Bucky
Strength 7d |
Agility 7a |
Intellect 3d |
Willpower 7a |
Hand Size: Edge: |
4 (25) 2 |
Origin:
James Buchanan Barnes, known to the world as Bucky, was Captain America's original partner. Though but a normal human in a strictly physical sense, Bucky possesses superior fighting skills and a heroic spirit above and beyond most other Americans his age.
Powers:
(none)
Hindrances / Augmentations:
(none)
Equipment:
Body Armor (s): James' patriotic costume was woven of 'bullet proof' fabric, giving him some manner of protection from the never-ending hails of bullets he is exposed to. This pre-Kevlar fabric offers him intensity 8 (+2) protection from physical attack.
Colt M1911A1 (a): while he and Captain America try to 'duke it out' with the enemy whenever possible, James nonetheless packs heat at all times. He carries his trusty Colt wherever he goes, which he can fire to inflict his Agility +4 in damage, +5 in a semi-auto burst.
Knives (s): supplementing his Colt, James carries a blade on his person to cut ropes and such - or to silence a sentry or other enemy quietly. Made from m.s. 12 materials, James can use his knife to cut through objects of like m.s. - or to inflict +2 lethal damage in melee.
Other Gear: from time to time James has made use of of hardware - military issue or otherwise - whenever a mission called for it. He's been seen firing Tommy guns at enemy troops while parachuting in, dousing Nazis with flame throwers, and even flinging grenades at people now and then.
Skills:
Acrobatics (a): as Captain America's partner in 'crime', James used a similar fighting style, which involved training his body to be highly nimble and limber. He can use this skill to reduce the difficulty of actions to dodge attacks or reducing falling damage by one difficulty level.
Boxing (s): trained by both the Army and Captain America, James can easily defend himself with his hands and feet. As such, James can divide his pre-card play action score between two unarmed melee attacks, the last of which will happen as a contingent action.
Driving / Motorcycles (a): while James can operate most vehicles with competence, he truly shines when riding his hog. In fact, his skill with such vehicles is world-class, and as such, when he performs motorcycling maneuvers, he receives the benefits of an autotrump.
Guns (a): an essential portion of his military training, James is well versed in the use of most firearms. He can fire most standard, semi-automatic, or fully automatic rifles or pistols, or even odd weapons like shot guns, at one difficulty level lower than is normally required.
Languages / English, French, German, Japanese, Portuguese, Russian, and Spanish (i): James has mastered numerous tongues in addition to his native English. He may wield all of these languages fluently, whether reading, writing or speaking - save for his weak French.
Leadership (w): James is a true leader. If he concentrates on directing a team of individuals, he can give them a +1 to all actions. If his leadership disappears, however, this bonus transforms into a -1 to all actions for the remainder of the encounter.
Military / United States (w): an Army brat, James grew up on various bases. Easily falling into the Army way of life, James knows military protocols and procedures instinctually, and can lead a body of fighting men and/or women into battle should he be given such responsibility.
Manipulation (w): supplementing most of his other talents, this skill describes a knack James has for talking to people and getting what he wants. When attempting to sway folks to his mindset or gain a favor, the inherent difficulty level of such actions are reduced by one difficulty level.
Survival (w): left to his own devices at a very early age in various Army bases, James has learned how to get by all by himself. He can easily scrounge up enough food, water or shelter to not only get by but to thrive, regardless of the environment he finds himself stuck in.
Thrown Weapons (a): in addition to being proficient with most firearms, James can throw objects at people with deadly effect. Whenever he's flinging a weapon designed to be thrown (daggers, grenades, etc...), James may do so at one difficulty level lower than is usually necessary.
Contacts:
James was Captain America's partner during World War II. During this time, James gained innumerable contacts in heroic circles including his fellow Invaders, the Liberty Legion, the Kid Commandos, and the Young Allies. He also has several undeclared Army contacts, as well.
Calling:
Youthful Exuberance, later evolving into an Idealist: when he first started on as Captain America's side kick, James performed his missions with a wide-eyed enthusiasm. However, this quickly evolved into a more mature, idealistic pride in his nation and what it represents.
Costume:
James' costume consists of a blue button-up tunic with a red collar and red buttons, red flared gloves, red leggings under blue shorts, a black leather belt with a 'flag' belt buckle, blue cavalier-style boots, and a black domino mask. This, of course, when he isn't working under cover.
Personality:
James is a fast talker and fast thinker, and doesn't mind getting his hands dirty when necessary. Luckily for us, James only wants to protect his nation from its many enemies - he'd make a truly terrifying criminal. Of course, he'd never swindle true friends, such as Captain America.
Real Name: James Buchanan Barnes
Occupation: adventurer, Army mascot
Legal Status: American citizen with a criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Invaders, the Kid Commandos, the Crazy Sues, the Young Allies
Height: 5' 7"
Hair: auburn
Eyes: brown
Weight: 150 lbs
Other Distinguishing Characteristics: none
Story:
James Buchanan Barnes was born in 1927 to a military family.
His mother died at a very early age, while his father was killed in an accident during his basic training. James was then separated from his sister and became a ward of the state, and remained on at Camp LeHigh as something of a base mascot.
In this curious 'home' environment, James picked up a variety of skills, both savory and otherwise, that would prove to serve him well in the future. A consummate con man, James had a tendency to help his friends get non-requisition supplies, or swindle others out of the same.
One night he discovered his friend, Steve Rogers donning the uniform of Captain America, rumors of which had been circulating around the area of late. Half blackmailing and half sweet-talking Rogers, James got the man to agree to let him be his 'partner in crime'.
Once this arrangement had been reached, James received lots of formal training, not just the sort of slap-dash 'jack of all trades' business he'd been collecting over the last few years. Properly skilled in military combat and intelligence techniques, James became very dangerous.
This skill set proved more than useful as Captain America's partner, and the duo inflicted a serious amount of damage to the forces of Evil - whether they were Nazis or independent - for quite some time. While Cap was the duo's 'public face', James took care of various 'wet works'.
An efficient trouble shooter (and trouble maker), James was proficient enough in battle that Captain America brought him along when he joined up with Namor, the Human Torch and Toro to form the Invaders, a group of super-humans dedicated to stamping out the Nazi scourge.
This wasn't James' only team, though. A member of the Young Allies and the Kid Commandos, James was a driving force in both of these groups, and he even formed the Liberty Legion when the Invaders were captured and mind controlled by the Red Skull once.
Throughout the war, James facilitated missions for either Captain America alone, the Invaders as a whole, and even other heroes now and then. And this was just fine with James, as he had no problem getting his hands dirty to stymie Nazis and their co-conspirators.
Extra Goodies:
Continue on to the Modern Bucky!
Return to the Kid Commandos main page!
Return to the Crazy Sues main page!
Return to the Invaders main page!
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