Monstro-Vipers

Strength
13d
Agility
3x
Intellect
2x
Willpower
3x

Hand Size:
Edge:
3 (17)
1

Origin:

Monstro-Vipers are not human. They were perfectly good Range-Vipers until Doctor Mindbender subjected them to an experimental, cryptozoological chimeric gene cocktail. An amalgamation of human and numerous other creatures, Monstro-Vipers are an artificial species.

Powers:

Claws: while their right hands aren't usable like a normal humans, they still possess dangerous bear claws! A Monstro-Viper can swipe at their foes with these m.s. 16 sharp implements to inflict their Strength +2 in slashing damage.

Emotion Control (w): possessing the terrifying eyes of some unknown species of bat, Monstro-Vipers can use them induce terror! Working at intensity 10, this power lets Monstro-Vipers to cause panic on eye contact, upon passing an easy difficulty Emotion Control (willpower) action.

Fangs (s): presumably donated by their werewolf 'parents', all Monstro-Vipers possess large, dagger-like fangs. Thanks to these lethal implements, Monstro-Vipers may inflict their Strength +2 in slashing damage with each successful bite attack!

Growth (a): Monstro-Vipers cannot change their size, per se. But they're huge - about nine feet tall! Thus, they possess this power to describe their larger stature compared to normal humans. While they only have this power at intensity 1, Monstro-Vipers are supremely imposing!

Resistance to Cold Attacks (s): the entire body of each Monstro-Viper, aside from their bionics, is covered in a fine pelt of black and yellow fur, donated from all its component cryptid gene sources. This fur gives them intensity 12, or +3, resistance to cold assaults.

Cybernetics:

Unlike their Bio-Viper counterparts, Monstro-Vipers have received numerous augmentations on top of the chimeric gifts Doctor Mindbender 'gave' them. Monstro-Vipers possess numerous implants and replacement parts of his design, cybernetics which function as follows:

* Cyber-Hand (a): as they lack opposable thumbs straight out of the laboratory, Monstro-Vipers each have their left paws replaced with a robotic, 'human' hand. This replacement part possesses a material strength of 16, and can be used to inflict +2 bashing damage.

* Gut Bomb Factories (i): these implants let Monstro-Vipers transform food into explosive leavings. These explode when disturbed, whether stepped on or flung at others, inflicting intensity 10 concussive damage to all uncovered targets near missile distance of where they detonate.

* Rage Controller (w): without this circuitry, Monstro-Vipers would rampage until everything around them is vanquished. This implant stops that for the most part, unless a given Monstro-Viper fails an IPS check at the beginning of combat. Which happens all too often.

Hindrances / Augmentations:

Implant Psychosis Statistic: like all electromechanically augmented beings, Monstro-Vipers are subject to this dreadful neurological condition. To avoid its effects, a Monstro-Viper must pass an easy difficulty Willpower action against their IPS whenever they are under duress.

This action is never automatic, for Monstro-Vipers are always ready for a fight! Failing it prompts a Monstro-Viper to completely lose control, and to rampage as they would prefer for the duration of a conflict. Since their IPS has a base intensity of 3, this is a common occurrence.

Monstrous: the combination of their horrific visages, fear-inducing gaze, and violent behavior marks Monstro-Vipers as both more than less than ordinary humans. This hindrance lowers their Willpower to zero (0) for the purposes of stopping Edge zero (0) humans from fleeing on sight.

Not that, you know, Monstro-Vipers care all that much.

Equipment:

Flail (s): consisting of a spiky ball chained to a stout wooden handle, this weapon gives Monstro-Vipers slightly more range in melee combat. They can swing this weapon to inflict their Strength +3 in bashing damage, enough to flatten many soldiers in one hit!

Rifle (a): when they remember to use them, Monstro-Vipers may fire one round from this weapon to inflict their Agility +4 in damage, a short burst of such to inflict their Agility +5 in damage, or fire them continuously to inflict their Agility +6 in damage.

Skills:

Natural Weapons (s): while they may have lost most of the knowledge they possessed before their transformation from human into chimeric horrors, Monstro-Vipers possess a natural talent of sort in the use of their fangs and claws, which they may do at a reduced difficulty.

Contacts:

None. Barely sentient still, the Monstro-Vipers produced by Doctor Mindbender are immensely powerful, but are dangerous to friend and foe alike. Only the Mega-Vipers care to associate with them at all, but then that's their job. Thus, they're only retained as long as they're useful.

Calling:

Animal Nature or Vestige of Humanity: while somewhat sentient, after a fashion, Monstro-Vipers are driven by multiple urges to lash out at the world around them, both due to the nature of their chimeric gene implants and dissatisfaction at what Cobra has made them into.

Costume:

For the most part, Monstro-Vipers don't bother with clothing. They're a fur-laden artificial species, after all! They do make one concession to modesty, however, wearing a bright red pair of trousers, even if the things are cut off just above the knees.

Notes:

The clutch of things known as Monstro-Vipers were formerly a battalion of Range-Vipers that Cobra Commander 'volunteered' for yet another of Doctor Mindbender's chimeric genetic experiments. If he could build a Serpentor, after all, he should be able to enhance extant soldiers.

That was the idea, anyway. Reaching a bit after creating the Bio-Vipers, Doctor Mindbender sought out cryptid gene samples around the world. Mixing and matching them to his mad satisfaction, he spliced their code into the DNA of his 'volunteers', and the Monstro-Vipers were born!

While impressed with the results of his human-cryptid hybridization, Doctor Mindbender further augmented his Monstro-Vipers with cybernetics! Now robotically enhanced artifical cryptozoological hybrids, the Monstro-Vipers are nigh-unstoppable - but also nigh-uncontrollable.

Led in the field by Mindbender's Mega-Vipers, his furry and feral Monstro-Vipers often rampage alongside the Bio-Vipers. While their violent rages almost completely overwhelm their formerly human minds, Monstro-Vipers are at least good at a terror-inducing rampage here and there.

Extra Goodies:

Monstro-Vipers Saga System 13 Text File Download

Cobra directories featuring a version of Monstro-Vipers:

  1993  

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