Xamot
F Gd 10 |
A Ex 20 |
S Ty 6 |
E Ex 20 |
R Ex 20 |
I Gd 10 |
P Ex 20 |
Res Am 50 |
Pop Ex -20 |
Health: Karma: |
56 50 |
Origin:
Xamot is, like his twin brother, possessed of minor psychic abilities. The minds of the two are inextricably linked, almost but not quite to the point that they act as one, though whether this is due to genetic mutation, natural psionics, or some other agency is unknown.
Known Powers:
Natural Psionics (Psipathic Powers):
Mind Link (a): in addition to vicariously experiencing everything his twin does, Xamot is also privy to the thoughts of Tomax. The two possess a mind link that functions at Amazing (50) rank, allowing them to plot and scheme together regardless of the distance between them.
Sensory Link (t): his nervous system inextricably linked to Tomax's, Xamot experiences every physical sensation of his twin thanks to this inherent, Amazing (50) ranked sensory link. When Tomax suffers physical damage, Xamot will experience a like amount of Karmic damage.
Limitations / Enhancements:
(none)
Equipment:
Knife: Xamot carries a small blade, for when he has to get up close and personal with a foe. This knife, made from Remarkable (30) m.s. metals, can be used to either slice through items of up to a like m.s., given enough time, or to inflict Edged Attack damage in melee combat.
Laser Pistol: his principal weapon, Xamot wields an advanced battlefield device designed by Cobra. Carrying six shots per charge, this direct energy device can emit a laser beam capable of inflicting Good (10) Armor Piercing Energy damage with each deadly assault.
Pauldron: though mostly worn for ornamental purposes, Xamot nonetheless benefits from the protection this item provides. Worn on his left shoulder, this object provides him Good (10) defense against physical attacks striking that portion of his body.
Sidearms: Xamot is rarely, if ever, found without a firearm. He typically has at least two on his person, each of which he may use to inflict Typical (6) Shooting damage when discharging a single round, or Good (10) Shooting damage when attempting semi-auto fire.
Sky-hook: helping to facilitate rapid entry to and exit from a facility, Xamot usually brings a sky-hook and a lengthy line with which to utilize it. This item can be used to quickly descend from one location to another, assuming the line holds (and he isn't knocked loose).
Quirks:
(none)
Talents:
Acrobatics: Xamot is quite the acrobat, and is incredibly hard to connect with when not taken by surprise. Easily able to avoid being struck by others, he benefits from a +1 CS whenever attempting a dodge, escape, evasion, feint, or weave maneuver.
Business / Finance: primed after fighting for the Legion and for himself, Xamot has found the world of international finance a battlefield more to his liking. He should receive a +1 CS on any FEAT rolls related to financial matters, particularly corporate law.
Guns: well-trained by the Foreign Legion Paras, Xamot can easily wield most modern firearms. Whether holding a standard, semi-automatic, or fully automatic rifle or pistol, Xamot may discharge such weapons as if his Agility was +1 CS in rank.
Languages / English and French: though his origins aren't certain, intelligence circles assume Xamot originally hails from Corsica. As a result, he is assumed to be fluent in both of these languages, being able to read, write, and speak using them with ease.
Martial Arts type B: Xamot is never shy about engaging in fisticuffs, as he had plenty of experience in such even before he signed up with the Legion. He is allowed a +1 CS bonus on any unarmed melee attack he attempts, whether it be a punch, kick, headbutt, or elbow smash.
Military / France: cutting his teeth in the French Foreign Legion, Xamot was shaped into a lean, mean fighting machine! He is well-versed in martial tactics, and can readily lead a body of fighting men and women into battle should he be required to.
Tumbling: knowing how to take a fall thanks to his acrobatic training, Xamot usually lands on his feet instead of his head. He may add a +1 CS to any Agility FEAT called for when trying to stay upright after suffering a fall that would not inflict damage to him.
Contacts:
As a high ranking member of Cobra, Xamot naturally can draw upon the resources of that organization, its Crimson Guard in particular. That force of fanatically motivated infiltrators and saboteurs have only profited under his and Tomax's leadership, after all!
Of course, Xamot achieved this position as a result of his success, both as a cutthroat mercenary and as a relentless financier. This hard work has enabled both him and his twin to forge Cobra's most notorious and enduring legal cover: Extensive Enterprises!
