Captain America

Melee
RV 40
Coordination
RV 40
Brawn
RV 20
Fortitude
RV 30
Intellect
RV 20
Awareness
RV 30
Willpower
RV 50
Lifestyle
RV 10
Repute
RV +100

Health:
Fortune:
130
100

Origin:

Captain America is Steve Rogers, a formerly normal (if somewhat frail) human of exceptional character who was subjected to Dr. Erskine's experimental Super-Soldier process. As a result, he now functions at the absolute peak of human ability, both physically and mentally.

Known Powers:

Resistance to Disease: thanks to the process that has made him America's first super soldier, Steve possesses rank value 50 resistance to most standard diseases. He can still succumb to the most deadly bugs on earth, but his metabolism resists them very strongly.

Limitations / Enhancements:

(none)

Equipment:

Shield: a patriotic emblem that Steve was given to use as Captain America, this amazing device is made from a Vibranium-iron alloy that was developed (but never reproduced) by Dr. Myron MacLain - and has proven to be virtually indestructible.

Possessing a material value of 3000, the shield can be used to absorb like damage every turn, doing so to any attack striking the front or back. However, the edge of the shield does not absorb damage, and can be used to inflict Bashing damage in melee or ranged combat.

Chain Mail Shirt: this heavy coat of arms provides Steve rank value 10 resistance to physical attack forms, such as punches, bullets, etc., but no resistance to energy or other forms of attack, as long as such attacks are centered upon his head or torso.

Quirks:

(none)

Skills:

Acrobatics: supplementing his staggering martial arts training, this skill describes how light on his toes Steve can be. Thanks to his government training and years of combat experience, he may attempt all Dodge, Escape, Feint, Evasion, and Weave maneuvers at a +1 RS.

Artist: a true artist at heart, Steve has been seen on numerous occasions waxing artistic; furthermore, he actually produces good work with his artistic itch. He can gain a Fortune reward equal to 10 times the number of weeks he spends on a specific work of art.

Driving: Steve is a competent pilot of most aircraft, though in truth he typically prefers to move from place to place on a motorcycle. Whenever he's operating one, or any ground vehicle really, Steve can attempt required Handling ACTs at a +1 RS.

Guns: though he rarely uses this skill, Steve has been taught how to effectively wield firearms by the military. Whether he's handling standard, semi-automatic, or fully automatic rifles or pistols, Steve may do so as though his Coordination was +1 RS higher in value.

Languages / English, German and Russian: Steve has demonstrated that he is fluent in more than just his native tongue. He can easily read, write and speak in English, German and Russian - and possibly more languages that have yet to be revealed.

Leadership: Steve has shown time and time again just how competent a leader of men he can be. Any Fortune Pool Steve belongs to that recognizes him as its leader will gain 100 points for the duration of that leadership - at least, until he leaves said Fortune Pool.

Martial Arts styles A, B, C, D and E: the U.S. government took full advantage of Steve's status as a super soldier, and had him trained in every form of unarmed combat they had an instructor for at the time. As such, he has become a veritable master of melee combat.

He gains the benefit of a +1 RS when attempting any unarmed melee attack, as well as a +1 RS on Dodging, Escaping, Grappling, and Weaving maneuvers. His initiative modifier is +1 when fighting unarmed (when not using his shield offensively, but only to defend from attack).

Furthermore, he can inflict Pound or Concuss results on a foe regardless of his comparative Brawn or Fortitude, and given two rounds to study an opponent, Steve may ignore the effects of body armor when attempting to do so (and need not inflict damage to achieve these results).

Military / United States: as a 'creation' of the U.S. Army, Steve naturally has this skill as a general matter of course. It is the source of his combat training (if not all his other talents), and denotes an inherent understanding of the Army Way (the SOP).

Piloting: though Steve prefers to drive motorcycles wherever he goes, he has been educated in the finer points of piloting. He can operate almost any fixed-wing or rotary-winged aircraft as if his Coordination, or the vehicle's Handling, was +1 RS higher than is listed.

Tactics: supplementing his leadership and military skills, Steve has demonstrated his abilities as a master tactician for years - he's the ultimate team player, helping groups to maximize their own capabilities. Groups following his lead gain a +1 RS when executing his plans.

Tumbling: an aspect of his acrobatics training, Steve has been taught how to take a fall, so to speak. Whenever he falls a distance that wouldn't cause him damage, Steve may attempt an Coordination ACT roll to land on his feet (instead of on his head, for instance).

Shields: Steve is an unparalleled master of shield use when in combat, whether offensive or defensive in nature. He should gain a +1 RS on attacks made with a shield, not to mention ACTs required when using his shield to protect himself or others.

Weapon Specialist / Shield: on top of his ability to easily use most anything as a shield, Steve has worked with his unique, Vibranium-iron alloy disc shield for decades. He may attempt ACTs with it, either offensive or defensive, at a +2 RS.

Contacts:

Captain America is known by almost everyone on earth. He has reliable contacts in the form of the US government and military, as well as the team of heroes he leads into battle, the Invaders. Anyone else fighting for freedom would likely lend him aid should he but ask.

Costume:

Steve's Captain America costume consists of a blue chain mail shirt with white lower sleeves, white and red stripes on the lower torso, and a big white star on the chest, blue stretch fabric pants, red buccaneer boots, red flared gloves, and his blue, winged mask with an 'A' on the forehead.

Personality:

Steve is a determined and patriotic soul, wanting to do right by his country no matter what the cost to himself. Though blessed with impressive abilities, it's these traits that make Steve who he is, and why generals, kings and even gods yield to his advice and leadership.

Real Name: Steve Rogers
Occupation: adventurer / soldier
Legal Status: American citizen with no criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Invaders, the Crazy Sues

Height: 6' 2"
Hair: blond
Eyes: blue
Weight: 240 lbs
Other Distinguishing Characteristics: none

Story:

An artistic and idealistic young man, Steve was appalled by the reports of atrocities committed by Nazi Germany, and attempted to enlist in the Army to do something about them. However, despite his enthusiasm and zeal, military recruiters rejected him due to his being too 'frail'.

Steve was given a chance to serve in a different capacity, however - as a test subject for Operation: Rebirth's so-called Super-Soldier Serum. Assuming he'd survive, Steve would've been the first of an army of super soldiers ready to fight the Nazis.

Steve's body readily changed, thanks to both the Super-Soldier Serum in his veins and the Vita-Rays that helped them stabilize his growth. However, a Nazi spy killed the creator of the Serum, Dr. Erskine, who committed the formula to memory to prevent the enemy from acquiring it.

Though Dr. Erskine's killer was dealt with (and swiftly), the damage was done; Steve would wind up being the only super soldier the U.S. Army would have. Deciding to use him as something of a morale booster, they decided to dress him in the flag, and wave him at the enemy.

Under the name Captain America, Steve would wear a highly patriotic uniform, and publicly do battle with Nazis. To this end, he was trained in all manner of combat skills, both armed and unarmed, and given a unique, nigh-indestructible shield that he trained with unceasingly.

Of course, when less savory actions were needed in the field, it wouldn't do to have the government's new mouth-piece seen with blood on his hands. As such, Steve was given a side kick of sorts, a youth who would fight alongside him - and do the things he couldn't.

This youth, one Bucky Barnes, was also trained in various fighting skills and intelligence areas, and was the 'wet works' portion of the duo. Steve and Bucky quickly grew into close friends, and engaged in ceaseless missions fighting Nazis and various other villains of the time.

Becoming more famous daily, the duo eventually became mixed up with the doings of other heroes, and eventually founded the Invaders, a group of the world's single greatest heroes. The Invaders would repeatedly deal with super-powered Nazi threats, both home and abroad.

While most of the goons they fought would turn out to be two-bit hoods and simple murderers, the one threat that kept appearing again and again in Steve's life was the Red Skull. This fiend, the prodigy of Hitler himself, easily served as a foil for Steve, both politically and in battle.

In scheme after scheme, the Red Skull would torment Steve with yet another plot to destroy America, and time and time again Steve would defeat the hateful Skull. He would quickly grow to loathe Steve to an insane degree, and dogged his every step throughout World War II.

Of course Steve would take this in stride, just seeing it as another aspect of his job. The Red Skull wasn't the only villain he would have to defeat, after all, and whether alone, with Bucky at his side, or among his fellow Invaders, he was more than ready to fight all comers!

Extra Goodies:

Captain America 4C System: Edition 13 Text File Download

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