Hand Size:
4 (25)


Jacqueline is an altered human, having developed powers after a reaction to two dueling, mutagenic substances in her blood: the vampiric ichor delivered by the bite of Baron Blood, and the Horton cells acquired in a subsequent blood transfusion by the Human Torch.


Body Armor (s): it has been shown that Jacqueline is more resistant to injury than normal humans. In fact, she has intensity 8 (+2) body armor. This makes Jacqueline highly resistant to most conventional forms of injury she's subjected to.

Enhanced Lower Body Strength (s): Jacqueline's leg strength was enhanced during the odd circumstances that gave her powers, boosting her legs' applicable Strength intensity to 10. This allows for her super speed, but can also make for quite a mean kick!

Super Running (a): after the infusion of both vampiric ichor and artificial blood into her body, Jacqueline's body manifested powers of super-human speed. She has been clocked moving at approximately 60 miles per hour, making this an intensity 4 power, and has these power stunts:

* Cyclone (i): Jacqueline can run around in circles at high speed to generate a tiny little whirlwind which can be used to hold opponents at bay, inflicting her power's intensity (4) in damage each turn to anybody caught in the tornado.

* Hypersonic Punch (s): Jacqueline can wield her 'hypersonic punch' to inflict her power's intensity in a concussion attack. She doesn't need to make contact with her opponent, unlike the power slam stunt, where there is the possibility of injuring herself.

* Water / Wall Walking: Jacqueline can also run up walls and across water, moving fast enough that normally applicable physical laws don't have time to catch up with her (or something like that). She does this at the same speed she crosses normal ground with.

Hindrances / Augmentations:



Speed Suit (s): this synthetic, stretch fabric suit protects Jacqueline from the inherent air friction that results from her moving at great speeds; it does so at up to intensity 16 (+4). Combined with her natural body resistance, this makes her quite able to survive high speed incidents.


Martial Arts (a): Captain America and Union Jack 1 trained Jacqueline in the fighting arts, making her much more effective with her powers. In battle, she can reduce the difficulty of actions intended to strike while unarmed, dodge attacks, and catch thrown weapons.

Piloting (a): Jacqueline is an accomplished pilot, at least of aircraft of up to a World War 2 level of development. Using this knowledge, she could conceivable fly just about anything, given enough time to figure out which control does what.


As a member of the Invaders, Jacqueline can easily rely upon that team of heroes for aid, should she need to. Also, as an Invader, Jacqueline is also an honorary member of the Liberty Legion, and can count them as loyal allies.


Guardian: Jacqueline considered herself a protector of the U.K. even before she'd acquired her super powers. Whether she does so all alone or alongside the mighty Invaders, Jacqueline acts to protect the land of her birth whenever she finds threats to its existence.


Jacqueline adventures in a yellow stretch fabric body suit, though she also wears red boots and gloves, with a mighty red cape. She also wears a red half-mask, a mask that covers her eyes and frills out past her head.


Though not as arrogant as some of the upper class of Britain, Jacqueline nonetheless has a slight twinge of snobbishness in her. This doesn't stop her from fighting for her nation or her ideals, however, which she will readily do with unrivaled optimism and cheer.

Real Name: Jacqueline Falsworth Crichton
Occupation: adventurer
Legal Status: Citizen of the United Kingdom with no criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Invaders

Height: 5' 4"
Hair: platinum blonde
Eyes: blue
Weight: 110 lbs
Other Distinguishing Characteristics: none.


Daughter of the original Union Jack (from World War 1), Lady Jacqueline Falsworth first came into prominence during World War 2 as a member of Britain's Home Guard, when she was viciously attacked by the evil Baron Blood (who, though neither knew it, was her uncle).

Before any real damage could be done, Jacqueline was rescued by the Human Torch, who took her home after her ordeal. While there, he befriended both Union Jack and his family, and was present when Baron Blood struck again, kidnapping Jacqueline for befriending the Invaders.

By the time the Invaders freed Jacqueline, she had lost a severe amount of blood due to Baron Blood's vampiric attack. Taking her to a hospital, the heroes got her an emergency blood transfusion from the Human Torch, at which point the Blue Bullet attacked the hospital.

He was looking for the Invaders, to crush them with his shiny new armor. While this battle took place, Jacqueline's body had a mutagenic reaction to the combination of android cells and vampiric ichor in her blood, and she developed the power to move at incredible speed.

Feeling up for a fight, Jacqueline raced to the battleground below, and saved the Torch from Blue Bullet's rampage. After the battle, Jacqueline managed to completely recover from her injuries, and donned the costume and identity of Spitfire, after the British attack planes.

Valuing her company and her fighting capabilities, the Invaders adopted her as one of their own. Soon to be joined by her brother Brian, who had donned her father's old Union Jack identity, Jacqueline fought evil alongside the Invaders for most of the duration of World War II.

Extra Goodies:

Spitfire Saga System 13 Text File Download

Continue on to the Modern Day Spitfire!

Return to the Invaders / All-Winners Squad main page!

Interested in using Technoholic content in your own project? Please read this beforehand!