Namor, the Sub-Mariner
Namor is a human-Atlantean hybrid, having gained considerable physical powers as a result of his lineage. Of course he's also a mutant, possessing strange physical characteristics that neither of his parents possess (his winged ankles that allow him to fly).
Animal Sympathy / Telepathy (w): an ability Namor wields rarely, this power showcases his ability to communicate mentally with marine life forms. He may do so at intensity 10 with non-sentient life forms, as well as at intensity 5 when speaking to intelligent undersea life.
Body Armor (s): the Sub-Mariner's very flesh is much more resilient to injury than that of either Atlanteans or normal humans. Namor thus possesses this power at intensity 8 (+2), making him highly resistant to mundane attacks.
Dual Respiration (s): thanks to his heritage, Namor can breathe in either the air or water. Though he can be dehydrated after extended periods out of the water, he need not wear special breathing apparatus like his fellow Atlanteans must while above the waves.
Energy Absorption / Electricity (s): though he rarely demonstrates this power, Namor can absorb electrical energy for release at his leisure. Functioning at intensity 13, this power will affect everyone within near missile distance if the absorbed energy is discharged underwater.
Longevity (s): as do all Atlanteans, Namor is possessed of an extended life span, one that allows him to scoff at 'short lived' human beings. He possesses this power at intensity 2, giving him an eventual life span of 560 years (normal human life span times power intensity cubed).
Resistance to Cold (s): due to his hybrid genetic makeup Namor is more resistance to cold then humans are. He can withstand cold of up to intensity 12 (+3, which can be found on the ocean floor) without harm to himself, and has like resistance to attacks using cold 'energy'.
Resistance to Pressure Variance (s): Namor's body is equipped to deal with the extreme water pressures of the ocean depths, and he can survive indefinitely on the ocean floor without injury upon resurfacing above the ocean depths. He is resistant to such forces at intensity 20 (+5).
Super Sense / Touch (w): Namor has demonstrated that he possesses the advanced 'radar' sense of cavefish, using it to spot invisible people on occasion. He wields this power at intensity 10, letting him 'feel' movements within near missile distance of his royal person.
Super Swimming (a): Namor's super-powerful legs allow him to move with astounding speed underwater. While under the waves, he can swim at intensity 2 speeds, or approximately 60 miles per hour, giving him the ability to intercept most submarines and torpedoes he encounters.
Unusual Sensitivity / Vision (w): Namor doesn't have super-human vision so much as an altered acuity. He sees normally over the waves, but below them he can make better use of the blue and green portions of the electromagnetic spectrum, enhancing his visual range underwater.
Wings (a): Namor's ankle wings (a mutation that only occurs in human / Atleantean hybrids) allow him to fly at intensity 2 speeds (60 miles an hour), and enables him to lift 2 tons while in flight (treat his effective Strength in flight as 13).
Susceptibility / Dehydration: if he's somehow dried out, so to speak, Namor acts as if all of his ability scores are zero when performing actions. This massive drain on his effectiveness can be lost after Namor spends one exchange immersed in water.
Atlantean Jet Craft (i): a vehicle not unlike the Avengers Quinjet, and possibly used as that aircraft's inspiration, Namor's Atlantean jet craft has Vertical Take-Off and Landing (VTOL) capability, and seems to rarely, if ever, require refueling.
The Jet needed a crew of 2 and could comfortably hold up to 8 people. It was able to fly at speeds of 450 miles per hour (a flight intensity of 8), had an effective material strength of 12, and provided its occupants an effective body armor of intensity 8 (or +2).
Archaeology / Atlantis (i): having grown up in the underwater realm of Atlantis, and being a member of that fantastic nation's royalty, Namor has found it absolutely necessary to learn everything about his homeland's amazing past.
Biology / Ichthyology (i): Namor knows all about the marine life in the seas, and can identify any undersea life form on sight. This applies to all common and fantastic undersea life forms, and Namor need not attempt card play to identify such creatures.
Geology / Oceanography (i): Namor knows more about the oceans then any surface dweller ever thought of trying to learn. He knows every major landmark belonging to the sea floor, and can identify them on sight, without having to bother with card play.
Languages / Atlantean, English, and German (i): in his many travels and battles throughout the ages, Namor has mastered the Atlantean (of course), English, and German tongues, in addition to other languages as of yet unrevealed (such as, perhaps, Russian).
