* Sea Slugs will generally have either Boxing or Martial Arts as a skill, but not both - unless they are exceptional fellows. If a Sea Slug goes with Boxing, he or she will have a c code for their Strength, and an a code for their Agility, which is usually what they manage.
However, some Sea Slugs are much more into unarmed combat training, and will instead receive education in Martial Arts. These Eels will have a d code for their Strength, and an a+ code for their Agility, making them objectively more dangerous opponents.
Though they lack super human capabilities, the Sea Slugs can readily make one think otherwise. This thanks to their extensive training and experience in underwater operations, not to mention their skilled use of the staggeringly advanced Sea Ray flying submersibles!
Hindrances / Augmentations:
Helmet (s): obscuring their features as well as defending their lives, Sea Slugs all wear a distinctive helmet. It provides them intensity 8, or +2, protection against physical assaults striking their cranium, and its visor offers like Screened Senses for their vision.
Knife (s): though they are no longer Eels, Sea Slugs still carry a blade at all times - it's almost part of them, after all. They can inflict +2 slashing damage with these m.s. 13 implements, or cut through items of up to like m.s., given the time and inclination.
Sea Ray (i): this advanced, flying submersible can be divided into a mini-submarine and a jet-powered glider. Stealthy and heavily armed, the Sea Ray is the pride of the Sea Slugs corps, and is described in much greater detail within its own vehicular entry.
Sidearms (a): Sea Slugs carry two firearms, one of which can be fired beneath the water. Either way, they inflict their Agility +4 in damage when discharging a single round, or their Agility +5 in damage when doing the same with multiple rounds of ammunition.
Boating (a): while they specialize in the solo operation of their Sea Ray, Sea Slugs can seve in virtually any role on virtually any ship. Thus, they can typically operate such vehicles on or below the surface, receiving a reduced difficulty on any applicable card play.
Boxing (s): some Sea Slugs are trained in the sweet science. Those who have been are able to divide their pre-card play action score between two distinct, unarmed attacks. The first of these occurs normally, while the second occurs as a contingent action.
Engineering (i): though their primary role is vehicular combat, Sea Slugs received training in marine engineering as Eels. Thus, they receive a reduced difficulty on actions intended to either create or destroy something in the water, whether a ship or a secret, undersea base.
Guns (a): like all Cobras, Sea Slugs are trained how to effectively discharge firearms. Whether wielding standard, semi-automatic, or fully automatic rifles or pistols, or even their Cobra-issued undersea guns, Sea Slugs may do so at a reduced difficulty level.
Martial Arts (a): some Sea Slugs are trained in the martial arts proper, instead of just how to strike quickly. These Cobras may reduce the difficulty of actions intended to strike others in unarmed melee, catch weapons thrown at them, or dodge incoming assaults.
Military (w): Sea Slugs most definitely have this skill, having proven themselves as Eels before they acquired this rank. It allows them to function effectively within a combat unit, and gives them considerable insight into Cobra's byzantine organizational structure.
Piloting (a): the skill that truly sets them apart from their Eel forebears, Sea Slugs can fly aircraft in addition to serving on ships. Whether handling a fixed or rotary wing aircraft, or even their trademark Sea Rays, Sea Slug resolve control actions at a reduced difficulty.
Skill / Knives (s): while they're assigned much more potent hardware upon attaining this rank, Sea Slugs nonetheless keep their Eel-based knife combat skills sharp. They may attempt to assault another with a blade in hand at one difficulty level lower than is normally necessary.
Underwater Combat (a): while there aren't too many opponents they might actually face under the waves, Sea Slugs are nonetheless trained in the art of deep sea combat. They may attempt offensive and defensive maneuvers beneath the sea without penalty, unlike most other people.
Elite operatives that have endured expensive and extensive training, Sea Slugs are much less expendable than most Cobras. The organization is likely to make an effort to aid a Sea Slug in need of assistance, but may nonetheless forgo such assistance should it suit their purposes.
Various Callings: the vast majority of Sea Slugs are with Cobra for their own, evil purposes. The money is nice, so Greed is a powerful motivator, as is World Domination, for those Sea Slugs who wish to force others to bow to their whims. But anything goes, really.
After all, Sea Slugs are elite operatives amongst Cobra's legions, and may very well go with Peace of Mind if attempting to exceed their personal best, Vengeance if they're working towards some enemy's end, or even Gloryhound if particularly proud of themselves.
The Sea Slug uniform consists of loose fitting, mulberry trousers, a mulberry T-shirt with the Sea Slug logo, in silver, over the left breast, black leather gloves, black and mulberry leather boots, a brown and mulberry thigh holster, a brown leather belt, and a red and mulberry helmet.
Sea Slugs are elite Cobras who have proven themselves to the organization, both by serving as one of their deadly Eels, and by showing they have what it takes to fly their flying submersible, the Sea Ray. They've thus been entrusted with one of these insanely advanced aircraft.
Highly skilled and highly paid, Sea Slugs are well-regarded by other Cobras, because few of its operatives manage to attain this rank. And Cobras love to see Sea Slugs on the job, on the rare occasions when they manage this, because that means they've got backup nearby.
Cobra directories featuring a version of Sea Slugs: