Technoholic Formula Changes - Year 18!

April 8th, 2016: sure, I only wrote six paragraphs yesterday, but I thought I'd at least wrap up the Documentation portion of the Technical Reference before moving on to more, and to at least end this Technoholic year on a good note. I did this by proofreading what I'd wrought yesterday, which was kind of important since it's generalized in scope, but it's all done now. Woo!

April 7th, 2016: so everything else being done in the Documentation portion of my nascent Technical Reference, I thought I would add just a bit of general text to cover 'other' devices, stuff that isn't really touched on by the preceding paragraphs (of which there are many). It's only a basic guide to high tech implements, but it should do.

April 6th, 2016: yeah, the vehicles portion of the Technical Reference's Documentation section is complete. Thus, I must proofread it! And proofread it I have, glossing over all of what I have wrought these last few days. Of course, as was the case with my robots gibbering, I had a solid idea how I wanted it to shake out for a good long time, so this was rather easy.

April 5th, 2016: so I've wrapped up my work on vehicles by droning on about vehicular combat this time around. I covered the basics of vehicles taking damage and the degradation of their capabilities as a result, not to mention what happens when you target a vehicle's occupants specifically. I think it all came out pretty darn good, truth be told. I hope you do, too!

April 4th, 2016: shifting down a bit today, I covered a bunch of details about operating vehicles, regardless of what kind you're joyriding around in. Details about speeding up, slowing down, and losing control are now in place. Well, at least where those details aren't overridden by the characteristics of a specific vehicle (aircraft in particular are bad about that).

April 3rd, 2016: the last big portion of my Documentation section of the Technical Reference, a tirade on vehicles, is now in process. Today, I put to pen (or, rather, keys) the basic ability scores common to all vehicles, as well as a broad summary of all vehicle types in the game. I even added a couple not previously covered in other works, so I'm liking it so far.

April 2nd, 2016: as I always do when I get to this point, I have proofread my pages of text on robots. Since I spent an extra day hammering away at it, as compared to the armor and cybernetics stuff, this went rather quickly. It helped that I had a vague idea about how this text should work for a long time, now, so that mental outline helped to keep everyting in line.

April 1st, 2016: having gotten the pontification out of the way, at least until I start working on my Judging the Game book (yes, yet another book in the works, sorry), I threw down some more crunchy rules bits for robots. They mainly handle like regular characters in the game, though there are a couple really important gotchas I figured I should nail down.

March 31st, 2016: I hemmed, hawed, and fidgeted with the text I'd written yesterday, and then added another series of paragraphs about the artificial mind. Naturally, I then finagled with that a lot, to stop myself from simply waxing poetic about my own theories on artificial intelligence, but I think the end result is much better for it. Enjoy?

March 30th, 2016: I started work on the Robots portion of the Technical Reference's Documentation section. I have fine tuned the basic text for robots, along with some notes about form and function, not to mention the difference between intelligent and sentient robots. Because, after all, people are okay destroying a device, but not killing a living being.

March 29th, 2016: now that the text describing cyborgs in the game is written, as is that explaining what you need to represent cyborgs on a character sheet, it's high time I proofread it all. And I did, about four different times, catching a few different gotchas each time. I'm relatively happy with it right now, this text, but that may change on the final proof.

March 28th, 2016: after becoming more or less happy with the previous text last time, I added more details about cyborgs for your gaming pleasure. I have added details bout Implant Psychosis, the character limitation cyborgs operate under, as well as some rules about how prosthetics and augmentations survive (or don't) through the travails of combat.

March 27th, 2016: moving on from the exoskeletal portion of the Technical Reference's Documentation section, I'm starting work on the cybernetics guidelines this time around. I've written the basic premise text that goes along with cyborg characters, along with the basic information one needs to document their capabilities for use in the game.

March 26th, 2016: with all of the artificial armor text for the Technical Reference written, I thought I'd stop and proofread the stuff before I moved on to the extensive bit I'm about to build about cybernetics. I fixed a few spelling errors, changed a few words, and rewired a sentence or two. And now I'm quite happy with what I've cooked up for this stuff!

March 25th, 2016: continuing my work from yesterday, I think I've wrapped up the first portion of the Documentation section of my Techical Rerefence, uh, rules reference. This completes the details necessary to add artificial, exoskeletal armor to the game, whether it's augmented by electomechanical expertise or, as it so happens, dead weight.

March 24th, 2016: so now we're starting to get into the meat of the Technical Reference: the reference material. I started work on the special rules that govern the use of artificial armor, whether powered or otherwise, in the game. This material basically covers how to codify a suit of armor, or portion therein, in Universal Heroes game terms.

March 23rd, 2016: the Specification portion of the Technical Reference is somewhat small, only eight paragraphs or so, but I thought it was prudent to go over it a couple dozen times, much as I did with its introductory text. And as it so happens, after a bunch of rephrasing and alteration of redundant terminology, it seems to flow pretty good, now.