Manipulation (w): Namor was born into the royal courts of Atlantis, and as such, knows about politics and how to deal with politicians. He may bring his Willpower to bear in such interactions, whether or not the person he is dealing with is a politician as well.
Piloting (a): Namor knows how to pilot his own jet craft, and presumably he knows how to repair it in the event something should happen to it, as well. He may attempt aerial maneuvers at a reduced difficulty, a benefit that extends to his inherent flight ability!
Skill / Spears (s): having grown up in the undersea kingdom of Atlantis, Namor has naturally mastered the use of the spear - and its close relative, the trident. Though he does not need weaponry to fight, Namor may nonetheless use these weapons at a reduced difficulty.
Skill / Whips (s): supplementing his ability to use spears and tridents, Namor can also wield other customary Atlantean weaponry, such as nets and whips. He may use these items with ease in battle, gaining a reduced difficulty when attempting to strike or grapple a foe with them.
Underwater Combat (a): more adept at undersea fighting than one would imagine possible, Namor can attempt combat actions without penalty while submerged in a liquid medium - whether fighting bare-handed or wielding some (usually ceremonial) weapon or another.
As a member of the Invaders, Namor can easily rely upon his teammates for assistance, should he only find himself able to ask. Furthermore, as a prince of Atlantis, Namor can usually rely upon his people for aid when necessary, unless they are traitors like Meranno.
Guardian, then Protector: originally a rabid guardian of the seas, Namor fought humanity as a 'villain' at first, though his outlook changed with the rise of European fascism. This transformed him into a protector of the various forces that fought such evil on a global scale.
While he fights the forces of evil, both at home and on the surface, Namor tends to wear a very... minimal outfit. It consists entirely of a pair of green trunks with a scaled texture of Atlantean design, complemented by a golden belt with a red shell buckle.
Namor is a firm believer in honor and is a fierce Atlantean patriot. He is capable of rampages of terror and dislikes anyone who might call his honor into question. He has a nasty temper and probably shouldn't be provoked (though most folks manage it, intentionally or not).
Real Name: Namor McKenzie
Occupation: adventurer, Prince of Atlantis
Legal Status: Atlantean citizen with a criminal record in the United States and elsewhere
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Invaders
Height: 6' 2"
Weight: 290 lbs
Other Distinguishing Characteristics: Namor is possessed of highly arched eyebrows, pointy ears, almost invisible gills, and of course his winged ankles. Depending on his artist, he may also have a freakishly distended, almost triangular head.
Namor grew up in Antarctic Atlantis as the hybrid son of an Atlantean princess and a human sailor. Though he was royalty, Namor constantly had to prove himself to his peers, as many of his people felt him an outsider and inferior due to his hybrid status. This was not helped much when, during his adolescence, Namor developed strange, winged ankles that gave him the power of flight.
After discovering two seeming robots invading Atlantis, Namor attacked them - only to find they were actually men in diving suits. Thinking the humans must be up to no good, Namor's mother sent him to the surface world to learn more. He arrived in New York City without incident, though shortly after he caused all kinds of public distress by simply being himself - arrogant and haughty.
As the people of New York began to treat him with hostility, Namor returned the feeling in kind, and began a campaign of terror throughout the city. He even allowed the police of the city to arrest him to show how impotent they were before him, and when they threw him in the electric chair, an enraged Namor caused even more havoc than before!
This eventually led to an encounter with the Human Torch, an artificial man who burned with a searing flame that could match Namor's own power. The two would fight repeatedly over time, at least until the United States' official entry into World War II. When this happened, Namor was eventually convinced to help the Allies against the Axis powers, though Namor had to see the Nazis at their worst before he relented.
Teamed up with Captain America (and his side kick Bucky), not to mention former enemy the Human Torch (and his side kick, Toro), Namor was one of the founding members of the mighty Invaders, a team of Allied super-humans against whom few fascists could stand. Namor would encounter all manner of villains during his time with the Invaders, from the Red Skull to Baron Blood - and even a rogue Atlantean, Meranno!
Undaunted by these foes, Namor pressed on, fighting the forces of fascism either alone or alongside the Invaders for the duration of the War.
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