always the first one in the door and the last one out - and he wouldn't have it any other way.
GI Joe directories featuring a version of Long Arm:
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