March 22nd, 2016: another piece of the Technical Reference, the Specification section, is all sorted out for your perusal. This basically describes the kinds of characters you can build with the Reference in broad strokes, and indicates the only difference in technology-based characters is just how one with their technology they happen to be.

March 21st, 2016: since I try to be the most ardent critic of my own work, I have proofread the text of the Technical Reference's introductory, flavor-setting text about ten times. I've tweaked and fine tuned and rearranged bits and pieces of it here and there, and I'm pretty satisfied with it on the whole. Here's hoping you all are, too.

March 20th, 2016: though I wanted to get all four versions of all of my previous works squared away before I started yet another rules document, I am nonetheless beginning another mammoth work: the Technical Reference! Well, official work, anyway, since it's been in my head for, like, forever, but nonetheless. The introductory text is now all wrapped up. Yay!

March 19th, 2016: I'm sure what I was going to do today wasn't much of a mystery. No, this is because I already indicated that I was going to pour the 4C System: Edition 13 variation on the Deionomicon into its text file downloadable - and I did! Aside from further dressing up of those random rolling tables, which I can get to later, I guess this is all done now, too. Yay!

March 18th, 2016: since I've sorted out both extant versions of the Deionomicon, I suppose I should take care of that part where I pour all of their texts into their respective text file downloadables. I started that process by upgrading the Universal Heroes text file, and it now includes all of the material from its flavor of Deionomicon. That file, it's huge!

March 17th, 2016: as is always the case once I finish something, I proofread the thing. So is the case with the 4C System: Edition 13 variation on my Deionomicon. Once I wrapped this up, I ported the textual improvements back to the Universal Heroes version, and then built up the Deific Powers and Faith Powers collections, leaving just one thing to do here.

March 16th, 2016: upon announcing the completion of the Edition 13 variation on the Textbook Character Treatise on GNRU, I discovered that I'd already done that three years ago, apparently. So, to pay you all back for bearing with me this last week, I started in on one for the Deionomicon! And look, I'm already done with it. Am I good, or am I good?

March 15th, 2016: I finished tweaking all the tables for the 4C System: Edition 13 variation on the Textbook Character Treatise in the Edition 13 text file downloadable today, which wasn't quite as painful as it was last time around. This, of course, because I was able to source (read: swipe) many of them from areas that already had them. Why repeat work unnecessarily?

March 14th, 2016: what with the text for the 4C System: Edition 13 variation on the Textbook Character Treatise finalized (ha ha), I went ahead and poured it all into the 4C System: Edition 13 text file downloadable. I then formatted the actual text portions, along with the headers, for ease of use. I haven't gotten around to all those random rolling tables yet, though.

March 13th, 2016: there. I've checked the links in the Power Control Powers and Reality Control Powers random generation tables, and produced the associated power catergory accessory pages. I guess the .html version of the 4C System: Edition 13 variation on the Textbook Character Treatise is now fully functional for your gaming use. Now to add it to the Edition 13 text file...

March 12th, 2016: having checked for errors in the links to the Physical Control Powers, Physical Enhancement Powers, Physical Weaponry Powers, and Sensory Powers tables, I fixed the one problem I found. I then went ahead and built power category accessory pages for each of these, which means I've only got two more to go, before this arduous and tedious process is done!

March 11th, 2016: continuing my effort to complete the 4C System: Edition 13 variation on my Textbook Character Treatise, I checked the links in the Matter Control Powers, Mental Powers, Mental Enhancement Powers, and Movement Powers categories to ensure they were working, and fixed the one bad one. I then built the corresponding power category accessory pages.

March 10th, 2016: with all the proofreading done, I guess I should knuckle down and do all the link checking and accessory file creation. I began this by ensuring the links in the Biological Control Powers, Combination Powers, Energy Control Powers, and Energy Generation Powers tables had working links, and then built the corresponding accessory pages for each category.

March 9th, 2016: when proofreading the Edition 13 variation on the Textbook Character Treatise, I noted a series of inexplicable anomalies in the Universal Heroes version, which oddly did not exist in the big, Universal Heroes text file downloadable. So, I went ahead and proofread the whole Universal Heroes variation on that book yet again. Sigh. But it seems good now?

March 8th, 2016: though I was going to start error checking the power generation tables, as well as building the individual power category accessories, I instead thought I'd go ahead and complete another round of proofreading on the 4C System: Edition 13 version of the Textbook Character Treatise. And I think the text is just right, now!

March 7th, 2016: today I took time out to build the 4C System: Edition 13 Textbook Character Treatise character generation rules. A quick glance tells me that all of this material is solid, so I'm pretty happy with the progress I've made thus far. Mind you, I haven't gone over the power generation tables, which do have a few Edition 13 specific changes to be made.

March 6th, 2016: speaking of different variations on the Textbook Character Treatise, I am just now getting on one of those - for the 4C System, in fact! Since Edition 13 is generally a direct conversion of my Universal Heroes work, I have poured all the text in and began doing just that, having already covered everything save the character generation stuff.