Costume:
Xamot's costume is primarily a sleeveless Cobra blue stretch fabric body suit, accessorized with a crimson and silver holster, codpiece, and belt, crimson and silver Cobra-themed knee pads and boots, black leather gloves, a crimson sash, and a steel pauldron on his left shoulder.
Personality:
Xamot always wants more. An ardent perfectionist, he constantly trains his mind and body to continually improve both - not to mention his bottom line. Greedy, ambitious, and ruthless, he almost epitomizes the Cobra philosophy, which is why he helps lead its Crimson Guard.
Real Name: unrevealed
Occupation: financier, mercenary, terrorist
Legal Status: presumably a citizen of France with a probable criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Cobra
Height: 6'
Hair: brown
Eyes: brown
Weight: 170 lbs
Other Distinguishing Characteristics: Xamot looks completely normal in and of himself, but stands out next to his brother, Tomax. This is because his clothes and his hair are the mirror opposites worn by his twin, even if the two are genetically identical.
The only exception to this tendency of the twins is a prominent scar on Xamot's cheek, about three inches long. It's often the only way that others can tell which twin is Xamot, and which is Tomax. Assuming whoever they're dealing with cares to know either way, that is.
Story:
The youth who became Xamot grew up destitute on a large French-held island in the Mediterranean, and learned to fight for every scrap of food as a child. Though his childhood was difficult, Xamot at least had the benefit of spending it alongside his twin brother, Tomax.
Xamot and Tomax weren't ordinary twins by any means. Sure, there are numerous reports of twins having a special bond with each other, some fanciful and some based in reality, but these two were truly special. They were each privy to the thoughts and feelings of the other.
Thanks to this highly unusual psionic ability, Xamot was able to pool his mental resources with his sibling, and the two managed to excel above and beyond the competition for meager resources. By the time they were adults, the duo had reversed their family's fortunes.
Instead of lingering at home, however, Xamot and his brother enlisted in the French Foreign Legion. While the two learned how to brawl during their upbringing, the Legion taught them how to properly engage in battle, a skill that would take them far in life.
Of course, Xamot ultimately didn't like the idea of being under the direction of others, and wished to fight for his own reasons. Thus, he left the Legion to become a mercenary, and fought alongside Tomax in numerous hotspots throughout Europe and Africa.
After Xamot was shot in the face on one contract, the twins opted to parlay their mercenary profits into even more money in the realm of international finance. While their ruthless nature greatly assisted them in their endeavors, they found their new trade too fickle for their liking.
While Xamot and Tomax pondered their next move, they were approached by a criminal mastermind they'd only heard vague whispers of: the Cobra Commander. A shrewd judge of character, he knew that he wanted the twins working for him, and that he had exactly what they needed.
Offering them the power to pursue their fortunes, limited only by the cut of the profits he wanted for his own organization, Cobra Commander offered them a supremely motivated, insanely fanatic force of saboteurs and infiltrators to help them skirt corporate law: the Crimson Guard!
Liking the idea of pursuing truly cutthroat finance, Xamot and his brother readily agreed, but had to first prove themselves worthy of the position the Commander had for them. Doing so in a ceremony similar to that of their new subordinates, the two proceeded to get to work.
In addition to managing Cobra's extant front organizations, all seemingly named using anagrams of Cobra, Xamot and Tomax founded Extensive Enterprises. They operate this corporation as a legal front for Cobra's various activities, and never violate the law.
But then, that's what the Crimson Guard is for. These brutal and merciless Cobras ensure that Extensive Enterprises' competitors pay the price for getting in the way of profits, whether coercing them into capitulating to EE or simply rubbing them out altogether.
All members of the Crimson Guard profit greatly from Xamot and Tomax's leadership, making them even more loyal to Cobra than they were before - which is saying something. The twins don't merely direct the Guard from afar, however, for they occasionally find themselves in the field.
Xamot and his brother have led or participated in numerous operations at the behest of Cobra's leader, whether this was the original Commander, the imperial Serpentor, or even the second, impostor Commander - who was actually one of their own Crimson Guard, Fred 7!