March 5th, 2016: my brain, it's oozing out my ears right now. This is because I've poured all the text of the Textbook Character Treatise into the Universal Heroes text file downloadable, and sorting out all of those random rolling tables... it burns. Burns, I tell you! But hey, now that the Treatise is sorted out, I can finally make more variations on it!

March 4th, 2016: though it's one of my more recent creations, the Textbook Character Treatise is apparently subject to some of my same writing issues nonetheless - just a bunch less of them. Thus, I've gone over the entire thing in order to get its verbiage up to snuff along with the rest of the rules that precede it. It looks even nicer now!

March 3rd, 2016: though I hate, hate, hate formatting tables for use in text files, I've nonetheless transferred the newly sorted text from the 4C System Character Generation document over to its Edition 13 text file downloadable. My brain may have been rendered into Swiss cheese by this endeavor, but I'm sure that some day later, I'll thank me for it.

March 2nd, 2016: continuing on with the fine tuning of the Character Generation document, I have fixed the Pronoun Problem and assorted other grammatical errors in the 4C System: Edition 13 variation on the same. This took some doing, what with me accidentally wiping half the changes in process, but I finally got my head together and wraped it up.

March 1st, 2016: having completed Part 1 of the text file downloadable for the Universal Heroes rules last time I updated it, it's time I begin to work on Part 2. This has involved me transferring the data from the Character Generation document for those rules over to the text file, with a vast amount of work on all the resultant rolling tables. Sigh.

February 29th, 2016: though I again should've produced the Saga System 13 variation on the Living and Dying document, I have pressed onward in my effort to fix the Pronoun Problem in my rules texts, expanding my efforts to the Character Generation document. And hoo boy did I blow it on this one. At least now this thing is in proper working order, at least.

February 28th, 2016: calamity! As it turns out, upon checking the formatting of the Edition 13 text file downloadable, I never actually added the instructions for determining one's negative and mental Health scores, if those optional secondary traits are put to use. Rassm frassm. So yeah, I went ahead and did that, both for the Living and Dying document and the text file.

February 27th, 2016: so I've fixed the Edition 13 variation on the Living and Dying document up, so now it's high time I plug that into the 4C System: Edition 13 text file downloadable, as well. It seems like I'm getting very, very close to having all the 'core' rules done up again, which means I might be able to actually add more Edition 13 stuff in again, soon!

February 26th, 2016: I made some of the changes necessary to perfect the Universal Heroes' Living and Dying document to the 4C System: Edition 13 variation at the same time, but this variation of the text had a ton of system-based grammatical problems, not to mention stylistic errors. So I have gone ahead and fixed all of that today, as well. Bleah.

February 25th, 2016: so I've finally tweaked the Living and Dying portion of the Universal Heroes rules to my liking, so I poured that stuff into the Universal Heroes text file downloadable today. I only had to format two tables with this one, so that wasn't too bad, I suppose. Three guesses what I'll be doing tomorrow, having finished this one up!

February 24th, 2016: though I should've gone and added the Saga System 13 version of the Advanced Battle Concepts document today, I instead went ahead and gave the Universal Heroes variation on the Living and Dying document a thorough proofreading, instead. I'm having an easier time proofreading than actually creating right now, so that's what I did.

February 23rd, 2016: with the 4C System: Edition 13 text for the Advanced Battle Concepts document rendered squeaky clean, I've poured all of that into the 4C System: Edition 13 text file downloadable. I really do loathe formatting formerly html tables in text files, but at least by doing this one document at a time it won't make me pull my hair out.

February 22nd, 2016: I have taken all the changes I made to the Universal Heroes' version of the Advanced Battle Concepts document, and applied them to the Edition 13 variation of the same. As is always the case, I found a few additional grammatical faux pas-es that needed ironing out, so I did that, and then walked those changes back to the original variation.

February 21st, 2016: since I've finalized the text for the Advanced Battle Concepts document, at least where the Universal Heroes is concerned, it seemed as good a time as any to pour its delicate, wonderful words into the Universal Heroes Text File Downloadable. This thing is already 333k, and by golly, that's a whole lot of bytes for a text file. Mmm... bytes.

February 20th, 2016: my attention meandering back to my much neglected, custom rules work, I have gone and given the Universal Heroes rules' Advanced Battle Concepts document the hairy eyeball. There weren't too many instances of the Pronoun Problem to fix, but I did spot a couple grammatical errors and out and out misspellings. They've all been sorted, though!

February 19th, 2016: I wrapped up my proofread of the Saga System 13 variation on Cobra Commander. As was the case yesterday, I found a few errors that I was able to propagate back through the others, but most of my screw-ups were conversion-based. but with that done, I built the Saga System 13 Cobra Commmander's text file downloadable. He's finally done!

February 18th, 2016: though I'd proofread the Universal Heroes version of Cobra Commander's update material yesterday, I found a bunch of improvements I could make to his 4C System: Edition 13 variation's extra figures this time around, so I made them, and shared them with the others. Also built his Edition 13 text file downloadable, as well.

February 17th, 2016: giving it the business, I've gone and proofread all of the additions I've made to the Cobra Commander's Universal Heroes character description. Now, everything he's done since he received his original action figure is described nice and tight, so I went ahead and built him a rather huge text file downloadable for your use.

February 16th, 2016: though making Edition 13 conversions of characters is pretty cut and dried, doing it for System 13 is a bit more of a challenge, particularly when there's hundreds and hundreds of lines to pore over. But I have done this for the Cobra Commander today, and now he has achieved parity in all three systems the 13 currently lends its support to.

February 15th, 2016: okay. So having modernized my Universal Heroes depiction of Cobra Commander, which took a very, very long time, I have taken the opportunity to perform the same duty for his 4C System: Edition 13 variation. I haven't actually proofread this (or yesterday's) work yet, but at the very least the hard part is now done for this villain. Yay!

February 14th, 2016: since I'd never gotten around to it previously, I thought I would complete my action to condense Cobra Commander's various entries into one document for each game variation I've built for him. I started this by adding all the details for the man I already had on the site, and then researched him through, uh, the end of 2015. Woo?

January 13th, 2015: since comics involving the old New Universe characters in some fashion or another have been coming out like crazy of late, I made it a point to account for at least some of them on my New Universe News document today. I picked up the December books featuring some of these people, and even scanned in some covers for you!

December 12th, 2015: making another dent in the remaining weirdos that Professor Zog did battle with, even if vicariously via his Marvel of the Age, Electro, I've produced a description of Mor the Mighty. This man, a sorcerer of considerable power, underestimated how easily a super-powerful robot could derail his schemes!

November 11th, 2015: since I'm trying to wrap up all the weirdness assocated with Professor Zog and his Marvel of the Age, Electro, I have added another of his many adversaries to the 13 today. These creatures, the Antons, are inexplicable alien beings from the doomed planet of Torsa, who thought ours would be a great replacement!

October 10th, 2015: though I won't be able to finish work on him for a good long time, I have taken the liberty of cleaning up the original, 1982 version of the one and only Cobra Commander. I now have descriptions of him in all three flavors of Marvel RPG supported here on the 13, and I think the text on each has been tightened up quite nicely.

September 9th, 2015: so it took some doing, and burned all of the 'extra' time I'd accured on forward-looking updates, but I finally finished adding details of the basic Cobra operatives' later figures to all three of his game description variants. I even took the time to clean up a few things in the Cobra Officer that needed doing, as well, so both of these guys are done!

September 8th, 2015: since I found that part of my 2008 depiction of the Cobra Officer was actually part of the former Cobra Officer 2, I thought I'd go ahead and rehabilitate those guys, too, though now they're renamed the Cobra Recruit Officers. Neither of these titles is 'official', but since they're different than the other guys with the same name, they needed something.

September 7th, 2015: hey, it's Labor Day! I started doing the research needed to detail the Cobra's subsequent action figure details, when I realized that the 2006 Cobra was, in fact, a variation on the 1998 guy - both of which, according to their file cards, fill a completely different niche in the organization. So I rehabilitated the 1998 Recruit today, instead.

September 6th, 2015: though I didn't work today, I did have to do a whole lot of moving and cleaning, both in the old place and the new place. Thus, I've only made a bit more progress here on the 13. The latest effort saw me rehabilitating the Saga System 13 variation on the Cobra, formerly identified as 1982's Cobra Trooper here, and building the Edition 13 variation.

September 5th, 2015: bad news, for those of you expecting regular updates to continue in the near future: we have begun the process of moving, so things will be getting spotty here shortly. However, I have nonetheless made progress while at work on break today, and have rehabilitated my Universal Heroes description of the 1982 Cobra Trooper - renamed to just Cobras.

September 4th, 2015: having fixed up the original Cobra Officer yesterday, I did a bit of research and filled out their descriptions with details of all the pertinent figures they've received between 1982 and now. I had some of these written already (the 1989 and the 2008 Desert Assault Squad versions), but the rest needed a bit of finagling - which I did!

September 3rd, 2015: moving into difficulty more difficult to readily resolve, I spent time today rehabilitating my description of the first, 1982 Cobra Officer. I straightened out the text I had for these guys, streamlined them for my current, better interpretation of the rules, and then of course built up their 4C System: Edition 13 variations, as well.

September 2nd, 2015: I suppose there's only five entries in my 1982 Cobra roster, so it can't really do a lot of 'cherry picking' to start. But I'm trying that nonetheless, and as such have rehabilitated my description of the Cobra Technician today. Since these guys never got an action figure, what with one being entirely redundant to begin with, they went quickly.

September 1st, 2015: hey, it's September. Already. Good grief. I guess it's a good thing that I've had a bit of time to work on the 13 of late, or else I'd have never gotten this far on the GI Joe project rehabilitation. And speaking of said rehabilitation, I've started in on the 1982 Cobras, beginning with the one and only Kwinn - who's all fine tuned again!

August 31st, 2015: well what do you know. Having whipped up the Saga System 13 variation of all the VAMP iterations after the first, I have finally wrapped up my work on this thing - not to mention the 1982 GI Joes as a whole. They're all rehabilitated and current once more! Well, at least until the 2015 action figures start to trickle out, at least. Yay?