While competent in the field, and as successful as any other members of the Cobra Command, Xamot and Tomax were sidelined after a mission in Trucial Abysmia, wherein they killed several Joe prisoners they'd captured in the midst of their Terror Drome operation in that desert nation.
After this incident, Xamot and Tomax saw less and less time in the field. This left them to further develop the Crimson Guard in numerous fashions, expand the holds of Extensive Enterprises and Cobra's other fronts, and to occasionally provide the Commander protection.
When Cobra folded late in 1994, the so-called crimson twins were left to their own devices. Most of the Crimson Guard settled into even deeper cover, laying low until the organization that birthed them could somehow return to life, and made plenty of money as they did so.
(Historical Divergence)
Xamot and Tomax initially avoided joining up with Cobra once more when the Commander began to reassemble his forces, but were forced into doing so by Destro's son. That villain had infected the two with his so-called nano-mites, with which he could kill them at the slightest whim.
Forced into an invasion of Washington DC, the twins, along with a massive contingent of Cobra forces, almost toppled the American government. This was prevented when the Commander surreptitiously helped GI Joe negate Destro's son's nano-mites, immediately turning the tide of battle.
The duo continued their normal Cobra activities after that, upon the Commander's resumption of that organization's control. They persisted in this until Xamot was seriously wounded during an assault on the group by the Red Shadows, another terrorist outfit determined to rule the world.
Rendered comatose in this attack, Xamot was helpless against a GI Joe raid that discovered the secret Cobra hospital he'd been sequestered within. Placed in the Coffin, Xamot was treated well, but didn't emerge from his coma - even after Tomax came to rescue him!
The two were reunited, after a fashion, just in time for Cobra's supposed last stand, during which the group was dispersed for a third, and seemingly final time. In the aftermath of this battle, Xamot and his brother were taken into custody by GI Joe, and returned to the Coffin.
Xamot is presumably a resident of that remote prison to this very day.
2002 Variations
Equipment:
Uzi 9mm: Xamot adopted this weapon for a short time in 2002, which can be discharged to discharge one round, inflicting Typical (6) Shooting damage, a three-round burst to inflict Good (10) Shooting damage, or Excellent (20) Shooting damage when firing continuously.
Costume:
Xamot's second costume is primarily a sleeveless crimson stretch fabric body suit, accessorized with a black holster, crimson codpiece, silver belt, black and silver Cobra-themed knee pads and boots, black leather gloves, a Cobra blue sash, and a bronze pauldron on his left shoulder.
2003 Variations
Equipment:
Crimson Command Helicopter: built using plans stolen from GI Joe, the Crimson Command Helicopter is a villainous counterpart to the Joes' Night Attack Chopper. It is almost identical to the original, save for its color scheme, and is described in its own vehicle entry.
Helmet: though he usually don't bother with much combat gear, Xamot nonetheless wears a helmet when riding in the Crimson Attack Helicopter. This protective device provides Xamot Good (10) protection against any physical assault striking him in the cranium.
Costume:
Xamot's third costume is more like a uniform, including a crimson jacket with a black collar over a gray T-shirt, crimson trousers, black leather boots and gloves, a black leather belt, black leather belt holsters and other pouches, gray arm bands, and a black helmet when flying.
2005 Variations
Equipment:
Rocket Pistol: for a time, Xamot made use of Major Bludd's trademark weapon, a rocket-firing pistol. This projectile inflicts Remarkable (30) Edged Attack damage, but requires a full turn to reload after being fired at whoever has irked Xamot's ire.
Uzi 9mm: Xamot again adopted this weapon for use in 2005, which can be discharged to discharge one round, inflicting Typical (6) Shooting damage, a three-round burst to inflict Good (10) Shooting damage, or Excellent (20) Shooting damage when firing continuously.
Costume:
Xamot's fourth costume is more like executive wear than a costume or uniform, and is comprised of a Cobra blue jacket over a white T-shirt, Cobra blue trousers, gray leather boots, and a gray leather belt. Generally, this is what Xamot wears when helping to run Extensive Enterprises.
Extra Goodies:
Cobra directories featuring a version of Xamot:
1985 | 2002 | 2003 | 2005 |
Return to the Crimson Guard main page!
Interested in using Technoholic content in your own project? Please read this beforehand!