August 30th, 2015: continuing the work of the ages, I have converted all the many and various iterations of the VAMP after the Mark 1, originally written for the Universal Heroes rules, for use in the 4C System: Edition 13 rule set. I also reconfigured my blurb for the 2014 VAMP model, since it's functionally the same as the Tiger Sting released way back in 1989.

August 29th, 2015: doing a distressing amount of research, I've procured the data required to add in all the new versions of the VAMP that have been released over the years, through 2014 at least, onto the 1982 Universal Heroes variation of this thing. This also involved me adding many new Cobra versions of the VAMP I haven't featured on the site before. Bonus?

August 28th, 2015: working my way through the various forms of VAMPs over the years, I have condensed the variations on this vehicle that have been released which have already been covered by me onto the singular, 1982 VAMP Universal Heroes description. This took a while, since I had to fix all their grammar as I went, but at least I'm making headway on this ride, right?

August 27th, 2015: since it's the last thing I need to cover for 1982, I have rehabilitated the original Vehicle Attack / Multi-Purpose, or VAMP. There is a long, long way to go before this thing is finally done, because it has possibly been reissued in one form or another over a dozen times, but at least all three original VAMP equipment descriptions are done.

August 26th, 2015: performing the penultimate act to clean up my work on the 1982 Joes, I have rehabilitated my description of the Rough Terrain Vehicle, or RTV. No toy was ever made of this device, which is too bad, for in addition to being featured in both the comics and the cartoon, this bizarre thing amounts to an weaponized, off-road tractor trailer. Which is neat!

August 25th, 2015: as it turned out, I discovered that I hadn't been adding the Cobra rip-off versions of the 1982 GI Joe vehicles to their respective rosters. Oh sure, I included proper details on the original vehicle descriptions, but nothing from the other side was linking to them. Beh. But I've fixed that now, bulking up the 1985 Cobra roster quite a bit.

August 24th, 2015: since I'm done cleaning up all the 1982 GI Joes, at least until the 2015 figures are released proper, I am now working on the remaining vehicles from that year. To start with, then, I've cleaned up Rock 'n Roll's favorite ride, the Rapid Fire Motorcycle, or RAM. It didn't need too much work, but I did find a couple errors that required fixing. Sigh.

August 23rd, 2015: doing fresh research on Zap, I found that the only figures released for him since I last updated his information that weren't a direct homage involved his 2007 convention exclusive. Though I previously avoided details of those, I added that to the mix, and then updated his extant 1982 entries with all of his relevant, subsequent figure details.

August 22nd, 2015: with all the other Joes from 1982 done, whether or not they ever received action figures all their own, that leave me to only take care of my overhaul of Zap. And I have done just that this time around, cleaning up both his Universal Heroes and Saga System 13 variations, and of course adding a 4C System: Edition 13 variation to the mix, as well!

August 21st, 2015: before working to wind up the 1982 GI Joe stuff once and for all (he says hoping it sticks, this time), I finished my work rehabilitating the previous rehabilitation work I've done in this area. In other words, I've reconfigured the descriptions of Agent Delta and General Flagg to refer to their code names instead of their real names. All done!

August 20th, 2015: doing some research on Steeler, I saw that I needed to add two additional figures to his character descriptions, on top of the one I already had for 2008. So I went ahead and did that, but luckily this didn't require all that much work. His basic equipment roster hasn't changed over the years, so all I really had to do was detail new costumes!

August 19th, 2015: resuming work on the actual rehabilitation of actual GI Joe team members, I've hit Steeler today - and I've hit him hard. I cleaned up his Universal Heroes and Saga System 13 variations from 1982, and then added a 4C System: Edition variation of the same. In addition to some egregious grammar problems that I fixed, I added a missing talent!

August 18th, 2015: with things quickly shaping up in the 1982 Joes portion of my GI Joe reference, I thought I should do another round of cleaning up the messes I made while cleaning up my messes. In other words, I reconfigured Flash and Grand Slam's entries to feature their code names more than their first names. It's all for the SEO, man.

August 17th, 2015: I was avoiding this one for a bit, but on hindsight I'm not sure why. I think the wall of text was intimidating me for some irrational reason. But I seem to have gotten over that, and have rehabilitated my descriptions of the three different Pit headquarters the GI Joe team utilized in the original, Marvel comic series.

August 16th, 2015: housework kept me busy most of the day today, but I took time to sit down with a cool, refreshing glass of Technohol, and wrapped up my work on Stalker today. I have now completed his Saga System 13 variation, accounting for all his figures that occur within the realm of the Real American Hero line of toys.

August 15th, 2015: since I was mostly falling asleep by the time I got to work on the 13 again, I only managed a bit of work on Stalker today. However, it is a good bit of work, for I have completely built the man's 4C System: Edition 13 variation for your gaming pleasure. Again, with details about all his action figures from '82 through now.

August 14th, 2015: wow, this took a while. I thought I could beat Stalker's character descriptions with a stick and straighten them out quick, but no. Like the man himself, they were tough as nails, and as such, I only managed to completely overhaul his Universal Heroes variation today - including all of his later figures.

August 13th, 2015: I took a slight break on character overhauls to, uh, further overhaul some of the earlier ones. See, I'm changing how I write these Joe descriptions, such that I'll refer to their code names instead of their first names throughout. This was a mid-stream change, so I went back to revise Breaker and Clutch today.

August 12th, 2015: what with Scarlett's three different variations (Universal Heroes, Saga System 13, 4C System: Edition 13) sorted out, with all her applicable figures from 1982 through now being covered, I guess I should bite the bullet and produce their upgraded text file downloadables. And I have! So yeah, she's all modern once more.

August 11th, 2015: I mixed up the method in which I'm doing these GI Joe character description compressions today, in that I added all the action figure details after the first to all three variations of Scarlett I'm in the process of overhauling. What can I say, when I get a bit bored I like to do that now and then, to keep focus.

August 10th, 2015: having wrapped up Rock 'n Roll, I have begun work on Scarlett, another somewhat involved Joe. Of course, about half of 'em are, really, so that's not saying much. Either way, I've cleaned up her Universal Heroes and Saga System 13 variations from 1982, and of course added the 4C System: Edition 13 one as well!

August 9th, 2015: I s'pose I should start out this Technoholic month by wrapping up the Joe I've been tinkering with the last few days. That's right, I have added details all of Rock 'n Roll's additional action figures after his first required, doing so for all three game variations of his character descriptions. Not too shabby, eh?

August 8th, 2015: armed with the Universal Heroes variation of his 1982 figure, I cleaned up Rock 'n Roll for use in the Saga System 13 game. And then, once I was done with that, I built his 4C System: Edition 13 Variation as well. Which just leaves me to apply all of details of his subsequent action figures, and he'll be done.

August 7th, 2015: though I've been avoiding it a bit, in order to recover from the slog with Snake-Eyes, and because my time has been super limited of late, I nonetheless got back on the wagon today, and started rehabilitating Rock 'n Roll. After a ton of research on the M60, I have cleaned up his '82 Universal Heroes variation.

August 6th, 2015: I have rehabilitated my descriptions of the Multi-Ordnance Battle Tank, or MOBAT, today. This involved cleaning up what I had for its Universal Heroes and Saga System 13 variations, before 1) forging a 4C System: Edition 13 variation, and 2) adding all the Cobra versions of the thing that I'd skipped before. Whoops.

August 5th, 2015: I wasn't quite feeling the MOBAT today, so I figured I'd break down and rehabilitate another Joe from '82. This one was simply the guy next in line from Snake-Eyes, that being Sparks. I loathe this character, I really do, but I tried to do him justice, and grudgingly sorted out all his grammar - and other - issues.

August 4th, 2015: chiselling away at the deluxe equipment descriptions I produced for the 1982 GI Joes, I've overhauled my work on the Mobile Missile System, or MMS. I cleaned up its Universal Heroes and Saga System 13 variation, built the 4C System: Edition 13 variation, and added the stolen Cobra version of the MMS to the mix!

August 3rd, 2015: so yeah, I'm still hitting some low hanging fruit, so to speak, and ironing out some of my 1982 GI Joe equipment descriptions. To this end, I rewrote most of what I had for the Jet Mobile Propulsion Unit, or JUMP, for both its Universal Heroes and Saga System 13 variations, and then built its 4C System edition!

August 2nd, 2015: continuing to take it slightly easier at the 13 for the next couple of days, I have cleaned up another of the 1982 GI Joe special equipment descriptions. Today's upgrade saw me overhauling the Heavy Assault Laser, or HAL, for use in all three of the games I'm still supporting here on the site.

August 1st, 2015: since I'm kind of burnt out after pounding away at Snake-Eyes for essentially a week, I am taking a break and doing some GI Joe stuff that is, shall we say, easier. Heh. To start this wave of simplicity, I have completely overhauled all three variations of the Field Light Attack Cannon, or FLAK.

July 31st, 2015: what do you know, I'm finally done with Snake-Eyes. Since I've decided I'm happy enough with all three of his 'compressed' variations, I put together their ginormous text file downloadables. That's a whole lot of printing for you if you're so inclined to have all his details, but we do aim to please.

July 30th, 2015: once again proofing the added data for Snake-Eyes' additional figures beyond his initial, 1982 release, I've completed work on his 4C System: Edition 13 variation at long last. Like I did yesterday, I experienced a few conversion errors, but they weren't too serious, and now this is done as well. Ahh.

July 29th, 2015: I essentially repeated the same work I did yesterday for Snake-Eyes, only this time doing so on his Saga System 13 variation. I had a few conversion errors that I missed when hastily producing his different figures' weaponry and such, but I've finally sorted these out. Saga Snake-Eyes is all smooth!

July 28th, 2015: sneaking in a bit of proofreading here and there while on my breaks at work, I cleaned up all the information on Snake-Eyes' action figures that came out after 1982 for his Universal Heroes variation. Most of this involved fixing grammar problems in his many, many costume descriptions, but there was more, too.

July 27th, 2015: though it took just about all of my spare time today (and yesterday, as well), I have added all the details of all Snake-Eyes' various action figures I intend to cover (those not from the movies or their recent animated series reboot) to all three versions of his character description. They're not proofread yet, though.

July 26th, 2015: returning to Joes, I have begun work on the first of four really, really involved character descriptions that need overhauling. The one I've been dreading most, Snake-Eyes has had his 1982 action figure entry cleaned up for Universal Heroes and Saga System 13 players, and now has a brand new, 4C System variation!

July 25th, 2015: though I've been grinding hard on the Joes for a while, I took a small break from them since my arrival of the fourth Marvel Mystery Comics Masterworks arrived in the mail today. This book, bought on a fire sale, was what I needed to describe yet another of Professor Zog's foes: the diabolical mesmer known as Prince Omei!

July 24th, 2015: it took a lot less time than I had anticipated, but I have produced a 4C System: Edition 13 variation on Hawk's character description for you today. It's kind of a good thing this didn't take so long I suppose, since me and the significant other were looking at a house today, and digging into it took up most of the night.

July 23rd, 2015: it took a slightly smaller amount of time to handle than yesterday's work, but I have managed to upgrade my Saga System 13 variation on Hawk's character description(s) today. I've cleaned up his grammar, fine tuned his rules-dependent bits, and compressed all of his various action figure data into a singular Saga file.

July 22nd, 2015: with Hawk's essential, original version overhauled, I went through the ages and added all of the pertienent information from his subsequent action figure descriptions, and applied it to the man's soon to be singular Universal Heroes character description. Naturally, I added the new figures he's seen since I last worked on his entry, too.

July 21st, 2015: today's expenditure of Technoholic time was a bit of a doozy. Working on one of the GI Joe team's most important characters, I've cleaned up the 1982 information I had on Hawk. The team's original leader, at least after General Flagg was murdered, Hawk had a whole lot of data on just this year's character description - which is all clean now!

July 20th, 2015: having a whole lot less to clean up in his Saga System 13 variation, I took time out today to do just that for Short-Fuze today. And, since I had the time, I also pounded out his 4C System: Edition 13 variation as well, so I'm all done with this fellow now. Which means I need to figure out which Joe I'm going to eyeball next.

July 19th, 2015: what with my having spent a whole lot of time on Grunt recently, I decided to skip to a Joe that would be somewhat easier to overhaul than he proved to be. Short-Fuze required a bit less rewriting, and didn't have any further figures that needed details added to his entry, so his Universal Heroes version went relatively quick.

July 18th, 2015: ah, completion once more. Since all the 'hard' work with Grunt was already done, all that was left regarding his progress was to produce his 4C System: Edition 13 variation. And I have thus done this thing. So you can use an updated Grunt in any one of three different game systems now, completely updated with his latest information!

July 17th, 2015: after dealing with the massive slog through time that was an overhaul of Grunt's Universal Heroes version, I have done similar work to his Saga variation today. At least some of the work was already done, I suppose, but it still took me quite a while to reassemble this thing - since serious rewriting was in the cards here, too.

July 16th, 2015: trying to keep in the swing of things, at least in the short term, I have essentially rewritten my description of Robert W. Graves - otherwise known to his fellow Joes as Grunt. Oh, I also added details of all the figures he's had released since I last touched his character descriptions, which was quite a while ago, after all.

July 15th, 2015: well, everything else about the man has been worked out, so I suppose it's high time I wrap up my work on Grand Slam once and for all - until he gets another action figure, that is. The last thing I needed to do for him was produce his 4C System: Edition 13 variation, and that's precisely what I did for the man today. Huzzah, etc.

July 14th, 2015: while I'd hoped to completely finish up my work on Grand Slam today, time was simply not on my side. However, I did manage to at least overhaul what I had for the man's Saga System 13 variation, cleaning up grammar, compressing his extant entries onto one page, and then adding stuff from his three newer figures. Not bad, I guess.

July 13th, 2015: it took a bit, but I've overhauled and updated my Universal Heroes description of Grand Slam. I had to fix a bunch of bad grammar in his text, as well as add three new versions of the guy. But I have done so, and have compressed all of him down into a singular html document, as opposed to having him splatered over six directories.

July 12th, 2015: having sorted out the original variation of Flash I'd built for the site, I went ahead and straightened out his Saga System 13 description today. And, having gotten that done, hammered out his 4C System: Edition 13 permutation as well. It almost looks like I'm accomplishing something here, now, doesn't it? Ah, progress.

July 11th, 2015: hey, it's the weekend - and I'm not zombie-like for once! Since I managed to hold it together after this week, despite pounding away at the 13 and 13 hour days, I continued work on the 1982 GI Joe fixes, and have streamlined, updated, and compressed my Universal Heroes description of Flash - and added a few minor details here and there.

July 10th, 2015: since I had a bit of time yet, despite the crushing twelve hour work days having resumed in earnest, I took time out to overhaul and condense my descriptions of the GI Joe team's original leader, General Flagg. Of course, he needed little of the later, so the former was mostly the order of the day. I even built his Edition 13 variation!

July 9th, 2015: so I proofread the Saga System 13 variation on the Transcribing Transformers document, and found a few translation problems which I promptly fixed, as well as a grammar problem that I missed on the last two proofreads of the last two versions of this thing. But that's done, so I also produced the text file downloadable of this thing. Enjoy!

July 8th, 2015: though I haven't actually managed to proofread it proper, I've produced the Saga System 13 variation on the Transcribing Transformers work, even if it is a bit small for the time being. Sure, the intent is to add a walk-through example or three, but I'll get to those down the line some time. For now, however, the raw writing on this is done!

July 7th, 2015: having indeed proofread the Edition 13 variation on my Transcribing Transformers document, I have found that I did indeed make a few errors. Some were conversion artifacts, while others were simple grammar problems I missed the first time around. I sorted all that out, on both versions, and then made the 4C System text file downloadable of this thing.

July 6th, 2015: trying to keep as much momentum as I can before the twelve hour days drag me down again, I've forged the 4C System: Edition 13 variation of of the Transcribing Transformers work today. On a quick glance and read through, it would appear I have done well with it, but I figure I'll give it a proper proofreading tomorrow. It's the only way to be sure.

July 5th, 2015: though I'd proofed my Transcribing Transformers work as I wrote it, you know how things go. Changes creep in, sentences get repurposed or restructured, that kind of thing. So I ironed out the kinks in the work I'd gone live with yesterday, and even produced a small text file downloadable of this material for your convenience.

July 4th, 2015: It's a major holiday here in the States, so I've got something special for you. Transcribing Transformers, a guide by which anyone can build Transformers character descriptions through the use of the Tech Specs available on most Transformers toys, is the focal point of my work on those shape changing robots. The Universal Heroes version is done!

July 3rd, 2015: with everything else Clutch related sorted out, I have produced an all new version of this guy, for Edition 13 of the 4C System. This wasn't too hard, really, mostly just needing a bunch of find and replace operations, along with a read-through to ensure I didn't break anything significant. And as it turned out, I didn't break anything. Joy!

July 2nd, 2015: continuing the necessary if highly tedious effort I began yesterday, I overhauled the Saga version of Clutch, much as I had the Universal Heroes variety previously. I cleaned up all the text and made the changes necessary to update it, and then accounted for his three new figures. I wasn't counting two of them before, but I'm changing that up now.

July 1st, 2015: after a long pause caused by critical overtime, I've picked up a bit of free time here over the holiday 'weekend', so I thought I'd sort out another Joe. Today I hit one of my favorites, Clutch, by condensing his Universal Heroes version, adding three new action figures of this fellow, and giving the big wall of text a fresh proofreading.

April 25th, 2015: continuing my efforts within the GI Joe handbook's 1982 entries, I've cleaned up my work on Shooter, who is something of a retcon addition to the team's original roster... and somewhat not. It's complicated, and involves a shout-out in the first issue of the GI Joe comic, but still. Anyway, Shooter's all readable again. Yay!

April 24th, 2015: though the last few weeks have been merciless where the job is concerned, I made it a point to take some time out and work on the 13 since I'm all alone in the house here this weekend (not counting the microcraken, at least). So I started work on the GI Joe overhaul, cleaning up Breaker's character description.

April 9th, 2015: as is usually the case, I take this date on the calendar to lament the fact that time passes much faster than I would like, particularly when I'm working twelve hour days most of the time of late. Well, except today, of course, since I'm writing this when I should otherwise be working. But hey, even I need a break now and then.

My blathering notwithstanding, welcome to the eighteenth year of Technohol 13! Sure, the site hasn't been at this exact domain for eighteen years, but the site itself has persisted long enough that, were it a human being, it could almost vote in elections anywhere across the United States - and probably in various other countries as well, I suppose.

I've gone ahead and produced the usual, yearly rollover changes that the site requires today. This primarily involves my archiving the past year's updates, which were quite hearty until my sixty-ish hour work weeks began in earnest, as well as some gibbering on the main page about this auspicious date. But I did at least build something new for y'all.

Committing a heinous crime against fandoms everywhere, I've gone and produced a new character description for the Timely Heroes reference. This fellow, the Vagabond, started out as a normal, if bright, police detective, until he disguised himself as something of a hobo clown in order to do some undercover work in the small city of Middleton.

As luck would have it, however, he quickly grew to like the anonymity of being the Vagabond, not to mention the fact that acting in character was a gas. In time, detective Patrick Murphy abandoned his life as a productive member of society, and began wandering the country as its premiere hobo hero. You've really got to love comics from the 1940s.

View the nineteenth year of Technohol 13 history!

View the seventeenth year of Technohol 13 history!

Return to the Technohol 13 main page!